[Maps] Make sure techsets are clean when sorting materials
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@ -4049,7 +4049,6 @@ namespace Game
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unsigned int entityOffset;
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};
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/* 3765 */
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struct VariableValue
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{
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VariableUnion u;
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@ -4058,7 +4057,7 @@ namespace Game
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struct ScriptContainer
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{
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Game::VariableValue* stack;
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VariableValue* stack;
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char unk1;
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char unk2;
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char unk3;
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