[General]: Remove redundant std::to_string (#832)
This commit is contained in:
parent
a109b85042
commit
d8aa762573
@ -16,7 +16,7 @@ namespace Components
|
||||
{
|
||||
auto result = lookupResult;
|
||||
|
||||
const auto* username = Dvar::Var("name").get<const char*>();
|
||||
const auto* username = Dvar::Name.get<const char*>();
|
||||
if (std::strcmp(data->name, username) == 0)
|
||||
{
|
||||
result += 0xFE000000;
|
||||
@ -170,7 +170,7 @@ namespace Components
|
||||
playerTitle[0] = '\0';
|
||||
}
|
||||
|
||||
list.append(std::format("\\{}\\{}", std::to_string(i), playerTitle));
|
||||
list.append(std::format("\\{}\\{}", i, playerTitle));
|
||||
}
|
||||
|
||||
const auto* command = Utils::String::Format("{:c} customTitles \"{}\"", 21, list);
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
namespace Components
|
||||
{
|
||||
Game::dvar_t* ClanTags::ClanName;
|
||||
const Game::dvar_t* ClanTags::ClanName;
|
||||
|
||||
// bgs_t and clientState_s do not have this
|
||||
char ClanTags::ClientState[Game::MAX_CLIENTS][5];
|
||||
@ -28,7 +28,7 @@ namespace Components
|
||||
|
||||
for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
|
||||
{
|
||||
list.append(std::format("\\{}\\{}", std::to_string(i), ClientState[i]));
|
||||
list.append(std::format("\\{}\\{}", i, ClientState[i]));
|
||||
}
|
||||
|
||||
Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE, Utils::String::Format("{:c} clanNames \"{}\"", 22, list));
|
||||
@ -118,7 +118,7 @@ namespace Components
|
||||
{
|
||||
AssertIn(clientNum, Game::MAX_CLIENTS);
|
||||
|
||||
auto* clanAbbrev = Game::Info_ValueForKey(s, "clanAbbrev");
|
||||
const auto* clanAbbrev = Game::Info_ValueForKey(s, "clanAbbrev");
|
||||
|
||||
if (clanAbbrev[0] == '\0')
|
||||
{
|
||||
@ -193,11 +193,11 @@ namespace Components
|
||||
|
||||
void __declspec(naked) ClanTags::PlayerCards_SetCachedPlayerData_Stub()
|
||||
{
|
||||
static DWORD func = 0x4D6F80; // I_strncpyz
|
||||
using namespace Game;
|
||||
|
||||
__asm
|
||||
{
|
||||
call func
|
||||
call I_strncpyz
|
||||
add esp, 0xC
|
||||
|
||||
mov byte ptr [esi + 0x3C], 0x0
|
||||
@ -235,8 +235,7 @@ namespace Components
|
||||
{
|
||||
Events::OnClientInit([]
|
||||
{
|
||||
ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE,
|
||||
"Your clan abbreviation");
|
||||
ClanName = Game::Dvar_RegisterString("clanName", "", Game::DVAR_ARCHIVE, "Your clan abbreviation");
|
||||
});
|
||||
|
||||
std::memset(&ClientState, 0, sizeof(char[Game::MAX_CLIENTS][5]));
|
||||
|
@ -14,7 +14,7 @@ namespace Components
|
||||
static void CL_SanitizeClanName();
|
||||
|
||||
private:
|
||||
static Game::dvar_t* ClanName;
|
||||
static const Game::dvar_t* ClanName;
|
||||
|
||||
static const char* dvarNameList[];
|
||||
|
||||
|
@ -37,9 +37,10 @@ namespace Components
|
||||
template<typename T> static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description);
|
||||
template<typename T> static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description);
|
||||
|
||||
private:
|
||||
static Var Name;
|
||||
|
||||
private:
|
||||
|
||||
static const Game::dvar_t* Dvar_RegisterName(const char* dvarName, const char* value, std::uint16_t flags, const char* description);
|
||||
static const Game::dvar_t* Dvar_RegisterSVNetworkFps(const char* dvarName, int value, int min, int max, std::uint16_t flags, const char* description);
