Add fields to client_t structs, might be useful
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@ -495,10 +495,10 @@ namespace Game
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typedef bool(__cdecl * NET_StringToAdr_t)(const char *s, netadr_t *a);
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extern NET_StringToAdr_t NET_StringToAdr;
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typedef void(__cdecl* NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data);
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typedef void(__cdecl * NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data);
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extern NET_OutOfBandPrint_t NET_OutOfBandPrint;
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typedef void(__cdecl* NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len);
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typedef void(__cdecl * NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len);
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extern NET_OutOfBandData_t NET_OutOfBandData;
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typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite);
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@ -4665,7 +4665,9 @@ namespace Game
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int messageAcknowledge; // 134760
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char __pad4[1080]; // 134764
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char name[16]; // 135844
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char __pad5[12]; // 135860
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char __pad5[4]; // 135860
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int lastPacketTime; // 135864
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int lastConnectTime; // 135868
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int snapNum; // 135872
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int __pad6; // 135876
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short ping; // 135880
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