This commit is contained in:
m 2022-05-03 04:10:48 -05:00
parent 00ac17c901
commit e63132b29b

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@ -566,7 +566,7 @@ namespace Components
void ServerList::SortList()
{
// Only sort when the serverlist is open
if (!IsServerListOpen()) return;
if (!ServerList::IsServerListOpen()) return;
std::stable_sort(ServerList::VisibleList.begin(), ServerList::VisibleList.end(), [](const unsigned int &server1, const unsigned int &server2) -> bool
{
@ -633,7 +633,7 @@ namespace Components
if (ServerList::RefreshContainer.awatingList)
{
// Stop counting if we are out of the server browser menu
if (!IsServerListOpen())
if (!ServerList::IsServerListOpen())
{
ServerList::RefreshContainer.awatingList = false;
}
@ -745,7 +745,7 @@ namespace Components
bool ServerList::IsServerListOpen()
{
Game::menuDef_t* menu = Game::Menus_FindByName(Game::uiContext, "pc_join_unranked");
auto* menu = Game::Menus_FindByName(Game::uiContext, "pc_join_unranked");
if (!menu)
return false;
@ -811,7 +811,7 @@ namespace Components
});
// Set default masterServerName + port and save it
Utils::Hook::Set<char*>(0x60AD92, "master.xlabs.dev");
Utils::Hook::Set<const char*>(0x60AD92, "master.xlabs.dev");
Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_ARCHIVE); // masterServerName
Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_ARCHIVE); // masterPort