Reorder functions in the files

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FutureRave 2022-01-18 16:24:52 +00:00
parent 29a929eee0
commit d756e8626b
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GPG Key ID: E883E2BC9657D955
2 changed files with 4 additions and 4 deletions

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@ -502,6 +502,8 @@ namespace Game
FastCriticalSection* db_hashCritSect = reinterpret_cast<FastCriticalSection*>(0x16B8A54);
vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
void Sys_UnlockWrite(FastCriticalSection* critSect)
{
assert(critSect->writeCount > 0);
@ -510,8 +512,6 @@ namespace Game
Sys_TempPriorityEnd(&critSect->tempPriority);
}
vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
{
int elSize = DB_GetXAssetSizeHandlers[type]();

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@ -1032,10 +1032,10 @@ namespace Game
constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u;
extern GraphFloat* aaInputGraph;
void Sys_UnlockWrite(FastCriticalSection*);
extern vec3_t* CorrectSolidDeltas;
void Sys_UnlockWrite(FastCriticalSection*);
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_s* item);
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);