[Auth] Add GUID validation
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c358c7f969
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@ -8,6 +8,10 @@ namespace Components
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Utils::Cryptography::Token Auth::ComputeToken;
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Utils::Cryptography::ECC::Key Auth::GuidKey;
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std::vector<std::uint64_t> Auth::BannedUids = {
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0xf4d2c30b712ac6e3
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};
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void Auth::Frame()
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{
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if (Auth::TokenContainer.generating)
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@ -64,6 +68,12 @@ namespace Components
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return;
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}
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if (std::find(Auth::BannedUids.begin(), Auth::BannedUids.end(), Steam::SteamUser()->GetSteamID().bits) != Auth::BannedUids.end())
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{
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Logger::SoftError("Your online profile is invalid. Delete your players folder and restart ^2IW4x^7.");
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return;
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}
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std::string connectString(format, len);
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Game::SV_Cmd_TokenizeString(connectString.data());
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@ -187,6 +197,12 @@ namespace Components
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return;
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}
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if (std::find(Auth::BannedUids.begin(), Auth::BannedUids.end(), xuid) != Auth::BannedUids.end())
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{
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Network::Send(address, "error\nYour online profile is invalid. Delete your players folder and restart ^2IW4x^7.");
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return;
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}
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if (xuid != Auth::GetKeyHash(connectData.publickey()))
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{
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Network::Send(address, "error\nXUID doesn't match the certificate!");
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@ -41,6 +41,7 @@ namespace Components
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static Utils::Cryptography::Token GuidToken;
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static Utils::Cryptography::Token ComputeToken;
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static Utils::Cryptography::ECC::Key GuidKey;
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static std::vector<std::uint64_t> BannedUids;
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static void SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char *format, int len);
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static void ParseConnectData(Game::msg_t* msg, Game::netadr_t* addr);
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@ -128,7 +128,7 @@ namespace Components
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{
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if (!dest[i]) break;
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if (dest[i] > 125 || dest[i] < 32)
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if (dest[i] > 125 || dest[i] < 32 || dest[i] == '%')
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{
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return false;
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}
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