only return node frames on non-dedi instances

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m 2022-05-09 20:02:53 -05:00 committed by GitHub
parent bb3e8d3147
commit dbc30dee6e
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@ -167,7 +167,7 @@ namespace Components
void Node::RunFrame() void Node::RunFrame()
{ {
if (ServerList::useMasterServer) return; if (!Dedicated::IsEnabled() && ServerList::useMasterServer) return;
if (Dedicated::IsEnabled() && Dedicated::SVLanOnly.get<bool>()) return; if (Dedicated::IsEnabled() && Dedicated::SVLanOnly.get<bool>()) return;
if (!Dedicated::IsEnabled() && *Game::clcState > 0) if (!Dedicated::IsEnabled() && *Game::clcState > 0)