Correctly handle menu memory.
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b7980567be
commit
deb31a6533
@ -33,7 +33,7 @@ namespace Components
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std::string absoluteFile = Utils::VA("%s\\%s%s", dir, path.data(), file);
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// No ".ff" appended, append it manually
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if (strstr(file, ".ff") != (file + strlen(file) - 3))
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if (!Utils::EndsWith(file, ".ff"))
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{
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absoluteFile.append(".ff");
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}
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@ -321,13 +321,17 @@ namespace Components
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{
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// Do i need to free expressions and strings?
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// Or does the game take care of it?
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// Seems like it does...
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if (menudef->items)
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{
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for (int i = 0; i < menudef->itemCount; i++)
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{
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Game::Menu_FreeItemMemory(menudef->items[i]);
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}
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// Seems like this is obsolete as well,
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// as the game handles the memory
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//for (int i = 0; i < menudef->itemCount; i++)
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//{
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// Game::Menu_FreeItemMemory(menudef->items[i]);
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//}
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free(menudef->items);
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}
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@ -353,6 +357,39 @@ namespace Components
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}
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}
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void Menus::RemoveMenu(Game::menuDef_t* menudef)
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{
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for (auto i = Menus::MenuList.begin(); i != Menus::MenuList.end(); i++)
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{
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if ((*i) == menudef)
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{
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Menus::FreeMenu(menudef);
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Menus::MenuList.erase(i);
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break;
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}
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}
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}
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void Menus::RemoveMenuList(Game::MenuList* menuList)
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{
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if (!menuList) return;
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for (auto i = Menus::MenuListList.begin(); i != Menus::MenuListList.end(); i++)
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{
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if ((*i)->name == menuList->name)
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{
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for (auto j = 0; j < menuList->menuCount; j++)
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{
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Menus::RemoveMenu(menuList->menus[j]);
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}
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Menus::FreeMenuList(menuList);
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Menus::MenuListList.erase(i);
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break;
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}
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}
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}
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void Menus::FreeEverything()
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{
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for (auto menu : Menus::MenuList)
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@ -377,10 +414,14 @@ namespace Components
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// Check if we already loaded it
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for (auto menuList : Menus::MenuListList)
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{
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if (!strcmp(menuList->name, filename))
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if (!_stricmp(menuList->name, filename))
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{
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header.menuList = menuList;
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return header;
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// Free it!
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// Seems like the game deallocated half of it :P
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Menus::RemoveMenuList(menuList);
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break;
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//header.menuList = menuList;
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//return header;
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}
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}
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@ -389,7 +430,11 @@ namespace Components
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if (menuList)
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{
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header.menuList = Menus::LoadMenuList(menuList);
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// Don't parse scriptmenus for now!
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if (!Utils::EndsWith(filename, ".menu"))
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{
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header.menuList = Menus::LoadMenuList(menuList);
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}
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}
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return header;
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@ -398,6 +443,7 @@ namespace Components
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Menus::Menus()
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{
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AssetHandler::On(Game::XAssetType::ASSET_TYPE_MENUFILE, Menus::MenuFileLoad);
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//Utils::Hook(0x63FE80, Menus::MenuFileLoad, HOOK_JUMP).Install()->Quick();
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// disable the 2 new tokens in ItemParse_rect
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Utils::Hook::Set<BYTE>(0x640693, 0xEB);
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@ -418,23 +464,25 @@ namespace Components
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Command::Add("reloadmenus", [] (Command::Params params)
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{
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if (Game::CL_IsCgameInitialized())
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{
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Logger::Print("Realoading menus in-game is not allowed!\n");
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return;
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}
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// Close all menus
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Game::Menus_CloseAll(0x62E2858);
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// Free custom menus
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Menus::FreeEverything();
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// Reinitialize ui context
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((void(*)())0x401700)();
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// Only disconnect if in-game, context is updated automatically!
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if (Game::CL_IsCgameInitialized())
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{
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Game::Cbuf_AddText(0, "disconnect\n");
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}
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else
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{
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// Reinitialize ui context
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((void(*)())0x401700)();
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// Reopen main menu
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Game::Menus_OpenByName(0x62E2858, "main_text");
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// Reopen main menu
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Game::Menus_OpenByName(0x62E2858, "main_text");
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}
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});
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}
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@ -32,6 +32,9 @@ namespace Components
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static void FreeMenuList(Game::MenuList* menuList);
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static void FreeMenu(Game::menuDef_t* menudef);
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static void RemoveMenu(Game::menuDef_t* menudef);
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static void RemoveMenuList(Game::MenuList* menuList);
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static void FreeEverything();
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// Ugly!
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@ -24,4 +24,9 @@ namespace Utils
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std::transform(input.begin(), input.end(), input.begin(), ::tolower);
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return input;
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}
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bool EndsWith(const char* heystack, const char* needle)
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{
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return (strstr(heystack, needle) == (heystack + strlen(heystack) - strlen(needle)));
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}
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}
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@ -2,4 +2,5 @@ namespace Utils
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{
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const char *VA(const char *fmt, ...);
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std::string StrToLower(std::string input);
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bool EndsWith(const char* heystack, const char* needle);
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}
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