Add r_drawTriggers debugging dvar to draw triggers on the map

This commit is contained in:
Jan 2021-04-04 00:56:15 +02:00 committed by rackover
parent 06301f5f85
commit e9f78eedb7
3 changed files with 182 additions and 14 deletions

View File

@ -1049,6 +1049,61 @@ namespace Components
});
Dvar::OnInit([]
{
Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawTriggers").get<bool>()) return;
float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
auto* entities = Game::g_entities;
for(auto i = 0u; i < 0x800; i++)
{
auto* ent = &entities[i];
if(ent->r.isInUse)
{
auto b = ent->r.box;
b.midPoint[0] += ent->r.currentOrigin[0];
b.midPoint[1] += ent->r.currentOrigin[1];
b.midPoint[2] += ent->r.currentOrigin[2];
switch(ent->handler)
{
case Game::ENT_HANDLER_TRIGGER_HURT:
Game::R_AddDebugBounds(hurt, &b);
break;
case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
Game::R_AddDebugBounds(hurtTouch, &b);
break;
case Game::ENT_HANDLER_TRIGGER_DAMAGE:
Game::R_AddDebugBounds(damage, &b);
break;
case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
if(ent->spawnflags & 0x40)
Game::R_AddDebugBounds(once, &b);
else
Game::R_AddDebugBounds(multiple, &b);
break;
default:
break;
}
}
}
});
// Dvars
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");

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@ -411,7 +411,7 @@ namespace Components
{
Logger::Error(5, "Entity: %i is not a client", gentity);
}
return &Game::svs_clients[gentity->number];
return &Game::svs_clients[gentity->s.number];
}
void Script::AddFunctions()

View File

@ -4474,7 +4474,6 @@ namespace Game
char pad3[724];
} gclient_t;
/* 1571 */
struct DSkelPartBits
{
@ -4510,20 +4509,114 @@ namespace Game
XModel** models;
};
typedef struct gentity_s
struct LerpEntityState
{
char pad[0x70];
};
struct clientLinkInfo_t
{
__int16 parentId;
char tagName;
char flags;
};
struct entityState_s
{
int number;
unsigned char pad[139]; // 4
unsigned int brushModelIndex;
unsigned char pad3[135];
int brushModelContents;
unsigned char pad4[26];
float origin[3]; // 312
float angles[3]; // 324
char pad2[8];
int eType;
LerpEntityState lerp;
int time2;
int otherEntityNum;
int attackerEntityNum;
int groundEntityNum;
int loopSound;
int surfType;
union
{
int brushModel;
int triggerModel;
int item;
int xmodel;
int primaryLight;
} index;
int clientNum;
int iHeadIcon;
int iHeadIconTeam;
int solid;
unsigned int eventParm;
int eventSequence;
int events[4];
unsigned int eventParms[4];
unsigned __int16 weapon;
int legsAnim;
int torsoAnim;
int un1;
int un2;
clientLinkInfo_t clientLinkInfo;
unsigned int partBits[6];
int clientMask[1];
};
struct EntHandle
{
unsigned __int16 number;
unsigned __int16 infoIndex;
};
struct entityShared_t
{
char isLinked;
char modelType;
char svFlags;
char isInUse;
Bounds box;
int contents;
Bounds absBox;
float currentOrigin[3];
float currentAngles[3];
EntHandle ownerNum;
int eventTime;
};
enum EntHandler
{
ENT_HANDLER_NULL = 0x0,
ENT_HANDLER_TRIGGER_MULTIPLE = 0x1,
ENT_HANDLER_TRIGGER_HURT = 0x2,
ENT_HANDLER_TRIGGER_HURT_TOUCH = 0x3,
ENT_HANDLER_TRIGGER_DAMAGE = 0x4,
ENT_HANDLER_SCRIPT_MOVER = 0x5,
ENT_HANDLER_SCRIPT_MODEL = 0x6,
ENT_HANDLER_GRENADE = 0x7,
ENT_HANDLER_TIMED_OBJECT = 0x8,
ENT_HANDLER_ROCKET = 0x9,
ENT_HANDLER_CLIENT = 0xA,
ENT_HANDLER_CLIENT_SPECTATOR = 0xB,
ENT_HANDLER_CLIENT_DEAD = 0xC,
ENT_HANDLER_PLAYER_CLONE = 0xD,
ENT_HANDLER_TURRET_INIT = 0xE,
ENT_HANDLER_TURRET = 0xF,
ENT_HANDLER_DROPPED_ITEM = 0x10,
ENT_HANDLER_ITEM_INIT = 0x11,
ENT_HANDLER_ITEM = 0x12,
ENT_HANDLER_PRIMARY_LIGHT = 0x13,
ENT_HANDLER_PLAYER_BLOCK = 0x14,
ENT_HANDLER_VEHICLE = 0x15,
ENT_HANDLER_COUNT
};
typedef struct gentity_s
{
entityState_s s;
entityShared_t r;
gclient_t* client; // 344
void /*Turret*/* turret;
//Vehicle *vehicle;
void /*Vehicle*/* vehicle;
int physObjId;
unsigned __int16 model;
char physicsObject;
@ -4538,7 +4631,27 @@ namespace Game
unsigned __int16 script_linkName;
unsigned __int16 target;
unsigned __int16 targetname;
unsigned char pad5[242];
unsigned int attachIgnoreCollision;
int spawnflags;
int flags;
int eventTime;
int clipmask;
int processedFrame;
EntHandle parent;
int nextthink;
int health;
int maxHealth;
int damage;
int count;
EntHandle missileTargetEnt;
EntHandle remoteControlledOwner;
gentity_s* tagChildren;
unsigned __int16 attachModelNames[19];
unsigned __int16 attachTagNames[19];
int useCount;
gentity_s* nextFree;
int birthTime;
char pad[100];
} gentity_t;
#pragma pack(push, 1)