[General]: Remove redundant std::to_string (#832)
This commit is contained in:
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a109b85042
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d8aa762573
@ -16,7 +16,7 @@ namespace Components
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{
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{
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auto result = lookupResult;
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auto result = lookupResult;
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const auto* username = Dvar::Var("name").get<const char*>();
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const auto* username = Dvar::Name.get<const char*>();
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if (std::strcmp(data->name, username) == 0)
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if (std::strcmp(data->name, username) == 0)
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{
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{
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result += 0xFE000000;
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result += 0xFE000000;
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@ -170,7 +170,7 @@ namespace Components
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playerTitle[0] = '\0';
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playerTitle[0] = '\0';
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}
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}
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list.append(std::format("\\{}\\{}", std::to_string(i), playerTitle));
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list.append(std::format("\\{}\\{}", i, playerTitle));
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}
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}
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const auto* command = Utils::String::Format("{:c} customTitles \"{}\"", 21, list);
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const auto* command = Utils::String::Format("{:c} customTitles \"{}\"", 21, list);
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@ -5,7 +5,7 @@
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namespace Components
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namespace Components
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{
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{
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Game::dvar_t* ClanTags::ClanName;
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const Game::dvar_t* ClanTags::ClanName;
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// bgs_t and clientState_s do not have this
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// bgs_t and clientState_s do not have this
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char ClanTags::ClientState[Game::MAX_CLIENTS][5];
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char ClanTags::ClientState[Game::MAX_CLIENTS][5];
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@ -28,7 +28,7 @@ namespace Components
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for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
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for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
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{
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{
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list.append(std::format("\\{}\\{}", std::to_string(i), ClientState[i]));
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list.append(std::format("\\{}\\{}", i, ClientState[i]));
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}
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}
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} clanNames \"{}\"", 22, list));
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Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} clanNames \"{}\"", 22, list));
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@ -118,7 +118,7 @@ namespace Components
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{
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{
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AssertIn(clientNum, Game::MAX_CLIENTS);
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AssertIn(clientNum, Game::MAX_CLIENTS);
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auto* clanAbbrev = Game::Info_ValueForKey(s, "clanAbbrev");
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const auto* clanAbbrev = Game::Info_ValueForKey(s, "clanAbbrev");
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if (clanAbbrev[0] == '\0')
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if (clanAbbrev[0] == '\0')
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{
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{
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@ -193,11 +193,11 @@ namespace Components
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void __declspec(naked) ClanTags::PlayerCards_SetCachedPlayerData_Stub()
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void __declspec(naked) ClanTags::PlayerCards_SetCachedPlayerData_Stub()
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{
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{
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static DWORD func = 0x4D6F80; // I_strncpyz
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using namespace Game;
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__asm
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__asm
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{
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{
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call func
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call I_strncpyz
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add esp, 0xC
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add esp, 0xC
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mov byte ptr [esi + 0x3C], 0x0
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mov byte ptr [esi + 0x3C], 0x0
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@ -235,8 +235,7 @@ namespace Components
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{
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{
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Events::OnClientInit([]
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Events::OnClientInit([]
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{
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{
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ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE,
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ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE, "Your clan abbreviation");
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"Your clan abbreviation");
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});
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});
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std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][5]));
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std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][5]));
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@ -14,7 +14,7 @@ namespace Components
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static void CL_SanitizeClanName();
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static void CL_SanitizeClanName();
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private:
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private:
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static Game::dvar_t* ClanName;
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static const Game::dvar_t* ClanName;
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static const char* dvarNameList[];
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static const char* dvarNameList[];
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@ -37,9 +37,10 @@ namespace Components
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template<typename T> static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description);
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template<typename T> static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description);
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template<typename T> static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description);
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template<typename T> static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description);
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private:
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static Var Name;
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static Var Name;
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private:
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static const Game::dvar_t* Dvar_RegisterName(const char* dvarName, const char* value, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterName(const char* dvarName, const char* value, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int max, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int max, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float max, std::uint16_t flags, const char* description);
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static const Game::dvar_t* Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float max, std::uint16_t flags, const char* description);
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@ -6,11 +6,11 @@ namespace Components
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{
