[Debug] Cool font test feature
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323021af5d
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@ -91,6 +91,16 @@ namespace Components
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"EF_SOFT",
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"EF_SOFT",
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};
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};
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const char Debug::strButtons[] =
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{
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'\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x0E', '\x0F', '\x10',
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'\x11', '\x12', '\x13', '\x14', '\x15', '\x16', '\x17', '\0'
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};
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const char Debug::strTemplate[] = "%s: %s All those moments will be lost in time, like tears in rain.";
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const float Debug::colorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
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std::string Debug::BuildPMFlagsString(const Game::playerState_s* ps)
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std::string Debug::BuildPMFlagsString(const Game::playerState_s* ps)
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{
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{
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std::string result;
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std::string result;
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@ -145,7 +155,6 @@ namespace Components
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auto* const scrPlace = Game::ScrPlace_GetActivePlacement(localClientNum);
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auto* const scrPlace = Game::ScrPlace_GetActivePlacement(localClientNum);
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constexpr auto maxChars = 4096;
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constexpr auto maxChars = 4096;
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constexpr float colorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
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auto* const font1 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE_2);
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auto* const font1 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE_2);
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auto* const font2 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE2);
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auto* const font2 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE2);
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@ -154,16 +163,16 @@ namespace Components
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MY_SCALE2, colorWhite, 1);
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MY_SCALE2, colorWhite, 1);
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const auto pmf = BuildPMFlagsString(&cgameGlob->predictedPlayerState);
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const auto pmf = BuildPMFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
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Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
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const auto pof = BuildPOFlagsString(&cgameGlob->predictedPlayerState);
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const auto pof = BuildPOFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
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Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
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const auto plf = BuildPLFlagsString(&cgameGlob->predictedPlayerState);
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const auto plf = BuildPLFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
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Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
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const auto pef = BuildPEFlagsString(&cgameGlob->predictedPlayerState);
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const auto pef = BuildPEFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, 20.0f, 1, 1, MY_SCALE_2, colorWhite, 3);
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Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, colorWhite, 3);
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}
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}
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void Debug::CG_DrawDebugPlayerHealth(const int localClientNum)
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void Debug::CG_DrawDebugPlayerHealth(const int localClientNum)
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@ -197,6 +206,39 @@ namespace Components
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Game::CL_DrawStretchPic(scrPlace, 10.0f, 10.0f, 100.0f * healtha, 10.0f, 1, 1, 0.0f, 0.0f, healtha, 1.0f, color2, *Game::whiteMaterial);
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Game::CL_DrawStretchPic(scrPlace, 10.0f, 10.0f, 100.0f * healtha, 10.0f, 1, 1, 0.0f, 0.0f, healtha, 1.0f, color2, *Game::whiteMaterial);
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}
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}
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void Debug::CG_Debug_DrawFontTest(const int localClientNum)
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{
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char strFinal[0x200]{};
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auto* const scrPlace = Game::ScrPlace_GetActivePlacement(localClientNum);
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auto* const font1 = Game::UI_GetFontHandle(scrPlace, 1, 0.4f);
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auto* const font2 = Game::UI_GetFontHandle(scrPlace, 2, 0.4f);
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auto* const font3 = Game::UI_GetFontHandle(scrPlace, 3, 0.4f);
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auto* const font5 = Game::UI_GetFontHandle(scrPlace, 5, 0.4f);
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auto* const font6 = Game::UI_GetFontHandle(scrPlace, 6, 0.4f);
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sprintf_s(strFinal, strTemplate, font1->fontName, strButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, colorWhite, 3);
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sprintf_s(strFinal, strTemplate, font2->fontName, strButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, colorWhite, 3);
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sprintf_s(strFinal, strTemplate, font3->fontName, strButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, colorWhite, 3);
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sprintf_s(strFinal, strTemplate, font5->fontName, strButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, colorWhite, 3);
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sprintf_s(strFinal, strTemplate, font6->fontName, strButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, colorWhite, 3);
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}
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void Debug::CG_DrawDebugOverlays_Hk(const int localClientNum)
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void Debug::CG_DrawDebugOverlays_Hk(const int localClientNum)
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{
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{
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switch (DebugOverlay->current.integer)
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switch (DebugOverlay->current.integer)
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@ -204,6 +246,9 @@ namespace Components
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case 2:
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case 2:
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CG_Debug_DrawPSFlags(localClientNum);
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CG_Debug_DrawPSFlags(localClientNum);
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break;
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break;
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case 5:
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CG_Debug_DrawFontTest(localClientNum);
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -19,9 +19,17 @@ namespace Components
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static const char* PLFlagsValues[];
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static const char* PLFlagsValues[];
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static const char* PEFlagsValues[];
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static const char* PEFlagsValues[];
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static const char strButtons[];
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static const char strTemplate[];
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static constexpr auto MY_SCALE2 = 0.5f;
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static constexpr auto MY_SCALE2 = 0.5f;
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static constexpr auto MY_SCALE_2 = 0.201f;
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static constexpr auto MY_SCALE_2 = 0.201f;
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static constexpr auto MY_X = -25.0f;
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static constexpr auto MY_Y = 20.0f;
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static const float colorWhite[];
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static std::string BuildPMFlagsString(const Game::playerState_s* ps);
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static std::string BuildPMFlagsString(const Game::playerState_s* ps);
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static std::string BuildPOFlagsString(const Game::playerState_s* ps);
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static std::string BuildPOFlagsString(const Game::playerState_s* ps);
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static std::string BuildPLFlagsString(const Game::playerState_s* ps);
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static std::string BuildPLFlagsString(const Game::playerState_s* ps);
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@ -29,6 +37,7 @@ namespace Components
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static void CG_Debug_DrawPSFlags(int localClientNum);
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static void CG_Debug_DrawPSFlags(int localClientNum);
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static void CG_DrawDebugPlayerHealth(int localClientNum);
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static void CG_DrawDebugPlayerHealth(int localClientNum);
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static void CG_Debug_DrawFontTest(int localClientNum);
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static void CG_DrawDebugOverlays_Hk(int localClientNum);
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static void CG_DrawDebugOverlays_Hk(int localClientNum);
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@ -1190,28 +1190,27 @@ namespace Game
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void UI_FilterStringForButtonAnimation(char* str, unsigned int strMaxSize)
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void UI_FilterStringForButtonAnimation(char* str, unsigned int strMaxSize)
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{
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{
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if (SEH_GetCurrentLanguage() == 8 || Sys_Milliseconds() % 1000 <= 800)
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if (SEH_GetCurrentLanguage() == 8)
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{
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{
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return;
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return;
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}
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}
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size_t i = 0;
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const auto remainder = Sys_Milliseconds() % 1000;
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while (str[i] != '\0')
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if (remainder <= 800)
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{
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{
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if (i >= strMaxSize)
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return;
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break;
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const auto value = str[i];
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if (value == 16)
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{
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str[i] = -68;
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}
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else if (value == 17)
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{
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str[i] = -67;
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}
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}
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++i;
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for (std::size_t idx = 0; str[idx] && idx < strMaxSize; ++idx)
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{
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if (str[idx] == 16)
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{
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str[idx] = -68;
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}
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else if (str[idx] == 17)
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{
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str[idx] = -67;
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}
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}
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}
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}
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}
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