Swap kbm keybinds for gamepad commands when trying to displayed localized button string and using controller
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@ -1377,12 +1377,23 @@ namespace Components
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InitDvars();
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InitDvars();
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}
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}
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const char* Gamepad::GetGamePadCommand(const char* command)
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{
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if (strcmp(command, "+activate") == 0 || strcmp(command, "+reload") == 0)
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return "+usereload";
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if (strcmp(command, "+melee_breath") == 0)
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return "+holdbreath";
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return command;
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}
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int Gamepad::Key_GetCommandAssignmentInternal_Hk(const char* cmd, int (*keys)[2])
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int Gamepad::Key_GetCommandAssignmentInternal_Hk(const char* cmd, int (*keys)[2])
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{
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{
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auto keyCount = 0;
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auto keyCount = 0;
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if (gamePads[0].inUse)
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if (gamePads[0].inUse)
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{
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{
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cmd = GetGamePadCommand(cmd);
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for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
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for (auto keyNum = 0; keyNum < Game::K_LAST_KEY; keyNum++)
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{
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{
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if (!Key_IsValidGamePadChar(keyNum))
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if (!Key_IsValidGamePadChar(keyNum))
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@ -353,6 +353,7 @@ namespace Components
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static void InitDvars();
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static void InitDvars();
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static void IN_Init_Hk();
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static void IN_Init_Hk();
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static const char* GetGamePadCommand(const char* command);
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static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
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static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
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static bool IsGamePadInUse();
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static bool IsGamePadInUse();
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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