[Logger] Fix source location
Only make it display if correct macro is defined
This commit is contained in:
parent
1ba9db613d
commit
da034bd825
@ -41,7 +41,7 @@ namespace Components
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Auth::TokenContainer.generating = false;
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Auth::StoreKey();
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Logger::DebugInfo("Security level is %d", Auth::GetSecurityLevel());
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Logger::Debug("Security level is {}", Auth::GetSecurityLevel());
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Command::Execute("closemenu security_increase_popmenu", false);
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if (!Auth::TokenContainer.cancel)
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@ -233,7 +233,7 @@ namespace Components
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return;
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}
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Logger::DebugInfo("Verified XUID {:#X} ({}) from {}", xuid, userLevel, address.getCString());
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Logger::Debug("Verified XUID {:#X} ({}) from {}", xuid, userLevel, address.getCString());
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Game::SV_DirectConnect(*address.get());
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}
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#endif
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@ -373,7 +373,7 @@ namespace Components
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}
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Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000);
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Logger::DebugInfo("Spawning {} {}", count, (count == 1 ? "bot" : "bots"));
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Logger::Debug("Spawning {} {}", count, (count == 1 ? "bot" : "bots"));
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Bots::Spawn(count);
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});
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@ -10,14 +10,14 @@ namespace Components
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if (!Dvar::Var("sv_cheats").get<bool>())
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{
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Logger::DebugInfo("Cheats are disabled!");
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Logger::Debug("Cheats are disabled!");
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_CHEATSNOTENABLED\"", 0x65));
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return false;
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}
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if (ent->health < 1)
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{
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Logger::DebugInfo("Entity {} must be alive to use this command!", entNum);
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Logger::Debug("Entity {} must be alive to use this command!", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"GAME_MUSTBEALIVECOMMAND\"", 0x65));
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return false;
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}
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@ -38,7 +38,7 @@ namespace Components
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if (ent->client == nullptr)
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{
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Logger::DebugInfo("ClientCommand: client {} is not fully in game yet", clientNum);
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Logger::Debug("ClientCommand: client {} is not fully in game yet", clientNum);
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return;
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}
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@ -64,7 +64,7 @@ namespace Components
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ent->client->flags ^= Game::PLAYER_FLAG_NOCLIP;
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const auto entNum = ent->s.number;
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Logger::DebugInfo("Noclip toggled for entity {}", entNum);
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Logger::Debug("Noclip toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->client->flags & Game::PLAYER_FLAG_NOCLIP) ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"));
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@ -78,7 +78,7 @@ namespace Components
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ent->client->flags ^= Game::PLAYER_FLAG_UFO;
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const auto entNum = ent->s.number;
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Logger::DebugInfo("UFO toggled for entity {}", entNum);
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Logger::Debug("UFO toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->client->flags & Game::PLAYER_FLAG_UFO) ? "GAME_UFOON" : "GAME_UFOOFF"));
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@ -92,7 +92,7 @@ namespace Components
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ent->flags ^= Game::FL_GODMODE;
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const auto entNum = ent->s.number;
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Logger::DebugInfo("God toggled for entity {}", entNum);
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Logger::Debug("God toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->flags & Game::FL_GODMODE) ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"));
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@ -106,7 +106,7 @@ namespace Components
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ent->flags ^= Game::FL_DEMI_GODMODE;
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const auto entNum = ent->s.number;
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Logger::DebugInfo("Demigod toggled for entity {}", entNum);
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Logger::Debug("Demigod toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->flags & Game::FL_DEMI_GODMODE) ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"));
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@ -120,7 +120,7 @@ namespace Components
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ent->flags ^= Game::FL_NOTARGET;
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const auto entNum = ent->s.number;
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Logger::DebugInfo("Notarget toggled for entity {}", entNum);
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Logger::Debug("Notarget toggled for entity {}", entNum);
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Game::SV_GameSendServerCommand(entNum, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"%s\"", 0x65,
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(ent->flags & Game::FL_NOTARGET) ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"));
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@ -157,7 +157,7 @@ namespace Components
