Fix FS a bit (#688)
This commit is contained in:
parent
86b402a5a0
commit
dcf701562f
@ -8,7 +8,7 @@ namespace Components
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void FileSystem::File::read(Game::FsThread thread)
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{
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std::lock_guard _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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assert(!filePath.empty());
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@ -38,14 +38,14 @@ namespace Components
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{
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this->buffer.clear();
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Game::RawFile* rawfile = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_RAWFILE, this->filePath.data()).rawfile;
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auto* rawfile = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_RAWFILE, this->filePath.data()).rawfile;
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if (!rawfile || Game::DB_IsXAssetDefault(Game::XAssetType::ASSET_TYPE_RAWFILE, this->filePath.data())) return;
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this->buffer.resize(Game::DB_GetRawFileLen(rawfile));
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Game::DB_GetRawBuffer(rawfile, this->buffer.data(), static_cast<int>(this->buffer.size()));
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}
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FileSystem::FileReader::FileReader(const std::string& file) : handle(0), name(file)
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FileSystem::FileReader::FileReader(std::string file) : handle(0), name(std::move(file))
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{
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this->size = Game::FS_FOpenFileReadCurrentThread(this->name.data(), &this->handle);
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}
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@ -58,25 +58,25 @@ namespace Components
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}
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}
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bool FileSystem::FileReader::exists()
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bool FileSystem::FileReader::exists() const noexcept
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{
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return (this->size >= 0 && this->handle);
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}
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std::string FileSystem::FileReader::getName()
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std::string FileSystem::FileReader::getName() const
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{
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return this->name;
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}
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int FileSystem::FileReader::getSize()
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int FileSystem::FileReader::getSize() const noexcept
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{
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return this->size;
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}
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std::string FileSystem::FileReader::getBuffer()
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std::string FileSystem::FileReader::getBuffer() const
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{
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Utils::Memory::Allocator allocator;
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if (!this->exists()) return std::string();
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if (!this->exists()) return {};
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const auto position = Game::FS_FTell(this->handle);
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this->seek(0, Game::FS_SEEK_SET);
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@ -93,9 +93,9 @@ namespace Components
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return {buffer, static_cast<std::size_t>(this->size)};
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}
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bool FileSystem::FileReader::read(void* buffer, size_t _size)
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bool FileSystem::FileReader::read(void* buffer, std::size_t _size) const noexcept
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{
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if (!this->exists() || static_cast<size_t>(this->size) < _size || Game::FS_Read(buffer, _size, this->handle) != static_cast<int>(_size))
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if (!this->exists() || static_cast<std::size_t>(this->size) < _size || Game::FS_Read(buffer, static_cast<int>(_size), this->handle) != static_cast<int>(_size))
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{
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return false;
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}
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@ -103,7 +103,7 @@ namespace Components
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return true;
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}
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void FileSystem::FileReader::seek(int offset, int origin)
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void FileSystem::FileReader::seek(int offset, int origin) const
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{
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if (this->exists())
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{
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@ -111,11 +111,11 @@ namespace Components
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}
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}
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void FileSystem::FileWriter::write(const std::string& data)
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void FileSystem::FileWriter::write(const std::string& data) const
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{
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if (this->handle)
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{
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Game::FS_Write(data.data(), data.size(), this->handle);
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Game::FS_Write(data.data(), static_cast<int>(data.size()), this->handle);
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}
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}
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@ -204,7 +204,7 @@ namespace Components
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bool FileSystem::_DeleteFile(const std::string& folder, const std::string& file)
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{
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char path[MAX_PATH] = {0};
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char path[MAX_PATH]{};
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Game::FS_BuildPathToFile(Dvar::Var("fs_basepath").get<const char*>(), reinterpret_cast<char*>(0x63D0BB8), Utils::String::VA("%s/%s", folder.data(), file.data()), reinterpret_cast<char**>(&path));
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return Game::FS_Remove(path);
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}
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@ -212,19 +212,18 @@ namespace Components
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int FileSystem::ReadFile(const char* path, char** buffer)
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{
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if (!buffer) return -1;
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else *buffer = nullptr;
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if (!path) return -1;
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std::lock_guard _(FileSystem::Mutex);
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FileSystem::FileReader reader(path);
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std::lock_guard _(Mutex);
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FileReader reader(path);
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int size = reader.getSize();
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if (reader.exists() && size >= 0)
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{
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*buffer = FileSystem::AllocateFile(size + 1);
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*buffer = AllocateFile(size + 1);
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if (reader.read(*buffer, size)) return size;
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FileSystem::FreeFile(*buffer);
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FreeFile(*buffer);
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*buffer = nullptr;
