[Maps] Correct if both vectors are null
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@ -589,7 +589,7 @@ namespace Components
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//if(path != forward) // This would work if floats were accurate (both vectors are normalized)
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//if(path != forward) // This would work if floats were accurate (both vectors are normalized)
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// As the method above doesn't work, just compare signs and skip to the next model if they don't equal
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// As the method above doesn't work, just compare signs and skip to the next model if they don't equal
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if ((path[0] < 0) == (forward[0] > 0) && (path[1] < 0) == (forward[1] > 0)) continue;
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if ((path[0] < 0) == (forward[0] >= 0) && (path[1] < 0) == (forward[1] >= 0)) continue;
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}
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}
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gameWorld->dpvs.smodelVisData[0][i] = 1;
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gameWorld->dpvs.smodelVisData[0][i] = 1;
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