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angles[0] = std::strtof(params->get(5), nullptr); // Pitch
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}
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Logger::DebugInfo("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number,
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Logger::Debug("Teleported entity {} to {:f} {:f} {:f}\nviewpos {:f} {:f}", ent->s.number,
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origin[0], origin[1], origin[2], angles[0], angles[2]);
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Game::TeleportPlayer(ent, origin, angles);
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});
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@ -176,7 +176,7 @@ namespace Components
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Game::level->initializing = 1;
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const auto* weaponName = params->get(1);
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Logger::DebugInfo("Giving weapon {} to entity {}", weaponName, ent->s.number);
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Logger::Debug("Giving weapon {} to entity {}", weaponName, ent->s.number);
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const auto weaponIndex = Game::G_GetWeaponIndexForName(weaponName);
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if (weaponIndex == 0)
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@ -194,7 +194,7 @@ namespace Components
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}
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auto* weapEnt = Game::G_Spawn();
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Utils::VectorCopy(weapEnt->r.currentOrigin, ent->r.currentOrigin);
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std::memcpy(weapEnt->r.currentOrigin, ent->r.currentOrigin, sizeof(std::float_t[3]));
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Game::G_GetItemClassname(static_cast<int>(weaponIndex), weapEnt);
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Game::G_SpawnItem(weapEnt, static_cast<int>(weaponIndex));
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@ -210,11 +210,11 @@ namespace Components
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case Game::OFFHAND_CLASS_FRAG_GRENADE:
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case Game::OFFHAND_CLASS_THROWINGKNIFE:
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case Game::OFFHAND_CLASS_OTHER:
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Logger::DebugInfo("Setting offhandPrimary");
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Logger::Debug("Setting offhandPrimary");
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client->ps.weapCommon.offhandPrimary = offHandClass;
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break;
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default:
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Logger::DebugInfo("Setting offhandSecondary");
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Logger::Debug("Setting offhandSecondary");
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client->ps.weapCommon.offhandSecondary = offHandClass;
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break;
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}
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@ -226,7 +226,7 @@ namespace Components
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if (weapEnt->r.isInUse)
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{
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Logger::DebugInfo("Freeing up entity {}", weapEnt->s.number);
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Logger::Debug("Freeing up entity {}", weapEnt->s.number);
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Game::G_FreeEntity(weapEnt);
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}
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@ -327,7 +327,7 @@ namespace Components
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assert(ent != nullptr);
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ent->client->ps.stunTime = 1000 + Game::level->time; // 1000 is the default test stun time
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Logger::DebugInfo("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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Logger::Debug("playerState_s.stunTime is {}", ent->client->ps.stunTime);
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});
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ClientCommand::Add("kill", []([[maybe_unused]] Game::gentity_s* ent, [[maybe_unused]] Command::ServerParams* params)
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@ -573,7 +573,7 @@ namespace Components
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// TODO: Fix the actual error!
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if (IsBadReadPtr(pConstantData, Vector4fCount * 16))
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{
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Logger::DebugInfo("Invalid shader constant array!");
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Logger::Debug("Invalid shader constant array!");
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return D3DERR_INVALIDCALL;
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}
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@ -48,13 +48,14 @@ namespace Components
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}
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}
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void Logger::DebugInternal(const bool verbose, const std::source_location& srcLoc, const std::string_view fmt, std::format_args&& args)
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void Logger::DebugInternal(std::string_view fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc)
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{
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const auto msg = std::vformat(fmt, args);
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const auto out = verbose
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? std::format("Debug:\n {}\nFile: {}\nLine: {}\n", msg, srcLoc.file_name(), srcLoc.line())
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: std::format("Debug:\n {}\n", msg);
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#ifdef LOGGER_TRACE
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const auto out = std::format("Debug:\n {}\nFile: {}\nLine: {}\n", msg, loc.file_name(), loc.line());
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#else
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const auto out = std::format("Debug:\n {}\n", msg);
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#endif
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Logger::MessagePrint(Game::CON_CHANNEL_DONT_FILTER, out);
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}
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@ -21,104 +21,77 @@ namespace Components
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static void ErrorInternal(Game::errorParm_t error, std::string_view fmt, std::format_args&& args);
