Add r_drawTriggers debugging dvar to draw triggers on the map
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@ -4474,7 +4474,6 @@ namespace Game
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char pad3[724];
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} gclient_t;
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/* 1571 */
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struct DSkelPartBits
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{
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@ -4510,20 +4509,114 @@ namespace Game
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XModel** models;
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};
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typedef struct gentity_s
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struct LerpEntityState
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{
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char pad[0x70];
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};
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struct clientLinkInfo_t
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{
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__int16 parentId;
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char tagName;
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char flags;
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};
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struct entityState_s
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{
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int number;
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unsigned char pad[139]; // 4
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unsigned int brushModelIndex;
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unsigned char pad3[135];
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int brushModelContents;
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unsigned char pad4[26];
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float origin[3]; // 312
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float angles[3]; // 324
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char pad2[8];
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int eType;
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LerpEntityState lerp;
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int time2;
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int otherEntityNum;
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int attackerEntityNum;
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int groundEntityNum;
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int loopSound;
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int surfType;
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union
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{
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int brushModel;
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int triggerModel;
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int item;
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int xmodel;
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int primaryLight;
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} index;
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int clientNum;
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int iHeadIcon;
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int iHeadIconTeam;
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int solid;
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unsigned int eventParm;
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int eventSequence;
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int events[4];
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unsigned int eventParms[4];
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unsigned __int16 weapon;
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int legsAnim;
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int torsoAnim;
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int un1;
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int un2;
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clientLinkInfo_t clientLinkInfo;
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unsigned int partBits[6];
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int clientMask[1];
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};
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struct EntHandle
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{
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unsigned __int16 number;
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unsigned __int16 infoIndex;
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};
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struct entityShared_t
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{
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char isLinked;
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char modelType;
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char svFlags;
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char isInUse;
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Bounds box;
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int contents;
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Bounds absBox;
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float currentOrigin[3];
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float currentAngles[3];
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EntHandle ownerNum;
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int eventTime;
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};
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enum EntHandler
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{
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ENT_HANDLER_NULL = 0x0,
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ENT_HANDLER_TRIGGER_MULTIPLE = 0x1,
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ENT_HANDLER_TRIGGER_HURT = 0x2,
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ENT_HANDLER_TRIGGER_HURT_TOUCH = 0x3,
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ENT_HANDLER_TRIGGER_DAMAGE = 0x4,
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ENT_HANDLER_SCRIPT_MOVER = 0x5,
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ENT_HANDLER_SCRIPT_MODEL = 0x6,
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ENT_HANDLER_GRENADE = 0x7,
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ENT_HANDLER_TIMED_OBJECT = 0x8,
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ENT_HANDLER_ROCKET = 0x9,
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ENT_HANDLER_CLIENT = 0xA,
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ENT_HANDLER_CLIENT_SPECTATOR = 0xB,
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ENT_HANDLER_CLIENT_DEAD = 0xC,
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ENT_HANDLER_PLAYER_CLONE = 0xD,
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ENT_HANDLER_TURRET_INIT = 0xE,
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ENT_HANDLER_TURRET = 0xF,
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ENT_HANDLER_DROPPED_ITEM = 0x10,
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ENT_HANDLER_ITEM_INIT = 0x11,
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ENT_HANDLER_ITEM = 0x12,
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ENT_HANDLER_PRIMARY_LIGHT = 0x13,
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ENT_HANDLER_PLAYER_BLOCK = 0x14,
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ENT_HANDLER_VEHICLE = 0x15,
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ENT_HANDLER_COUNT
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};
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typedef struct gentity_s
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{
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entityState_s s;
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entityShared_t r;
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gclient_t* client; // 344
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void /*Turret*/ *turret;
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//Vehicle *vehicle;
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void /*Turret*/* turret;
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void /*Vehicle*/* vehicle;
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int physObjId;
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unsigned __int16 model;
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char physicsObject;
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@ -4538,7 +4631,27 @@ namespace Game
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unsigned __int16 script_linkName;
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unsigned __int16 target;
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unsigned __int16 targetname;
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unsigned char pad5[242];
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unsigned int attachIgnoreCollision;
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int spawnflags;
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int flags;
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int eventTime;
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int clipmask;
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int processedFrame;
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EntHandle parent;
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int nextthink;
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int health;
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int maxHealth;
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int damage;
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int count;
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EntHandle missileTargetEnt;
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EntHandle remoteControlledOwner;
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gentity_s* tagChildren;
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unsigned __int16 attachModelNames[19];
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unsigned __int16 attachTagNames[19];
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int useCount;
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gentity_s* nextFree;
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int birthTime;
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char pad[100];
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} gentity_t;
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#pragma pack(push, 1)
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