[QuickPatch] Fix relay crash (we don't need it, so nopping it is fine)
This commit is contained in:
parent
47dc69b7bb
commit
e6ed285ae9
@ -112,14 +112,6 @@ namespace Components
|
||||
return size;
|
||||
}
|
||||
|
||||
void QuickPatch::CL_HandleRelayPacketCheck(Game::msg_t* msg, int client)
|
||||
{
|
||||
if (Command::ClientParams().length() >= 3)
|
||||
{
|
||||
Game::CL_HandleRelayPacket(msg, client);
|
||||
}
|
||||
}
|
||||
|
||||
void QuickPatch::SelectStringTableEntryInDvarStub()
|
||||
{
|
||||
Command::ClientParams args;
|
||||
@ -429,9 +421,9 @@ namespace Components
|
||||
|
||||
// Exploit fixes
|
||||
Utils::Hook::Set<BYTE>(0x412370, 0xC3); // SV_SteamAuthClient
|
||||
Utils::Hook::Set<BYTE>(0x5A8C70, 0xC3); // CL_HandleRelayPacket
|
||||
Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).install()->quick(); // SV_ExecuteClientCommands
|
||||
Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).install()->quick(); // CL_ParseServerMessage
|
||||
Utils::Hook(0x5AA009, QuickPatch::CL_HandleRelayPacketCheck, HOOK_CALL).install()->quick(); // CL_HandleRelayPacket
|
||||
|
||||
// Patch selectStringTableEntryInDvar
|
||||
Utils::Hook::Set(0x405959, QuickPatch::SelectStringTableEntryInDvarStub);
|
||||
|
@ -30,7 +30,6 @@ namespace Components
|
||||
|
||||
static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
|
||||
static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
|
||||
static void CL_HandleRelayPacketCheck(Game::msg_t* msg, int client);
|
||||
|
||||
static void CompareMaterialStateBits();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user