Color blind dvars
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7d8f01b223
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@ -4,6 +4,9 @@ namespace Components
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{
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{
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::ColorBlind;
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Dvar::Var Colors::ColorBlind;
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Dvar::Var Colors::ColorAlly;
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Dvar::Var Colors::ColorEnemy;
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std::vector<DWORD> Colors::ColorTable;
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std::vector<DWORD> Colors::ColorTable;
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DWORD Colors::HsvToRgb(Colors::HsvColor hsv)
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DWORD Colors::HsvToRgb(Colors::HsvColor hsv)
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@ -228,17 +231,19 @@ namespace Components
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if (!str.compare("g_TeamColor_EnemyTeam"))
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if (!str.compare("g_TeamColor_EnemyTeam"))
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{
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{
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// A dark red
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// A dark red
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color[0] = 0.659f;
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auto* colorlindEnemy = Colors::ColorEnemy.get<float*>();
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color[1] = 0.088f;
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color[0] = colorlindEnemy[0];
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color[2] = 0.145f;
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color[1] = colorlindEnemy[1];
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color[2] = colorlindEnemy[2];
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return false;
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return false;
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}
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}
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else if (!str.compare("g_TeamColor_MyTeam"))
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else if (!str.compare("g_TeamColor_MyTeam"))
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{
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{
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// A bright yellow
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// A bright yellow
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color[0] = 1.f;
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auto* colorblindAlly = Colors::ColorAlly.get<float*>();
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color[1] = 0.859f;
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color[0] = colorblindAlly[0];
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color[2] = 0.125f;
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color[1] = colorblindAlly[1];
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color[2] = colorblindAlly[2];
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return false;
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return false;
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}
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}
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}
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}
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@ -272,6 +277,8 @@ namespace Components
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{
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{
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// Add a colorblind mode for team colors
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// Add a colorblind mode for team colors
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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Colors::ColorEnemy = Game::Dvar_RegisterVec4("g_TeamColor_EnemyTeam_Color", 0.659f, 0.088f, 0.145f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color");
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Colors::ColorAlly = Game::Dvar_RegisterVec4("g_TeamColor_MyTeam_Color", 1, 0.859f, 0.125f, 1, 0, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Allied team color");
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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@ -23,6 +23,8 @@ namespace Components
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static Dvar::Var NewColors;
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static Dvar::Var NewColors;
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static Dvar::Var ColorBlind;
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static Dvar::Var ColorBlind;
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static Dvar::Var ColorAlly;
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static Dvar::Var ColorEnemy;
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static DWORD HsvToRgb(HsvColor hsv);
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static DWORD HsvToRgb(HsvColor hsv);
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@ -99,11 +99,11 @@ namespace Game
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Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
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Dvar_RegisterFloat_t Dvar_RegisterFloat = Dvar_RegisterFloat_t(0x648440);
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Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
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Dvar_RegisterVec2_t Dvar_RegisterVec2 = Dvar_RegisterVec2_t(0x4F6070);
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Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
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Dvar_RegisterVec3_t Dvar_RegisterVec3 = Dvar_RegisterVec3_t(0x4EF8E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x4F28E0);
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Dvar_RegisterVec4_t Dvar_RegisterVec4 = Dvar_RegisterVec4_t(0x471500);
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Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
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Dvar_RegisterInt_t Dvar_RegisterInt = Dvar_RegisterInt_t(0x479830);
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Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
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Dvar_RegisterEnum_t Dvar_RegisterEnum = Dvar_RegisterEnum_t(0x412E40);
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Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
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Dvar_RegisterString_t Dvar_RegisterString = Dvar_RegisterString_t(0x4FC7E0);
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);//0x471500;
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Dvar_RegisterColor_t Dvar_RegisterColor = Dvar_RegisterColor_t(0x4F28E0);
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Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
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Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName = Dvar_GetUnpackedColorByName_t(0x406530);
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Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
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Dvar_FindVar_t Dvar_FindVar = Dvar_FindVar_t(0x4D5390);
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