[Auth]: Remove whitespace (#996)
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4c7353646c
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@ -1,4 +1,4 @@
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#include <STDInclude.hpp>
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#include <STDInclude.hpp>
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#include "Console.hpp"
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#include "TextRenderer.hpp"
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@ -56,6 +56,8 @@ namespace Components
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Game::SafeArea Console::OriginalSafeArea;
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bool Console::isCommand;
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const char** Console::GetAutoCompleteFileList(const char* path, const char* extension, Game::FsListBehavior_e behavior, int* numfiles, int allocTrackType)
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{
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if (path == reinterpret_cast<char*>(0xBAADF00D) || path == reinterpret_cast<char*>(0xCDCDCDCD) || ::Utils::Memory::IsBadReadPtr(path)) return nullptr;
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@ -807,6 +809,20 @@ namespace Components
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return reinterpret_cast<Game::Dvar_RegisterVec4_t>(0x471500)(dvarName, r, g, b, a, min, max, flags, description);
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}
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bool Console::Con_IsDvarCommand_Stub(const char* cmd)
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{
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isCommand = Game::Con_IsDvarCommand(cmd);
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return isCommand;
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}
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void Console::Cmd_ForEach_Stub(void(*callback)(const char* str))
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{
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if (!isCommand)
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{
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Game::Cmd_ForEach(callback);
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}
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}
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void Console::Con_ToggleConsole()
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{
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Game::Field_Clear(Game::g_consoleField);
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@ -885,6 +901,10 @@ namespace Components
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// Don't resize the console
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Utils::Hook(0x64DC6B, 0x64DCC2, HOOK_JUMP).install()->quick();
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// Con_DrawInput
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Utils::Hook(0x5A45BD, Con_IsDvarCommand_Stub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5A466C, Cmd_ForEach_Stub, HOOK_CALL).install()->quick();
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#ifdef _DEBUG
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AddConsoleCommand();
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#endif
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@ -49,6 +49,8 @@ namespace Components
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static Game::SafeArea OriginalSafeArea;
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static bool isCommand;
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static void ShowPrompt();
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static void RefreshStatus();
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static void RefreshOutput();
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@ -76,6 +78,9 @@ namespace Components
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static Game::dvar_t* RegisterConColor(const char* dvarName, float r, float g, float b, float a, float min, float max, unsigned __int16 flags, const char* description);
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static bool Con_IsDvarCommand_Stub(const char* cmd);
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static void Cmd_ForEach_Stub(void(*callback)(const char* str));
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static LRESULT CALLBACK ConWndProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
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static ATOM CALLBACK RegisterClassHook(WNDCLASSA* lpWndClass);
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static BOOL CALLBACK ResizeChildWindow(HWND hwndChild, LPARAM lParam);
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@ -813,18 +813,6 @@ namespace Components
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Utils::Hook::Set<DWORD>(0x64A029, 0x1C200000); // 450 MiB
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Utils::Hook::Set<DWORD>(0x64A057, 0x1C200000);
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#if DEBUG
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// Hunk debugging
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Utils::Hook::Set<BYTE>(0x4FF57B, 0xCC);
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Utils::Hook::Nop(0x4FF57C, 4);
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#else
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// Temporarily disable distortion warnings
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Utils::Hook::Nop(0x50DBFF, 5);
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Utils::Hook::Nop(0x50DC4F, 5);
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Utils::Hook::Nop(0x50DCA3, 5);
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Utils::Hook::Nop(0x50DCFE, 5);
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#endif
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// Intercept BSP name resolving
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Utils::Hook(0x4C5979, Maps::GetBSPName, HOOK_CALL).install()->quick();
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@ -3407,10 +3407,10 @@ namespace Components
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constexpr auto fileCountMultiplier = 8;
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constexpr auto maxFileCount = 8191 * fileCountMultiplier;
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int RelocateFileCount(std::uint32_t dwSize, int unk1, int unk2, int unk3)
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Game::HunkUser* Hunk_UserCreate_Stub(int maxSize, const char* name, bool fixed, int type)
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{
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dwSize *= fileCountMultiplier;
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return Utils::Hook::Call<int(std::uint32_t, int, int, int)>(0x430E90)(dwSize, unk1, unk2, unk3);
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maxSize *= fileCountMultiplier;
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return Utils::Hook::Call<Game::HunkUser*(int, const char*, bool, int)>(0x430E90)(maxSize, name, fixed, type);
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}
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void Zones::LoadMaterialAsset(Game::Material** asset)
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@ -3554,8 +3554,8 @@ namespace Components
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Utils::Hook::Set<std::uint32_t>(0x64AF78, maxFileCount);
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Utils::Hook::Set<std::uint32_t>(0x64B04F, maxFileCount);
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Utils::Hook::Set<std::uint32_t>(0x45A8CE, maxFileCount);
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Utils::Hook(0x45A806, RelocateFileCount, HOOK_CALL).install()->quick();
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Utils::Hook(0x45A6A0, RelocateFileCount, HOOK_CALL).install()->quick();
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Utils::Hook(0x45A806, Hunk_UserCreate_Stub, HOOK_CALL).install()->quick();
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Utils::Hook(0x45A6A0, Hunk_UserCreate_Stub, HOOK_CALL).install()->quick();
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#ifndef DEBUG
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// Ignore missing soundaliases for now
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@ -25,10 +25,12 @@ namespace Game
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Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
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Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x609540);
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Cmd_ForEach_t Cmd_ForEach = Cmd_ForEach_t(0x45D680);
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Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30);
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Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040);
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Con_CancelAutoComplete_t Con_CancelAutoComplete = Con_CancelAutoComplete_t(0x435580);
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Con_IsDvarCommand_t Con_IsDvarCommand = Con_IsDvarCommand_t(0x5A3FF0);
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DB_AllocStreamPos_t DB_AllocStreamPos = DB_AllocStreamPos_t(0x418380);
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DB_PushStreamPos_t DB_PushStreamPos = DB_PushStreamPos_t(0x458A20);
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@ -60,7 +60,10 @@ namespace Game
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typedef void(*Cmd_ExecuteSingleCommand_t)(int localClientNum, int controllerIndex, const char* cmd);
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extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef char* (*Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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typedef void(*Cmd_ForEach_t)(void(*callback)(const char* str));
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extern Cmd_ForEach_t Cmd_ForEach;
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typedef char*(*Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
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extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
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typedef void (*Con_DrawSolidConsole_t)();
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@ -69,6 +72,9 @@ namespace Game
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typedef bool(*Con_CancelAutoComplete_t)();
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extern Con_CancelAutoComplete_t Con_CancelAutoComplete;
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typedef bool(*Con_IsDvarCommand_t)(const char* cmd);
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extern Con_IsDvarCommand_t Con_IsDvarCommand;
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typedef bool(*Encode_Init_t)(const char* );
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extern Encode_Init_t Encode_Init;
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