[ImenuDef_t] Renamed IMenu to ImenuDef_t.
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@ -425,7 +425,6 @@ namespace Components
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// Register asset interfaces
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// Register asset interfaces
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if (ZoneBuilder::IsEnabled())
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if (ZoneBuilder::IsEnabled())
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{
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{
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AssetHandler::RegisterInterface(new Assets::IMenu());
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AssetHandler::RegisterInterface(new Assets::IXModel());
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AssetHandler::RegisterInterface(new Assets::IXModel());
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AssetHandler::RegisterInterface(new Assets::IFxWorld());
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AssetHandler::RegisterInterface(new Assets::IFxWorld());
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AssetHandler::RegisterInterface(new Assets::IMapEnts());
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AssetHandler::RegisterInterface(new Assets::IMapEnts());
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@ -438,6 +437,8 @@ namespace Components
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AssetHandler::RegisterInterface(new Assets::ISndCurve());
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AssetHandler::RegisterInterface(new Assets::ISndCurve());
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AssetHandler::RegisterInterface(new Assets::IMaterial());
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AssetHandler::RegisterInterface(new Assets::IMaterial());
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AssetHandler::RegisterInterface(new Assets::IMenuList());
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AssetHandler::RegisterInterface(new Assets::IMenuList());
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AssetHandler::RegisterInterface(new Assets::ImenuDef_t());
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#ifdef ENABLE_EXPERIMENTAL_MAP_CODE
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#ifdef ENABLE_EXPERIMENTAL_MAP_CODE
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AssetHandler::RegisterInterface(new Assets::IclipMap_t());
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AssetHandler::RegisterInterface(new Assets::IclipMap_t());
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#endif
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#endif
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@ -74,7 +74,6 @@ namespace Components
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};
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};
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}
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}
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#include "AssetInterfaces/IMenu.hpp"
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#include "AssetInterfaces/IXModel.hpp"
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#include "AssetInterfaces/IXModel.hpp"
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#include "AssetInterfaces/IFxWorld.hpp"
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#include "AssetInterfaces/IFxWorld.hpp"
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#include "AssetInterfaces/IMapEnts.hpp"
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#include "AssetInterfaces/IMapEnts.hpp"
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@ -85,6 +84,7 @@ namespace Components
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#include "AssetInterfaces/IMaterial.hpp"
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#include "AssetInterfaces/IMaterial.hpp"
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#include "AssetInterfaces/ISndCurve.hpp"
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#include "AssetInterfaces/ISndCurve.hpp"
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#include "AssetInterfaces/IMenuList.hpp"
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#include "AssetInterfaces/IMenuList.hpp"
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#include "AssetInterfaces/ImenuDef_t.hpp"
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#include "AssetInterfaces/IclipMap_t.hpp"
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#include "AssetInterfaces/IclipMap_t.hpp"
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#include "AssetInterfaces/IPhysPreset.hpp"
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#include "AssetInterfaces/IPhysPreset.hpp"
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#include "AssetInterfaces/IXAnimParts.hpp"
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#include "AssetInterfaces/IXAnimParts.hpp"
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@ -2,7 +2,7 @@
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namespace Assets
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namespace Assets
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{
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{
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class IMenu : public Components::AssetHandler::IAsset
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class ImenuDef_t : public Components::AssetHandler::IAsset
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{
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{
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public:
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public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MENU; };
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_MENU; };
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