Reformatted gamepad patch
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@ -8,8 +8,8 @@ namespace Components
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static constexpr float TRIGGER_THRESHOLD_F = static_cast<float>(XINPUT_GAMEPAD_TRIGGER_THRESHOLD) / static_cast<float>(0xFF);
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static constexpr float TRIGGER_THRESHOLD_F = static_cast<float>(XINPUT_GAMEPAD_TRIGGER_THRESHOLD) / static_cast<float>(0xFF);
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public:
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public:
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Gamepad();
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Gamepad();
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enum GamePadStickDir
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enum GamePadStickDir
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{
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{
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GPAD_STICK_POS = 0x0,
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GPAD_STICK_POS = 0x0,
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@ -17,7 +17,7 @@ namespace Components
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GPAD_STICK_DIR_COUNT
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GPAD_STICK_DIR_COUNT
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};
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};
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struct GamePad
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struct GamePad
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{
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{
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bool enabled;
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bool enabled;
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