Do not take headicons for reference even if they're using a nice tran… (#359)
* Do not take headicons for reference even if they're using a nice transparent techset * Update IMaterial.cpp Co-authored-by: rackover <roxanne@thegamebakers.com> Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
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@ -258,7 +258,8 @@ namespace Assets
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{
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Game::XAssetHeader header = entry->asset.header;
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if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet)
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if (header.material->techniqueSet == iw4TechSet->asset.header.techniqueSet
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&& !std::string(header.material->info.name).contains("icon")) // Yeah this has a tendency to fuck up a LOT of transparent materials
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{
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Components::Logger::Print("Material {} with techset {} has been mapped to {} (last chance!), taking the sort key of material {}\n",
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asset->info.name, asset->techniqueSet->name, header.material->techniqueSet->name, header.material->info.name);
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