[IMaterial] Correct constant reading
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@ -101,15 +101,19 @@ namespace Assets
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for (char i = 0; i < material->constantCount; ++i)
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for (char i = 0; i < material->constantCount; ++i)
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{
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{
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std::string constName = reader.readString();
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for (int j = 0; j < 12; ++j)
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strncpy_s(material->constantTable[i].name, 12, constName.data(), 12);
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{
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material->constantTable[i].name[j] = reader.readByte();
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}
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std::string constName(material->constantTable[i].name, 12);
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constName.push_back('0');
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material->constantTable[i].nameHash = Game::R_HashString(constName.data());
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material->constantTable[i].nameHash = Game::R_HashString(constName.data());
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float* literal = reader.readArray<float>(4);
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material->constantTable[i].literal[0] = reader.read<float>();
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material->constantTable[i].literal[0] = literal[0];
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material->constantTable[i].literal[1] = reader.read<float>();
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material->constantTable[i].literal[1] = literal[1];
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material->constantTable[i].literal[2] = reader.read<float>();
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material->constantTable[i].literal[2] = literal[2];
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material->constantTable[i].literal[3] = reader.read<float>();
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material->constantTable[i].literal[3] = literal[3];
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}
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}
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material->stateBitTable = reader.readArray<Game::GfxStateBits>(material->stateBitsCount);
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material->stateBitTable = reader.readArray<Game::GfxStateBits>(material->stateBitsCount);
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