[Branding] Address review

This commit is contained in:
FutureRave 2022-05-07 14:59:15 +01:00
parent 555a33e62d
commit eb11652f2c
No known key found for this signature in database
GPG Key ID: E883E2BC9657D955
2 changed files with 13 additions and 40 deletions

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@ -22,10 +22,10 @@ namespace Components
const auto width = Game::UI_TextWidth((*Version)->current.string, 0, font, fontScale);
const auto height = Game::UI_TextHeight(font, fontScale);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, 1.0f - (CGDrawVersionX.get<float>() + width),
1.0f - (CGDrawVersionY.get<float>() + height), 3, 3, fontScale, shadowColor, 0);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, (0.0f - width) - CGDrawVersionX.get<float>(),
(0.0f - height) - CGDrawVersionY.get<float>(), 3, 3, fontScale, color, 0);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, 1.0f - (CGDrawVersionX.get<float>() + static_cast<float>(width)),
1.0f - (CGDrawVersionY.get<float>() + static_cast<float>(height)), 3, 3, fontScale, shadowColor, 0);
Game::UI_DrawText(placement, (*Version)->current.string, maxChars, font, (0.0f - static_cast<float>(width)) - CGDrawVersionX.get<float>(),
(0.0f - static_cast<float>(height)) - CGDrawVersionY.get<float>(), 3, 3, fontScale, color, 0);
}
void Branding::CG_DrawVersion_Hk(int localClientNum)
@ -40,12 +40,7 @@ namespace Components
const char* Branding::GetBuildNumber()
{
static char buf[128]; // Length the game uses
const auto* data = "latest " __DATE__ " " __TIME__;
sprintf_s(buf, "%s %s", SHORTVERSION, data);
return buf;
return SHORTVERSION " latest " __DATE__ " " __TIME__;
}
const char* Branding::GetVersionString()
@ -63,28 +58,24 @@ namespace Components
return result;
}
void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, const char* /*value*/)
void Branding::Dvar_SetVersionString(const Game::dvar_t* dvar, [[maybe_unused]] const char* value)
{
const auto* result = Branding::GetVersionString();
Utils::Hook::Call<void(const Game::dvar_t*, const char*)>(0x4A9580)(dvar, result);
}
// Branding this might be a good idea in case this LSP logging ever gets turned on for some reason
void Branding::MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* /*string*/)
void Branding::MSG_WriteVersionStringHeader(Game::msg_t* msg, [[maybe_unused]] const char* string)
{
const auto* result = Branding::GetVersionString();
Utils::Hook::Call<void(Game::msg_t*, const char*)>(0x463820)(msg, result);
}
Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName,
float /*x*/, float /*y*/, float min, float max, int /*flags*/, const char* description)
Game::dvar_t* Branding::Dvar_RegisterUIBuildLocation(const char* dvarName, [[maybe_unused]] float x,
[[maybe_unused]] float y, float min, float max, [[maybe_unused]] int flags, const char* description)
{
#ifdef _DEBUG
constexpr auto flag = Game::dvar_flag::DVAR_NONE;
#else
constexpr auto flag = Game::dvar_flag::DVAR_READONLY;
#endif
return Game::Dvar_RegisterVec2(dvarName, -60.0f, 474.0f, min, max, flag, description);
return Game::Dvar_RegisterVec2(dvarName, -60.0f,
474.0f, min, max, Game::dvar_flag::DVAR_READONLY, description);
}
void Branding::RegisterBrandingDvars()
@ -96,9 +87,9 @@ namespace Components
#endif
Branding::CGDrawVersion = Dvar::Register<bool>("cg_drawVersion", value,
Game::dvar_flag::DVAR_NONE, "Draw the game version");
Branding::CGDrawVersionX = Dvar::Register<float>("cg_drawVersionX", 50.0f,
Branding::CGDrawVersionX = Dvar::Register<float>("cg_drawVersionX", 10.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "X offset for the version string");
Branding::CGDrawVersionY = Dvar::Register<float>("cg_drawVersionY", 18.0f,
Branding::CGDrawVersionY = Dvar::Register<float>("cg_drawVersionY", 455.0f,
0.0f, 512.0f, Game::dvar_flag::DVAR_NONE, "Y offset for the version string");
}

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@ -193,24 +193,6 @@ namespace Components
{
Exception::SetMiniDumpType(Flags::HasFlag("bigminidumps"), Flags::HasFlag("reallybigminidumps"));
#ifdef DEBUG
// Display DEBUG branding, so we know we're on a debug build
Scheduler::OnFrame([]()
{
auto* font = Game::R_RegisterFont("fonts/normalFont", 0);
Game::vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f };
// Change the color when attaching a debugger
if (IsDebuggerPresent())
{
color[0] = 0.6588f;
color[1] = 1.0000f;
color[2] = 0.0000f;
}
Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED);
}, true);
#endif
#if !defined(DEBUG) || defined(FORCE_EXCEPTION_HANDLER)
Exception::SetFilterHook.initialize(SetUnhandledExceptionFilter, Exception::SetUnhandledExceptionFilterStub, HOOK_JUMP);
Exception::SetFilterHook.install();