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static void PrintErrorInternal(int channel, std::string_view fmt, std::format_args&& args);
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static void WarningInternal(int channel, std::string_view fmt, std::format_args&& args);
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static void DebugInternal(bool verbose, const std::source_location& srcLoc, std::string_view fmt, std::format_args&& args);
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static void DebugInternal(std::string_view fmt, std::format_args&& args, const std::source_location& loc);
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__forceinline static void Print(std::string_view fmt)
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static void Print(std::string_view fmt)
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{
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PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
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}
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__forceinline static void Print(int channel, std::string_view fmt)
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static void Print(int channel, std::string_view fmt)
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{
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PrintInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void Print(std::string_view fmt, Args&&... args)
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static void Print(std::string_view fmt, Args&&... args)
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{
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PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(args...));
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}
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template <typename... Args>
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__forceinline static void Print(int channel, std::string_view fmt, Args&&... args)
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static void Print(int channel, std::string_view fmt, Args&&... args)
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{
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PrintInternal(channel, fmt, std::make_format_args(args...));
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}
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__forceinline static void Error(Game::errorParm_t error, std::string_view fmt)
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static void Error(Game::errorParm_t error, std::string_view fmt)
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{
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ErrorInternal(error, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void Error(Game::errorParm_t error, std::string_view fmt, Args&&... args)
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static void Error(Game::errorParm_t error, std::string_view fmt, Args&&... args)
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{
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ErrorInternal(error, fmt, std::make_format_args(args...));
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}
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__forceinline static void Warning(int channel, std::string_view fmt)
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static void Warning(int channel, std::string_view fmt)
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{
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WarningInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void Warning(int channel, std::string_view fmt, Args&&... args)
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static void Warning(int channel, std::string_view fmt, Args&&... args)
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{
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WarningInternal(channel, fmt, std::make_format_args(args...));
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}
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__forceinline static void PrintError(int channel, std::string_view fmt)
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static void PrintError(int channel, std::string_view fmt)
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{
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PrintErrorInternal(channel, fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void PrintError(int channel, std::string_view fmt, Args&&... args)
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static void PrintError(int channel, std::string_view fmt, Args&&... args)
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{
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PrintErrorInternal(channel, fmt, std::make_format_args(args...));
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}
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template <typename... Args>
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class Debug
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{
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public:
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Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] const Args&... args, [[maybe_unused]] const std::source_location& loc = std::source_location::current())
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{
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#ifdef _DEBUG
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__forceinline static void DebugInfo([[maybe_unused]] std::string_view fmt)
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{
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DebugInternal(true, std::source_location::current(), fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void DebugInfo([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
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{
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DebugInternal(true, std::source_location::current(), fmt, std::make_format_args(args...));
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}
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__forceinline static void Debug([[maybe_unused]] std::string_view fmt)
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{
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DebugInternal(false, std::source_location::current(), fmt, std::make_format_args(0));
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}
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template <typename... Args>
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__forceinline static void Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
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{
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DebugInternal(false, std::source_location::current(), fmt, std::make_format_args(args...));
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}
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#else
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__forceinline static void DebugInfo([[maybe_unused]] std::string_view fmt)
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{
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}
