only return node frames on non-dedi instances
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@ -167,7 +167,7 @@ namespace Components
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void Node::RunFrame()
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void Node::RunFrame()
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{
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{
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if (ServerList::useMasterServer) return;
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if (!Dedicated::IsEnabled() && ServerList::useMasterServer) return;
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if (Dedicated::IsEnabled() && Dedicated::SVLanOnly.get<bool>()) return;
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if (Dedicated::IsEnabled() && Dedicated::SVLanOnly.get<bool>()) return;
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if (!Dedicated::IsEnabled() && *Game::clcState > 0)
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if (!Dedicated::IsEnabled() && *Game::clcState > 0)
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