[Exception] Fix process suspension
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14601ebd03
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@ -19,15 +19,20 @@ namespace Components
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{
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FreeConsole();
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if (IsWindow(Console::GetWindow()) != FALSE) DestroyWindow(Console::GetWindow());
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if (IsWindow(Window::GetWindow()) != FALSE) DestroyWindow(Window::GetWindow());
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// This makes sure we either destroy the windows or wait till they are destroyed
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MSG msg;
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while ((IsWindow(Window::GetWindow()) != FALSE || IsWindow(Console::GetWindow()) != FALSE) && GetMessage(&msg, nullptr, NULL, NULL))
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if (IsWindow(Window::GetWindow()) != FALSE)
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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CloseWindow(Window::GetWindow());
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DestroyWindow(Window::GetWindow());
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std::this_thread::sleep_for(2s);
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// This makes sure we either destroy the windows or wait till they are destroyed
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MSG msg;
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while (IsWindow(Window::GetWindow()) != FALSE && GetMessage(&msg, nullptr, NULL, NULL))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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// This only suspends the main game threads, which is enough for us
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