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}
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@ -233,12 +232,12 @@ namespace Components
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char* FileSystem::AllocateFile(int size)
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{
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return FileSystem::MemAllocator.allocateArray<char>(size);
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return MemAllocator.allocateArray<char>(size);
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}
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void FileSystem::FreeFile(void* buffer)
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{
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FileSystem::MemAllocator.free(buffer);
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MemAllocator.free(buffer);
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}
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void FileSystem::RegisterFolder(const char* folder)
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@ -256,10 +255,10 @@ namespace Components
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{
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if (ZoneBuilder::IsEnabled())
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{
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FileSystem::RegisterFolder("zonedata");
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RegisterFolder("zonedata");
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}
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FileSystem::RegisterFolder("userraw");
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RegisterFolder("userraw");
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}
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__declspec(naked) void FileSystem::StartupStub()
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@ -286,34 +285,34 @@ namespace Components
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void FileSystem::FsStartupSync(const char* a1)
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{
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std::lock_guard _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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return Utils::Hook::Call<void(const char*)>(0x4823A0)(a1); // FS_Startup
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}
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void FileSystem::FsRestartSync(int a1, int a2)
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void FileSystem::FsRestartSync(int localClientNum, int checksumFeed)
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{
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std::lock_guard _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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Maps::GetUserMap()->freeIwd();
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Utils::Hook::Call<void(int, int)>(0x461A50)(a1, a2); // FS_Restart
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Utils::Hook::Call<void(int, int)>(0x461A50)(localClientNum, checksumFeed); // FS_Restart
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Maps::GetUserMap()->reloadIwd();
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}
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void FileSystem::FsShutdownSync(int a1)
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void FileSystem::FsShutdownSync(int closemfp)
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{
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std::lock_guard _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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Maps::GetUserMap()->freeIwd();
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Utils::Hook::Call<void(int)>(0x4A46C0)(a1); // FS_Shutdown
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Utils::Hook::Call<void(int)>(0x4A46C0)(closemfp); // FS_Shutdown
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}
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void FileSystem::DelayLoadImagesSync()
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{
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std::lock_guard<std::recursive_mutex> _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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return Utils::Hook::Call<void()>(0x494060)(); // DB_LoadDelayedImages
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}
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int FileSystem::LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image)
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int FileSystem::LoadTextureSync(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image)
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{
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std::lock_guard _(FileSystem::FSMutex);
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std::lock_guard _(FSMutex);
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return Game::Load_Texture(loadDef, image);
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}
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@ -331,23 +330,20 @@ namespace Components
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FileSystem::FileSystem()
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{
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FileSystem::MemAllocator.clear();
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// Thread safe file system interaction
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Utils::Hook(0x4F4BFF, FileSystem::AllocateFile, HOOK_CALL).install()->quick();
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//Utils::Hook(Game::FS_ReadFile, FileSystem::ReadFile, HOOK_JUMP).install()->quick();
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Utils::Hook(Game::FS_FreeFile, FileSystem::FreeFile, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4F4BFF, AllocateFile, HOOK_CALL).install()->quick();
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Utils::Hook(Game::FS_FreeFile, FreeFile, HOOK_JUMP).install()->quick();
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// Filesystem config checks
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Utils::Hook(0x6098FD, FileSystem::ExecIsFSStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x6098FD, ExecIsFSStub, HOOK_CALL).install()->quick();
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// Don't strip the folders from the config name (otherwise our ExecIsFSStub fails)
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Utils::Hook::Nop(0x6098F2, 5);
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// Register additional folders
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Utils::Hook(0x482647, FileSystem::StartupStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x482647, StartupStub, HOOK_JUMP).install()->quick();
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// exec whitelist removal (YAYFINITY WARD)
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// exec whitelist removal
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Utils::Hook::Nop(0x609685, 5);
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Utils::Hook::Nop(0x60968C, 2);
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@ -355,30 +351,30 @@ namespace Components
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Utils::Hook::Nop(0x642A4B, 5);
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// Ignore bad magic, when trying to free hunk when it's already cleared
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Utils::Hook::Set<WORD>(0x49AACE, 0xC35E);
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Utils::Hook::Set<std::uint16_t>(0x49AACE, 0xC35E);
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// Synchronize filesystem starts
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Utils::Hook(0x4290C6, FileSystem::FsStartupSync, HOOK_CALL).install()->quick(); // FS_InitFilesystem
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Utils::Hook(0x461A88, FileSystem::FsStartupSync, HOOK_CALL).install()->quick(); // FS_Restart
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Utils::Hook(0x4290C6, FsStartupSync, HOOK_CALL).install()->quick(); // FS_InitFilesystem
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Utils::Hook(0x461A88, FsStartupSync, HOOK_CALL).install()->quick(); // FS_Restart
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// Synchronize filesystem restarts
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Utils::Hook(0x4A745B, FileSystem::FsRestartSync, HOOK_CALL).install()->quick(); // SV_SpawnServer
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Utils::Hook(0x4C8609, FileSystem::FsRestartSync, HOOK_CALL).install()->quick(); // FS_ConditionalRestart
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Utils::Hook(0x5AC68E, FileSystem::FsRestartSync, HOOK_CALL).install()->quick(); // CL_ParseServerMessage
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Utils::Hook(0x4A745B, FsRestartSync, HOOK_CALL).install()->quick(); // SV_SpawnServer
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Utils::Hook(0x4C8609, FsRestartSync, HOOK_CALL).install()->quick(); // FS_ConditionalRestart
