[Node] Use clcState instead of CL_IsCgameInitialized
Game::CL_IsCgameInitialized() only returns true when the player is actually in the game. With this clcState returns 0 when in main menu so if clcState isn't 0 we will return.
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@ -169,7 +169,7 @@ namespace Components
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{
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{
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return;
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return;
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if (!Dedicated::IsEnabled() && Game::CL_IsCgameInitialized())
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if (!Dedicated::IsEnabled() && *Game::clcState > 0)
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{
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{
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wasIngame = true;
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wasIngame = true;
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return; // don't run while ingame because it can still cause lag spikes on lower end PCs
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return; // don't run while ingame because it can still cause lag spikes on lower end PCs
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