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{
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Dvar::Var PlayerName::sv_allowColoredNames;
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Dvar::Var PlayerName::sv_allowColoredNames;
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void PlayerName::UserInfoCopy(char* buffer, const char* name, const size_t size)
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void PlayerName::UserInfoCopy(char* buffer, const char* name, const int size)
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{
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{
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if (!sv_allowColoredNames.get<bool>())
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if (!sv_allowColoredNames.get<bool>())
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{
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{
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char nameBuffer[64] = {0};
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char nameBuffer[64]{};
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TextRenderer::StripColors(name, nameBuffer, sizeof(nameBuffer));
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TextRenderer::StripColors(name, nameBuffer, sizeof(nameBuffer));
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TextRenderer::StripAllTextIcons(nameBuffer, buffer, size);
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TextRenderer::StripAllTextIcons(nameBuffer, buffer, size);
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}
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}
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@ -32,17 +32,18 @@ namespace Components
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{
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{
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__asm
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__asm
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{
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{
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mov eax, [esp + 4h] // length
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pushad
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push eax
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push [esp + 0x20 + 0x4] // length
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push ecx // name
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push ecx // name
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push edx // buffer
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push edx // buffer
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call UserInfoCopy
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call UserInfoCopy
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add esp, 0xC
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add esp, 0Ch
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popad
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retn
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ret
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}
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}
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}
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}
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@ -58,7 +59,7 @@ namespace Components
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char* PlayerName::CleanStrStub(char* string)
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char* PlayerName::CleanStrStub(char* string)
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{
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{
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TextRenderer::StripColors(string, string, strlen(string) + 1);
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TextRenderer::StripColors(string, string, std::strlen(string) + 1);
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return string;
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return string;
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}
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}
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@ -69,9 +70,16 @@ namespace Components
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auto i = 0;
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auto i = 0;
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while (i < size - 1 && dest[i] != '\0')
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while (i < size - 1 && dest[i] != '\0')
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{
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{
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if (dest[i] > 125 || dest[i] < 32 || dest[i] == '%')
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// Check for various illegal characters
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if (dest[i] == '%')
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{
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{
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return false; // Illegal string
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return false;
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}
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if (std::iscntrl(static_cast<unsigned char>(dest[i])))
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{
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return false;
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}
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}
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++i;
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++i;
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@ -82,6 +90,8 @@ namespace Components
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__declspec(naked) void PlayerName::SV_UserinfoChangedStub()
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__declspec(naked) void PlayerName::SV_UserinfoChangedStub()
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{
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{
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using namespace Game;
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__asm
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__asm
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{
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{
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call CopyClientNameCheck
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call CopyClientNameCheck
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@ -94,8 +104,7 @@ namespace Components
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push 1 // tellThem
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push 1 // tellThem
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push INVALID_NAME_MSG // reason
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push INVALID_NAME_MSG // reason
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push edi // drop
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push edi // drop
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mov eax, 0x4D1600 // SV_DropClient
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call SV_DropClient
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call eax
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add esp, 0xC
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add esp, 0xC
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popad
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popad
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@ -114,7 +123,8 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);
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Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);
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// Allow colored names ingame. Hook placed in ClientUserinfoChanged
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// Allow colored names ingame. Hook placed in ClientUserinfoChanged
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Utils::Hook(0x5D8B40, ClientCleanName, HOOK_JUMP).install()->quick();
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Utils::Hook(0x445301, ClientCleanName, HOOK_CALL).install()->quick();
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Utils::Hook(0x44533A, ClientCleanName, HOOK_CALL).install()->quick();
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// Though, don't apply that to overhead names.
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// Though, don't apply that to overhead names.
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Utils::Hook(0x581932, GetClientName, HOOK_CALL).install()->quick();
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Utils::Hook(0x581932, GetClientName, HOOK_CALL).install()->quick();
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@ -7,7 +7,7 @@ namespace Components
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public:
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public:
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PlayerName();
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PlayerName();
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static void UserInfoCopy(char* buffer, const char* name, size_t size);
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static void UserInfoCopy(char* buffer, const char* name, int size);
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static int GetClientName(int localClientNum, int index, char* buf, int size);
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static int GetClientName(int localClientNum, int index, char* buf, int size);
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