Fixes and update command structure
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parent
7dc18695d4
commit
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2
deps/mongoose
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2
deps/mongoose
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Subproject commit 36405545033489ccfeb6c139c6e609998efc3cf9
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Subproject commit 5f93f7162f23949050335e9b1518c90a9fc0944d
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2
deps/protobuf
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2
deps/protobuf
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Subproject commit 96a9d97352436c7284e8194e103ca8d92649ad02
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Subproject commit 9b8da104c12a2947b6e6d7a7da30a3ae56b31675
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@ -70,9 +70,9 @@ namespace Components
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Command::FunctionMapSV[command] = callback;
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}
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void Command::AddRaw(const char* name, void(*callback)())
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void Command::AddRaw(const char* name, void(*callback)(), bool key)
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{
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Game::Cmd_AddCommand(name, callback, Command::Allocate(), 0);
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Game::Cmd_AddCommand(name, callback, Command::Allocate(), key);
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}
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void Command::AddRawSV(const char* name, void(*callback)())
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@ -145,6 +145,8 @@ namespace Components
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Command::Command()
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{
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Assert_Size(Game::cmd_function_t, 24);
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// Disable native noclip command
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Utils::Hook::Nop(0x474846, 5);
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@ -34,7 +34,7 @@ namespace Components
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static void Add(const char* name, Callback* callback);
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static void AddSV(const char* name, Callback* callback);
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static void AddRaw(const char* name, void(*callback)());
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static void AddRaw(const char* name, void(*callback)(), bool key = false);
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static void AddRawSV(const char* name, void(*callback)());
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static void Execute(std::string command, bool sync = true);
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@ -402,7 +402,15 @@ namespace Components
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// Force process termination
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// if the main thread is not responding
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OutputDebugStringA("Process termination forced, as the main thread is not responding!");
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// We can not force the termination in this thread
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// The destructor would be called in this thread
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// and would try to join this thread, which is impossible
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std::thread([] ()
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{
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std::this_thread::sleep_for(200ms);
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ExitProcess(static_cast<uint32_t>(-1));
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}).detach();
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}
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else
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{
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@ -58,11 +58,11 @@ namespace Components
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Lean::Lean()
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{
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Game::Cmd_AddCommand("+leanleft", Lean::IN_LeanLeft_Down, Command::Allocate(), 1);
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Game::Cmd_AddCommand("-leanleft", Lean::IN_LeanLeft_Up, Command::Allocate(), 1);
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Command::AddRaw("+leanleft", Lean::IN_LeanLeft_Down, true);
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Command::AddRaw("-leanleft", Lean::IN_LeanLeft_Up, true);
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Game::Cmd_AddCommand("+leanright", Lean::IN_LeanRight_Down, Command::Allocate(), 1);
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Game::Cmd_AddCommand("-leanright", Lean::IN_LeanRight_Up, Command::Allocate(), 1);
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Command::AddRaw("+leanright", Lean::IN_LeanRight_Down, true);
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Command::AddRaw("-leanright", Lean::IN_LeanRight_Up, true);
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Utils::Hook(0x5A6D84, Lean::CL_CmdButtonsStub, HOOK_CALL).Install()->Quick();
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}
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@ -36,7 +36,7 @@ namespace Game
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typedef void(__cdecl * CL_SelectStringTableEntryInDvar_f_t)();
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extern CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f;
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, char);
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey);
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extern Cmd_AddCommand_t Cmd_AddCommand;
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typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data);
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@ -136,7 +136,7 @@ namespace Game
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const char *autoCompleteDir;
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const char *autoCompleteExt;
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void(__cdecl *function)();
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int unknown;
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bool isKey; // Looks like this is true when the command is a key/button
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} cmd_function_t;
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#pragma pack(push, 4)
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