Idea concerning issue
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@ -451,6 +451,7 @@ namespace Components
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// So we need to override it in our menu lists and the game's ui context
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// So we need to override it in our menu lists and the game's ui context
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// EDIT: We might also remove the old instances inside RemoveMenu
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// EDIT: We might also remove the old instances inside RemoveMenu
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// EDIT2: Removing old instances without having a menu to replace them with might leave a nullptr
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// EDIT2: Removing old instances without having a menu to replace them with might leave a nullptr
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// EDIT3: Wouldn't it be better to check if the new menu we're trying to load has already been loaded and not was not deallocated and return that one instead of loading a new one?
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void Menus::OverrideMenu(Game::menuDef_t *menu)
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void Menus::OverrideMenu(Game::menuDef_t *menu)
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{
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{
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if (!menu || !menu->window.name) return;
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if (!menu || !menu->window.name) return;
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