Merge branch 'develop_official' into feature/xinput
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@ -66,6 +66,7 @@ namespace Game
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Com_Parse_t Com_Parse = Com_Parse_t(0x474D60);
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Com_MatchToken_t Com_MatchToken = Com_MatchToken_t(0x447130);
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Com_SetSlowMotion_t Com_SetSlowMotion = Com_SetSlowMotion_t(0x446E20);
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Com_Quitf_t Com_Quit_f = Com_Quitf_t(0x4D4000);
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Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
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Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
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@ -99,11 +100,11 @@ namespace Game
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Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
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Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
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Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x4F28E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x471500);
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Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
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Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
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Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);//0x471500;
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);
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Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
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Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
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@ -133,6 +133,9 @@ namespace Game
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typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
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extern Com_SetSlowMotion_t Com_SetSlowMotion;
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typedef void(__cdecl * Com_Quitf_t)();
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extern Com_Quitf_t Com_Quit_f;
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typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
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@ -3049,7 +3049,7 @@ namespace Game
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float value;
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float vector[4];
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const char *string;
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char color[4];
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unsigned char color[4];
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};
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struct $BFBB53559BEAC4289F32B924847E59CB
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