Rename a few things to help bring more consistency
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@ -126,8 +126,8 @@ namespace Components
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return;
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}
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const auto* gentity = Script::GetEntFromEntRef(entref);
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auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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auto* client = Script::GetClient(gentity);
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if (!client->bIsTestClient)
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{
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@ -138,18 +138,18 @@ namespace Components
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client->ping = static_cast<int16_t>(ping);
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});
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Script::AddFunction("IsBot", [](Game::scr_entref_t entref) // Usage: <bot> IsBot();
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Script::AddFunction("IsTestClient", [](Game::scr_entref_t entref) // Usage: <bot> IsTestClient();
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{
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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const auto* client = Script::GetClient(gentity);
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Game::Scr_AddBool(client->bIsTestClient == 1);
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});
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Script::AddFunction("BotStop", [](Game::scr_entref_t entref) // Usage: <bot> BotStop();
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{
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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const auto* client = Script::GetClient(gentity);
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if (!client->bIsTestClient)
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{
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@ -165,8 +165,8 @@ namespace Components
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{
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const auto* weapon = Game::Scr_GetString(0);
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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const auto* client = Script::GetClient(gentity);
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if (!client->bIsTestClient)
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{
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@ -194,8 +194,8 @@ namespace Components
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return;
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}
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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const auto* client = Script::GetClient(gentity);
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if (!client->bIsTestClient)
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{
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@ -230,8 +230,8 @@ namespace Components
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auto forwardInt = Game::Scr_GetInt(0);
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auto rightInt = Game::Scr_GetInt(1);
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const auto* gentity = Script::GetEntFromEntRef(entref);
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const auto* client = Script::GetClientFromEnt(gentity);
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const auto* gentity = Script::GetEntity(entref);
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const auto* client = Script::GetClient(gentity);
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if (!client->bIsTestClient)
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{
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@ -142,7 +142,7 @@ namespace Components
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{
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Script::AddFunction("Noclip", [](Game::scr_entref_t entref) // gsc: Noclip(<optional int toggle>);
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{
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const auto* ent = Script::GetEntFromEntRef(entref);
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const auto* ent = Script::GetEntity(entref);
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if (ent->client == nullptr)
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{
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@ -169,7 +169,7 @@ namespace Components
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Script::AddFunction("Ufo", [](Game::scr_entref_t entref) // gsc: Ufo(<optional int toggle>);
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{
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const auto* ent = Script::GetEntFromEntRef(entref);
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const auto* ent = Script::GetEntity(entref);
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if (ent->client == nullptr)
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{
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@ -196,7 +196,7 @@ namespace Components
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Script::AddFunction("God", [](Game::scr_entref_t entref) // gsc: God(<optional int toggle>);
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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auto* ent = Script::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
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{
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@ -217,7 +217,7 @@ namespace Components
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Script::AddFunction("Demigod", [](Game::scr_entref_t entref) // gsc: Demigod(<optional int toggle>);
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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auto* ent = Script::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
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{
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@ -238,7 +238,7 @@ namespace Components
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Script::AddFunction("Notarget", [](Game::scr_entref_t entref) // gsc: Notarget(<optional int toggle>);
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{
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auto* ent = Script::GetEntFromEntRef(entref);
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auto* ent = Script::GetEntity(entref);
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if (Game::Scr_GetNumParam() >= 1u)
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{
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@ -521,7 +521,7 @@ namespace Components
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}
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}
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Game::gentity_t* Script::GetEntFromEntRef(const Game::scr_entref_t entref)
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Game::gentity_t* Script::GetEntity(const Game::scr_entref_t entref)
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{
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if (entref.classnum != 0 || entref.entnum >= Game::MAX_GENTITIES)
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{
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@ -532,7 +532,7 @@ namespace Components
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return &Game::g_entities[entref.entnum];
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}
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Game::client_t* Script::GetClientFromEnt(const Game::gentity_t* gentity)
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Game::client_t* Script::GetClient(const Game::gentity_t* gentity)
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{
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if (gentity->client == nullptr)
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{
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@ -663,7 +663,7 @@ namespace Components
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// PlayerCmd_AreControlsFrozen GSC function from Black Ops 2
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Script::AddFunction("AreControlsFrozen", [](Game::scr_entref_t entref) // Usage: self AreControlsFrozen();
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{
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const auto* ent = Script::GetEntFromEntRef(entref);
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const auto* ent = Script::GetEntity(entref);
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if (ent->client == nullptr)
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{
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@ -29,8 +29,8 @@ namespace Components
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static void OnVMShutdown(Utils::Slot<Scheduler::Callback> callback);
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static Game::gentity_t* GetEntFromEntRef(const Game::scr_entref_t entref);
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static Game::client_t* GetClientFromEnt(const Game::gentity_t* gentity);
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static Game::gentity_t* GetEntity(const Game::scr_entref_t entref);
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static Game::client_t* GetClient(const Game::gentity_t* gentity);
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private:
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static std::string ScriptName;
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