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template <typename... Args>
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__forceinline static void DebugInfo([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
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{
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}
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__forceinline static void Debug([[maybe_unused]] std::string_view fmt)
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{
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}
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template <typename... Args>
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__forceinline static void Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
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{
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}
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DebugInternal(fmt, std::make_format_args(args...), loc);
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#endif
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}
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};
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template <typename... Args>
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Debug(std::string_view fmt, const Args&... args) -> Debug<Args...>;
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private:
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static std::mutex MessageMutex;
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@ -107,7 +107,7 @@ namespace Components
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Logger::Print(Game::CON_CHANNEL_SERVER, "{}: sv_mapRotation contains invalid data!\n", ex.what());
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}
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Logger::DebugInfo("DedicatedRotation size after parsing is '{}'\n", DedicatedRotation.getEntriesSize());
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Logger::Debug("DedicatedRotation size after parsing is '{}'", DedicatedRotation.getEntriesSize());
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loaded = true;
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}
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@ -187,7 +187,7 @@ namespace Components
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if (entry.first == "map")
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{
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Logger::DebugInfo("Loading new map: '{}'\n", entry.second);
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Logger::Debug("Loading new map: '{}'", entry.second);
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Command::Execute(Utils::String::VA("map %s", entry.second.data()), true);
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// Map was found so we exit the loop
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@ -195,7 +195,7 @@ namespace Components
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}
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else if (entry.first == "gametype")
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{
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Logger::DebugInfo("Applying new gametype: '{}'\n", entry.second);
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Logger::Debug("Applying new gametype: '{}'", entry.second);
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Dvar::Var("g_gametype").set(entry.second);
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}
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@ -212,7 +212,7 @@ namespace Components
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}
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else
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{
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Logger::DebugInfo("Map rotation was not randomized");
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Logger::Debug("Map rotation was not randomized");
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}
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}
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@ -226,10 +226,10 @@ namespace Components
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Logger::Print(Game::CON_CHANNEL_SERVER, "Rotating map...\n");
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const std::string mapRotation = (*SVMapRotation)->current.string;
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// People may have sv_mapRotation empty because they only use 'addMap' or 'addMap'
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// People may have sv_mapRotation empty because they only use 'addMap' or 'addGametype'
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if (!mapRotation.empty())
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{
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Logger::DebugInfo("sv_mapRotation is not empty. Parsing...");
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Logger::Debug("sv_mapRotation is not empty. Parsing...");
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LoadRotation(mapRotation);
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}
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@ -260,7 +260,7 @@ namespace Components
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{
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RotationData rotation;
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Logger::DebugInfo("Testing map rotation parsing...");
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Logger::Debug("Testing map rotation parsing...");
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const auto* normal = "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark gametype dm map mp_shipment_long";
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@ -43,9 +43,9 @@ namespace Components
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void ModList::UIScript_LoadMods(UIScript::Token)
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{
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auto folder = Dvar::Var("fs_basepath").get<std::string>() + "\\mods";
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Logger::DebugInfo("Searching for mods in {}...\n", folder);
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Logger::Debug("Searching for mods in {}...", folder);
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ModList::Mods = FileSystem::GetSysFileList(folder, "", true);
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Logger::DebugInfo("Found {} mods!\n", ModList::Mods.size());
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Logger::Debug("Found {} mods!", ModList::Mods.size());
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}
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void ModList::UIScript_RunMod(UIScript::Token)
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@ -13,7 +13,7 @@ namespace Components
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if (News::Thread.joinable())
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{
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Logger::DebugInfo("Awaiting thread termination...");