|
||||
static const Game::dvar_t* Dvar_RegisterPerkExtendedMeleeRange(const char* dvarName, float value, float min, float max, std::uint16_t flags, const char* description);
|
||||
|
@ -6,11 +6,11 @@ namespace Components
|
||||
{
|
||||
Dvar::Var PlayerName::sv_allowColoredNames;
|
||||
|
||||
void PlayerName::UserInfoCopy(char* buffer, const char* name, const size_t size)
|
||||
void PlayerName::UserInfoCopy(char* buffer, const char* name, const int size)
|
||||
{
|
||||
if (!sv_allowColoredNames.get<bool>())
|
||||
{
|
||||
char nameBuffer[64] = {0};
|
||||
char nameBuffer[64]{};
|
||||
TextRenderer::StripColors(name, nameBuffer, sizeof(nameBuffer));
|
||||
TextRenderer::StripAllTextIcons(nameBuffer, buffer, size);
|
||||
}
|
||||
@ -32,17 +32,18 @@ namespace Components
|
||||
{
|
||||
__asm
|
||||
{
|
||||
mov eax, [esp + 4h] // length
|
||||
|
||||
push eax
|
||||
pushad
|
||||
|
||||
push [esp + 0x20 + 0x4] // length
|
||||
push ecx // name
|
||||
push edx // buffer
|
||||
|
||||
call UserInfoCopy
|
||||
add esp, 0xC
|
||||
|
||||
add esp, 0Ch
|
||||
retn
|
||||
popad
|
||||
|
||||
ret
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,7 +59,7 @@ namespace Components
|
||||
|
||||
char* PlayerName::CleanStrStub(char* string)
|
||||
{
|
||||
TextRenderer::StripColors(string, string, strlen(string) + 1);
|
||||
TextRenderer::StripColors(string, string, std::strlen(string) + 1);
|
||||
return string;
|
||||
}
|
||||
|
||||
@ -69,9 +70,16 @@ namespace Components
|
||||
auto i = 0;
|
||||
while (i < size - 1 && dest[i] != '\0')
|
||||
{
|
||||
if (dest[i] > 125 || dest[i] < 32 || dest[i] == '%')
|
||||
// Check for various illegal characters
|
||||
|
||||
if (dest[i] == '%')
|
||||
{
|
||||
return false; // Illegal string
|
||||
return false;
|
||||
}
|
||||
|
||||
if (std::iscntrl(static_cast<unsigned char>(dest[i])))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
++i;
|
||||
@ -82,6 +90,8 @@ namespace Components
|
||||
|
||||
__declspec(naked) void PlayerName::SV_UserinfoChangedStub()
|
||||
{
|
||||
using namespace Game;
|
||||
|
||||
__asm
|
||||
{
|
||||
call CopyClientNameCheck
|
||||
@ -94,8 +104,7 @@ namespace Components
|
||||
push 1 // tellThem
|
||||
push INVALID_NAME_MSG // reason
|
||||
push edi // drop
|
||||
mov eax, 0x4D1600 // SV_DropClient
|
||||
call eax
|
||||
call SV_DropClient
|
||||
add esp, 0xC
|
||||
|
||||
popad
|
||||
@ -114,7 +123,8 @@ namespace Components
|
||||
Utils::Hook::Set<BYTE>(0x6258D0, 0xC3);
|
||||
|
||||
// Allow colored names ingame. Hook placed in ClientUserinfoChanged
|
||||
Utils::Hook(0x5D8B40, ClientCleanName, HOOK_JUMP).install()->quick();
|
||||
Utils::Hook(0x445301, ClientCleanName, HOOK_CALL).install()->quick();
|
||||
Utils::Hook(0x44533A, ClientCleanName, HOOK_CALL).install()->quick();
|
||||
|
||||
// Though, don't apply that to overhead names.
|
||||
Utils::Hook(0x581932, GetClientName, HOOK_CALL).install()->quick();
|
||||
|
@ -7,7 +7,7 @@ namespace Components
|
||||
public:
|
||||
PlayerName();
|
||||
|
||||
static void UserInfoCopy(char* buffer, const char* name, size_t size);
|
||||
static void UserInfoCopy(char* buffer, const char* name, int size);
|
||||
|
||||
static int GetClientName(int localClientNum, int index, char* buf, int size);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user