commit
ec9c2041ea
@ -5,30 +5,16 @@ namespace Components
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std::queue<Toast::UIToast> Toast::Queue;
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std::queue<Toast::UIToast> Toast::Queue;
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std::mutex Toast::Mutex;
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std::mutex Toast::Mutex;
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void Toast::Show(const std::string& image, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback)
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void Toast::Show(const std::string& image, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback)
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{
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{
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Game::Material* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, image.data()).material;
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Game::Material* material = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, image.data()).material;
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return Show(material, title, description, length, callback);
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return Show(material, title, description, length, callback);
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}
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}
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void Toast::Show(Game::Material* material, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback)
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void Toast::Show(Game::Material* material, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback)
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{
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{
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Toast::Mutex.lock();
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std::lock_guard _(Mutex);
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Toast::Queue.push({ material, Utils::String::ToUpper(title), description, length, 0, callback });
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Queue.push({material, Utils::String::ToUpper(title), description, length, 0, callback});
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Toast::Mutex.unlock();
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}
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std::string Toast::GetIcon()
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{
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char ourPath[MAX_PATH] = { 0 };
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std::string file(ourPath, GetModuleFileNameA(GetModuleHandle(nullptr), ourPath, sizeof(ourPath)));
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auto pos = file.find_last_of("/\\");
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if (pos != std::string::npos) file = file.substr(0, pos);
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file.append("\\iw4x\\images\\icon.png");
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Utils::String::Replace(file, "/", "\\");
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return file;
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}
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}
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void Toast::Draw(UIToast* toast)
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void Toast::Draw(UIToast* toast)
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@ -51,9 +37,14 @@ namespace Components
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float fontSize = 0.9f;
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float fontSize = 0.9f;
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float descSize = 0.9f;
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float descSize = 0.9f;
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Game::Material* white = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MATERIAL, "white").material; if (!white) return;
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Game::Font_s* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/objectiveFont").font;
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Game::Font_s* font = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/objectiveFont").font; if (!font) return;
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Game::Font_s* descfont = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font;
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Game::Font_s* descfont = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FONT, "fonts/normalFont").font; if (!descfont) return;
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if (font == nullptr || descfont == nullptr)
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{
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return;
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}
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Game::vec4_t wColor = { 1.0f, 1.0f, 1.0f, 1.0f };
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Game::vec4_t wColor = { 1.0f, 1.0f, 1.0f, 1.0f };
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Game::vec4_t bgColor = { 0.0f, 0.0f, 0.0f, 0.8f };
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Game::vec4_t bgColor = { 0.0f, 0.0f, 0.0f, 0.8f };
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Game::vec4_t borderColor = { 1.0f, 1.0f, 1.0f, 0.2f };
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Game::vec4_t borderColor = { 1.0f, 1.0f, 1.0f, 0.2f };
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@ -64,7 +55,7 @@ namespace Components
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if (Game::Sys_Milliseconds() < startTime || (startTime + duration) < Game::Sys_Milliseconds()) return;
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if (Game::Sys_Milliseconds() < startTime || (startTime + duration) < Game::Sys_Milliseconds()) return;
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// Fadein stuff
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// Fadein stuff
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else if (Game::Sys_Milliseconds() - startTime < slideTime)
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if (Game::Sys_Milliseconds() - startTime < slideTime)
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{
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{
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int diffH = Renderer::Height() / 5;
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int diffH = Renderer::Height() / 5;
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int diff = Game::Sys_Milliseconds() - startTime;
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int diff = Game::Sys_Milliseconds() - startTime;
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@ -88,8 +79,8 @@ namespace Components
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// Calculate width data
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// Calculate width data
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int iOffset = (bHeight - imgDim) / 2;
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int iOffset = (bHeight - imgDim) / 2;
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int iOffsetLeft = iOffset * 2;
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int iOffsetLeft = iOffset * 2;
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float titleSize = Game::R_TextWidth(toast->title.data(), 0x7FFFFFFF, font) * fontSize;
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float titleSize = Game::R_TextWidth(toast->title.data(), std::numeric_limits<int>::max(), font) * fontSize;
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float descrSize = Game::R_TextWidth(toast->desc.data(), 0x7FFFFFFF, descfont) * descSize;
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float descrSize = Game::R_TextWidth(toast->desc.data(), std::numeric_limits<int>::max(), descfont) * descSize;
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float bWidth = iOffsetLeft * 3 + imgDim + std::max(titleSize, descrSize);
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float bWidth = iOffsetLeft * 3 + imgDim + std::max(titleSize, descrSize);
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// Make stuff divisible by 2
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// Make stuff divisible by 2
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@ -99,33 +90,40 @@ namespace Components
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bHeight += (bHeight % 2);
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bHeight += (bHeight % 2);
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// Background
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// Background
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2), bWidth * 1.0f, bHeight * 1.0f, 0, 0, 1.0f, 1.0f, bgColor, white);
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2), bWidth * 1.0f, bHeight * 1.0f, 0, 0, 1.0f, 1.0f, bgColor, *Game::whiteMaterial);
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// Border
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// Border
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 - border), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, white); // Left
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 - border), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Left
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + bWidth), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, white); // Right
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + bWidth), static_cast<float>(height - bHeight / 2 - border), border * 1.0f, bHeight + (border * 2.0f), 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Right
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2 - border), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, white); // Top
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height - bHeight / 2 - border), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Top
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height + bHeight / 2), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, white); // Bottom
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2), static_cast<float>(height + bHeight / 2), bWidth * 1.0f, border * 1.0f, 0, 0, 1.0f, 1.0f, borderColor, *Game::whiteMaterial); // Bottom
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// Image
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// Image
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Game::Material* image = toast->image;
