[General]: Prepare new release (#998)

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Edo 2023-05-03 13:29:17 +01:00 committed by GitHub
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2 changed files with 22 additions and 6 deletions

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@ -4,6 +4,25 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.3.0/).
## r4246 - 2023-05-03
### Added
- Add to the iw4x-rawfiles common_scripts\utility GSC script `setPing` & `getPing` for backward compatibility.
### Fixed
- Fix bug with Steam Proxy (#991)
- Fix bug with the `say` GSC notify in regards to hidden commands (#989)
### Removed
- SetPing GSC method (#998)
### Known issues
- Sound issue fix is experimental as the bug is not fully understood.
## r4226 - 2023-04-26
### Changed
@ -267,12 +286,12 @@ The format is based on [Keep a Changelog v0.3.0](http://keepachangelog.com/en/0.
- Add `EnableWeaponPickup` GSC method (#329)
- Add `protect-saved-dvars` command line argument (#335)
- Add `clanName` dvar. Can be edited in the `barracks` menu (#361)
- Add DLC9 containing classic maps from CoD4: Backlot, Chinatown, Winter Crash, Pipeline and Downpour
- Add to the iw4x-rawfiles `common_scripts\iw4x_utility` GSC script, it contains the scripts-based solution for the removed GSC built-in methods
- Add DLC9 containing classic maps from CoD4: Backlot, Chinatown, Winter Crash, Pipeline and Downpour.
- Add to the iw4x-rawfiles `common_scripts\iw4x_utility` GSC script, it contains the scripts-based solution for the removed GSC built-in methods.
### Changed
- `sv_mapRotationCurrent` functionality has been restored for backwards compatibility (#328)
- `sv_mapRotationCurrent` functionality has been restored for backward compatibility (#328)
- GSC IO Functions are restricted to the `scriptdata` folder (#322)
- `scriptablehttp` command line argument is no longer needed (#322)

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@ -272,9 +272,6 @@ namespace Components
g_botai[entref.entnum].right = static_cast<int8_t>(rightInt);
g_botai[entref.entnum].active = true;
});
GSC::Script::AddMethod("SetPing", []([[maybe_unused]] const Game::scr_entref_t entref)
{});
}
void Bots::BotAiAction(Game::client_t* cl)