[General] Fix R_RegisterFont
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1d5df78692
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@ -532,7 +532,7 @@ namespace Components
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{
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if (FastFiles::Current().empty() || !Dvar::Var("ui_zoneDebug").get<bool>()) return;
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Game::Font* font = Game::R_RegisterFont("fonts/consoleFont"); // Inlining that seems to skip xpos, no idea why xD
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Game::Font* font = Game::R_RegisterFont("fonts/consoleFont", 0); // Inlining that seems to skip xpos, no idea why xD
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float color[4] = { 1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f) };
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Game::R_AddCmdDrawText(Utils::String::VA("Loading FastFile: %s", FastFiles::Current().data()), 0x7FFFFFFF, font, 5.0f, static_cast<float>(Renderer::Height() - 5), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
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});
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@ -73,7 +73,7 @@ namespace Components
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void ServerInfo::DrawScoreboardInfo(void* a1)
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{
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Game::Font* font = Game::R_RegisterFont("fonts/bigfont");
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Game::Font* font = Game::R_RegisterFont("fonts/bigfont", 0);
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void* cxt = Game::UI_GetContext(a1);
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std::string addressText = Network::Address(*Game::connectedHost).getString();
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@ -478,7 +478,7 @@ namespace Game
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typedef void(__cdecl * Playlist_ParsePlaylists_t)(const char* data);
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extern Playlist_ParsePlaylists_t Playlist_ParsePlaylists;
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typedef Font* (__cdecl * R_RegisterFont_t)(const char* asset);
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typedef Font* (__cdecl * R_RegisterFont_t)(const char* asset, int safe);
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extern R_RegisterFont_t R_RegisterFont;
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typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style);
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