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Game::Material* image = toast->image;
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if (!Materials::IsValid(image)) image = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
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if (!Materials::IsValid(image))
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{
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image = Game::DB_FindXAssetDefaultHeaderInternal(Game::XAssetType::ASSET_TYPE_MATERIAL).material;
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}
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + iOffsetLeft), static_cast<float>(height - bHeight / 2 + iOffset), imgDim * 1.0f, imgDim * 1.0f, 0, 0, 1.0f, 1.0f, wColor, image);
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Game::CL_DrawStretchPicPhysical(static_cast<float>(width / 2 - bWidth / 2 + iOffsetLeft), static_cast<float>(height - bHeight / 2 + iOffset), imgDim * 1.0f, imgDim * 1.0f, 0, 0, 1.0f, 1.0f, wColor, image);
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// Text
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// Text
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float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
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float leftText = width / 2 - bWidth / 2 - cornerSize + iOffsetLeft * 2 + imgDim;
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float rightText = width / 2 + bWidth / 2 - cornerSize - iOffsetLeft;
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float rightText = width / 2 + bWidth / 2 - cornerSize - iOffsetLeft;
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Game::R_AddCmdDrawText(toast->title.data(), 0x7FFFFFFF, font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
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Game::R_AddCmdDrawText(toast->title.data(), std::numeric_limits<int>::max(), font, static_cast<float>(leftText + (rightText - leftText) / 2 - titleSize / 2 + cornerSize), static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 7), fontSize, fontSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Title
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Game::R_AddCmdDrawText(toast->desc.data(), 0x7FFFFFFF, descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
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Game::R_AddCmdDrawText(toast->desc.data(), std::numeric_limits<int>::max(), descfont, leftText + (rightText - leftText) / 2 - descrSize / 2 + cornerSize, static_cast<float>(height - bHeight / 2 + cornerSize * 2 + 33), descSize, descSize, 0, wColor, Game::ITEM_TEXTSTYLE_SHADOWED); // Description
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}
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}
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void Toast::Handler()
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void Toast::Handler()
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{
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{
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if (Toast::Queue.empty()) return;
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if (Queue.empty())
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{
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return;
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}
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std::lock_guard<std::mutex> _(Toast::Mutex);
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std::lock_guard _(Mutex);
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Toast::UIToast* toast = &Toast::Queue.front();
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UIToast* toast = &Queue.front();
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// Set start time
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// Set start time
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if (!toast->start)
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if (!toast->start)
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@ -136,30 +134,36 @@ namespace Components
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if ((toast->start + toast->length) < Game::Sys_Milliseconds())
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if ((toast->start + toast->length) < Game::Sys_Milliseconds())
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{
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{
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if (toast->callback) toast->callback();
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if (toast->callback) toast->callback();
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Toast::Queue.pop();
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Queue.pop();
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}
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}
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else
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else
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{
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{
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Toast::Draw(toast);
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Draw(toast);
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}
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}
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}
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}
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void Toast::CL_DrawScreen_Stub(int localClientNum)
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{
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Utils::Hook::Call<void(int)>(0x5AC950)(localClientNum);
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Handler();
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}
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Toast::Toast()
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Toast::Toast()
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{
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{
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if (Dedicated::IsEnabled() || Monitor::IsEnabled()) return;
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if (Dedicated::IsEnabled() || Monitor::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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return;
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}
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Scheduler::OnGameInitialized(Toast::Handler, Scheduler::Pipeline::RENDERER);
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Utils::Hook(0x5ACB99, CL_DrawScreen_Stub, HOOK_CALL).install()->quick();
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#ifdef _DEBUG
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#ifdef TEST_TOAST
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Command::Add("testtoast", []([[maybe_unused]] Command::Params* params)
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Command::Add("testtoast", []([[maybe_unused]] Command::Params* params)
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{
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{
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Toast::Show("cardicon_prestige10", "Test", "This is a test toast", 3000);
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Show("cardicon_prestige10", "Test", "This is a test toast", 3000);
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});
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});
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#endif
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#endif
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}
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}
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Toast::~Toast()
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{
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Toast::Queue = std::queue<Toast::UIToast>();
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}
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}
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}
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@ -6,12 +6,8 @@ namespace Components
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{
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{
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public:
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public:
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Toast();
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Toast();
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~Toast();
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static void Show(const std::string& image, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback = Utils::Slot<void()>());
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static void Show(Game::Material* material, const std::string& title, const std::string& description, int length, const Utils::Slot<void()>& callback = Utils::Slot<void()>());
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static void Show(const std::string& image, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
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static void Show(Game::Material* material, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
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static std::string GetIcon();
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private:
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private:
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class UIToast
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class UIToast
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@ -27,6 +23,7 @@ namespace Components
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static void Handler();
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static void Handler();
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static void Draw(UIToast* toast);
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static void Draw(UIToast* toast);
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static void CL_DrawScreen_Stub(int localClientNum);
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static std::queue<UIToast> Queue;
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static std::queue<UIToast> Queue;
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static std::mutex Mutex;
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static std::mutex Mutex;
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Loading…
Reference in New Issue
Block a user