[General]: Do not apply some commands to bots (#730)
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22a56012fb
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@ -254,7 +254,6 @@ namespace Components
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}
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}
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const auto num = std::atoi(input);
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const auto num = std::atoi(input);
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if (num < 0 || num >= *Game::svs_clientCount)
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if (num < 0 || num >= *Game::svs_clientCount)
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{
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{
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Logger::Print("Bad client slot: {}\n", num);
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Logger::Print("Bad client slot: {}\n", num);
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@ -268,8 +267,13 @@ namespace Components
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return;
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return;
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}
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}
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if (cl->bIsTestClient)
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{
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return;
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}
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const std::string reason = params->size() < 3 ? "EXE_ERR_BANNED_PERM" : params->join(2);
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const std::string reason = params->size() < 3 ? "EXE_ERR_BANNED_PERM" : params->join(2);
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Bans::BanClient(&Game::svs_clients[num], reason);
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BanClient(&Game::svs_clients[num], reason);
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});
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});
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Command::Add("unbanClient", [](Command::Params* params)
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Command::Add("unbanClient", [](Command::Params* params)
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@ -316,7 +316,7 @@ namespace Components
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}
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}
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const auto* client = Game::SV_GetPlayerByNum();
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const auto* client = Game::SV_GetPlayerByNum();
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if (client != nullptr)
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if (client && !client->bIsTestClient)
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{
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{
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Voice::SV_MuteClient(client - Game::svs_clients);
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Voice::SV_MuteClient(client - Game::svs_clients);
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MuteClient(client);
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MuteClient(client);
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@ -339,8 +339,12 @@ namespace Components
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}
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}
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const auto* client = Game::SV_GetPlayerByNum();
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const auto* client = Game::SV_GetPlayerByNum();
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if (client->bIsTestClient)
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{
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return;
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}
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if (client != nullptr)
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if (client)
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{
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{
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UnmuteClient(client);
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UnmuteClient(client);
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Voice::SV_UnmuteClient(client - Game::svs_clients);
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Voice::SV_UnmuteClient(client - Game::svs_clients);
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@ -160,6 +160,7 @@ namespace Components
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// 15 or more custom classes
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// 15 or more custom classes
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Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
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Utils::Hook::Set<BYTE>(0x60A2FE, NUM_CUSTOM_CLASSES);
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#ifdef _DEBUG
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// Reset empty names
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// Reset empty names
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Command::Add("checkClasses", [](Command::Params*)
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Command::Add("checkClasses", [](Command::Params*)
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{
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{
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@ -170,7 +171,7 @@ namespace Components
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if (!*className) strcpy_s(className, 24, Game::SEH_StringEd_GetString(Utils::String::VA("CLASS_SLOT%i", i + 1)));
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if (!*className) strcpy_s(className, 24, Game::SEH_StringEd_GetString(Utils::String::VA("CLASS_SLOT%i", i + 1)));
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}
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}
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});
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});
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#endif
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return;
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return;
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}
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}
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