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Utils::Hook(0x5AC68E, FsRestartSync, HOOK_CALL).install()->quick(); // CL_ParseServerMessage
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// Synchronize filesystem stops
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Utils::Hook(0x461A55, FileSystem::FsShutdownSync, HOOK_CALL).install()->quick(); // FS_Restart
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Utils::Hook(0x4D40DB, FileSystem::FsShutdownSync, HOOK_CALL).install()->quick(); // Com_Quitf
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Utils::Hook(0x461A55, FsShutdownSync, HOOK_CALL).install()->quick(); // FS_Restart
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Utils::Hook(0x4D40DB, FsShutdownSync, HOOK_CALL).install()->quick(); // Com_Quitf
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// Synchronize db image loading
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Utils::Hook(0x415AB8, FileSystem::DelayLoadImagesSync, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D32BC, FileSystem::LoadTextureSync, HOOK_CALL).install()->quick();
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Utils::Hook(0x415AB8, DelayLoadImagesSync, HOOK_CALL).install()->quick();
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Utils::Hook(0x4D32BC, LoadTextureSync, HOOK_CALL).install()->quick();
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// Handle IWD freeing
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Utils::Hook(0x642F60, FileSystem::IwdFreeStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x642F60, IwdFreeStub, HOOK_CALL).install()->quick();
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// Set the working dir based on info from the Xlabs launcher
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Utils::Hook(0x4326E0, FileSystem::Sys_DefaultInstallPath_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4326E0, Sys_DefaultInstallPath_Hk, HOOK_JUMP).install()->quick();
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}
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FileSystem::~FileSystem()
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@ -10,9 +10,9 @@ namespace Components
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public:
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virtual ~AbstractFile() = default;
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virtual bool exists() = 0;
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virtual std::string getName() = 0;
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virtual std::string& getBuffer() = 0;
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[[nodiscard]] virtual bool exists() const noexcept = 0;
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[[nodiscard]] virtual std::string getName() const = 0;
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[[nodiscard]] virtual std::string& getBuffer() = 0;
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virtual explicit operator bool()
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{
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@ -27,9 +27,9 @@ namespace Components
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File(std::string file) : filePath{std::move(file)} { this->read(); }
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File(std::string file, Game::FsThread thread) : filePath{std::move(file)} { this->read(thread); }
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bool exists() override { return !this->buffer.empty(); }
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std::string getName() override { return this->filePath; }
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std::string& getBuffer() override { return this->buffer; }
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[[nodiscard]] bool exists() const noexcept override { return !this->buffer.empty(); }
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[[nodiscard]] std::string getName() const override { return this->filePath; }
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[[nodiscard]] std::string& getBuffer() override { return this->buffer; }
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private:
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std::string filePath;
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@ -44,9 +44,9 @@ namespace Components
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RawFile() = default;
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RawFile(std::string file) : filePath(std::move(file)) { this->read(); }
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bool exists() override { return !this->buffer.empty(); }
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std::string getName() override { return this->filePath; }
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std::string& getBuffer() override { return this->buffer; }
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[[nodiscard]] bool exists() const noexcept override { return !this->buffer.empty(); }
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[[nodiscard]] std::string getName() const override { return this->filePath; }
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[[nodiscard]] std::string& getBuffer() override { return this->buffer; }
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private:
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std::string filePath;
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@ -58,16 +58,16 @@ namespace Components
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class FileReader
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{
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public:
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FileReader() : handle(0), size(-1), name() {}
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FileReader(const std::string& file);
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FileReader() : handle(0), size(-1) {}
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FileReader(std::string file);
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~FileReader();
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bool exists();
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std::string getName();
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std::string getBuffer();
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int getSize();
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bool read(void* buffer, size_t size);
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void seek(int offset, int origin);
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[[nodiscard]] bool exists() const noexcept;
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[[nodiscard]] std::string getName() const;
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[[nodiscard]] std::string getBuffer() const;
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[[nodiscard]] int getSize() const noexcept;
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bool read(void* buffer, std::size_t size) const noexcept;
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void seek(int offset, int origin) const;
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private:
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int handle;
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@ -81,7 +81,7 @@ namespace Components
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FileWriter(std::string file, bool append = false) : handle(0), filePath(std::move(file)) { this->open(append); }
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~FileWriter() { this->close(); }
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void write(const std::string& data);
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void write(const std::string& data) const;
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private:
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int handle;
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@ -115,10 +115,10 @@ namespace Components
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static int ExecIsFSStub(const char* execFilename);
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static void FsStartupSync(const char* a1);
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static void FsRestartSync(int a1, int a2);
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static void FsShutdownSync(int a1);
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static void FsRestartSync(int localClientNum, int checksumFeed);
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static void FsShutdownSync(int closemfp);
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static void DelayLoadImagesSync();
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static int LoadTextureSync(Game::GfxImageLoadDef **loadDef, Game::GfxImage *image);
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static int LoadTextureSync(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image);
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static void IwdFreeStub(Game::iwd_t* iwd);
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