Remove unused very old debugging stuff
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ec6a4af6e4
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e9c6d79a38
@ -689,17 +689,5 @@ namespace Components
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Logger::Print("Waiting for database...\n");
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while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
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});
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#ifdef _DEBUG
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// ZoneBuilder debugging
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Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
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Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4BCB62, []
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{
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FastFiles::StreamRead = true;
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Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld
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FastFiles::StreamRead = false;
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}, HOOK_CALL).install()/*->quick()*/;
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#endif
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}
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}
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