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Logger::Debug("Awaiting thread termination...");
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News::Thread.join();
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if (!strcmp(Localization::Get("MPUI_MOTD_TEXT"), NEWS_MOTD_DEFAULT))
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@ -23,7 +23,7 @@ namespace Components
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}
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else
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{
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Logger::DebugInfo("Successfully fetched motd");
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Logger::Debug("Successfully fetched motd");
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}
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}
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@ -41,7 +41,7 @@ namespace Components
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Session::Send(this->address, "nodeListRequest");
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Node::SendList(this->address);
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Logger::DebugInfo("Sent request to {}\n", this->address.getCString());
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Logger::Debug("Sent request to {}", this->address.getCString());
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}
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void Node::Entry::reset()
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@ -235,7 +235,7 @@ namespace Components
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Proto::Node::List list;
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if (!list.ParseFromString(data)) return;
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|
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Logger::DebugInfo("Received response from {}\n", address.getCString());
|
||||
Logger::Debug("Received response from {}", address.getCString());
|
||||
|
||||
std::lock_guard _(Node::Mutex);
|
||||
|
||||
@ -253,12 +253,12 @@ namespace Components
|
||||
{
|
||||
if (!Dedicated::IsEnabled() && ServerList::IsOnlineList() && !ServerList::useMasterServer && list.protocol() == PROTOCOL)
|
||||
{
|
||||
Logger::DebugInfo("Inserting {} into the serverlist\n", address.getCString());
|
||||
Logger::Debug("Inserting {} into the serverlist", address.getCString());
|
||||
ServerList::InsertRequest(address);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::DebugInfo("Dropping serverlist insertion for {}\n", address.getCString());
|
||||
Logger::Debug("Dropping serverlist insertion for {}", address.getCString());
|
||||
}
|
||||
|
||||
for (auto& node : Node::Nodes)
|
||||
|
@ -698,7 +698,7 @@ namespace Components
|
||||
bool QuickPatch::unitTest()
|
||||
{
|
||||
uint32_t randIntCount = 4'000'000;
|
||||
Logger::Debug("Generating %d random integers...", randIntCount);
|
||||
Logger::Debug("Generating {} random integers...", randIntCount);
|
||||
|
||||
const auto startTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
@ -708,7 +708,7 @@ namespace Components
|
||||
}
|
||||
|
||||
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - startTime).count();
|
||||
Logger::Debug("took {}ms\n", duration);
|
||||
Logger::Debug("took {}ms", duration);
|
||||
|
||||
Logger::Debug("Testing ZLib compression...");
|
||||
|
||||
|
@ -215,7 +215,7 @@ namespace Components
|
||||
Logger::Print("Script {}.gsc loaded successfully.\n", script);
|
||||
}
|
||||
|
||||
Logger::DebugInfo("Finding script handle {}::{}...", script.data(), label.data());
|
||||
Logger::Debug("Finding script handle {}::{}...", script.data(), label.data());
|
||||
const auto handle = Game::Scr_GetFunctionHandle(script.data(), label.data());
|
||||
if (handle)
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace Components
|
||||
// If it's a command don't execute it
|
||||
if (Command::Find(name) != nullptr)
|
||||
{
|
||||
Logger::DebugInfo("CL_SelectStringTableEntryInDvar_f: parameter is a command\n");
|
||||
Logger::Debug("CL_SelectStringTableEntryInDvar_f: parameter is a command");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -67,7 +67,7 @@ namespace Components
|
||||
// If it's a dvar check that it does not have disallowed flags
|
||||
if ((dvar->flags & disallowedFlags) != 0)
|
||||
{
|
||||
Logger::DebugInfo("CL_SelectStringTableEntryInDvar_f: parameter is a protected dvar\n");
|
||||
Logger::Debug("CL_SelectStringTableEntryInDvar_f: parameter is a protected dvar");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -107,7 +107,7 @@ namespace Components
|
||||
|
||||
if (static_cast<std::size_t>(net_message->cursize) >= sizeof(Game::DeferredMsg::data))
|
||||
{
|
||||
Logger::DebugInfo("Dropping net_message. Size is {}", net_message->cursize);
|
||||
Logger::Debug("Dropping net_message. Size is {}", net_message->cursize);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -914,7 +914,7 @@ namespace Components
|
||||
count += server.clients;
|
||||
}
|
||||
|
||||
Logger::DebugInfo("There are %d players playing", count);
|
||||
Logger::Debug("There are {} players playing", count);
|
||||
});
|
||||
#endif
|
||||
// Add required ownerDraws
|
||||
|
@ -53,7 +53,7 @@ namespace Components
|
||||
Game::Scr_ParamError(0, "^1SetName: Illegal parameter!\n");
|
||||
}
|
||||
|
||||
Logger::DebugInfo("Setting name of {} to {}", ent->s.number, name);
|
||||
Logger::Debug("Setting name of {} to {}", ent->s.number, name);
|
||||
UserInfoOverrides[ent->s.number]["name"] = name;
|
||||
Game::ClientUserinfoChanged(ent->s.number);
|
||||
});
|
||||
@ -62,7 +62,7 @@ namespace Components
|
||||
{
|
||||
const auto* ent = Game::GetPlayerEntity(entref);
|
||||
|
||||
Logger::DebugInfo("Resetting name of {} ", ent->s.number);
|
||||
Logger::Debug("Resetting name of {} ", ent->s.number);
|
||||
UserInfoOverrides[ent->s.number].erase("name");
|
||||
Game::ClientUserinfoChanged(ent->s.number);
|
||||
});
|
||||
|
@ -348,7 +348,7 @@ namespace Components
|
||||
Logger::Error(Game::ERR_FATAL, "Missing required asset '{}' ({}). Export failed!", name, Game::DB_GetXAssetTypeName(type));
|
||||
}
|
||||
|
||||
Logger::DebugInfo("Saving require ({}): {}\n", Game::DB_GetXAssetTypeName(type), Game::DB_GetXAssetNameHandlers[type](&header));
|
||||
Logger::Debug("Saving require ({}): {}", Game::DB_GetXAssetTypeName(type), Game::DB_GetXAssetNameHandlers[type](&header));
|
||||
|
||||
// we alias the next 4 (aligned) bytes of the stream b/c DB_InsertPointer gives us a nice pointer to use as the alias
|
||||
// otherwise it would be a fuckfest trying to figure out where the alias is in the stream
|
||||
@ -489,8 +489,7 @@ namespace Components
|
||||
this->buffer.pushBlock(Game::XFILE_BLOCK_TEMP);
|
||||
this->buffer.align(Utils::Stream::ALIGN_4);
|
||||
|
||||
Logger::DebugInfo("Saving ({}): {}",
|
||||
Game::DB_GetXAssetTypeName(asset.type), Game::DB_GetXAssetNameHandlers[asset.type](&asset.header));
|
||||
Logger::Debug("Saving ({}): {}", Game::DB_GetXAssetTypeName(asset.type), Game::DB_GetXAssetNameHandlers[asset.type](&asset.header));
|
||||
|
||||
this->store(asset.header);
|
||||
AssetHandler::ZoneSave(asset, this);
|
||||
|
Loading…
Reference in New Issue
Block a user