From 231f2c2d69766727446117b0b5deda86065be0a1 Mon Sep 17 00:00:00 2001 From: mxve <68632137+mxve@users.noreply.github.com> Date: Tue, 21 May 2024 05:29:56 +0200 Subject: [PATCH 1/9] add sv_votesrequired dvar --- src/Components/Modules/Vote.cpp | 23 +++++++++++++++++++++-- src/Components/Modules/Vote.hpp | 3 +++ 2 files changed, 24 insertions(+), 2 deletions(-) diff --git a/src/Components/Modules/Vote.cpp b/src/Components/Modules/Vote.cpp index 9679907d..b149198f 100644 --- a/src/Components/Modules/Vote.cpp +++ b/src/Components/Modules/Vote.cpp @@ -2,11 +2,14 @@ #include "ClientCommand.hpp" #include "MapRotation.hpp" #include "Vote.hpp" +#include "Events.hpp" using namespace Utils::String; namespace Components { + Dvar::Var Vote::SV_VotesRequired; + std::unordered_map Vote::VoteCommands = { {"map_restart", HandleMapRestart}, @@ -37,6 +40,17 @@ namespace Components Game::SV_SetConfigstring(Game::CS_VOTE_NO, VA("%i", Game::level->voteNo)); } + int Vote::VotesRequired() + { + auto votesRequired = Vote::SV_VotesRequired.get(); + + if (votesRequired > 0) + { + return votesRequired; + } + return Game::level->numConnectedClients / 2 + 1; + } + bool Vote::IsInvalidVoteString(const std::string& input) { static const char* separators[] = { "\n", "\r", ";" }; @@ -204,7 +218,7 @@ namespace Components return; } - if (Game::level->numConnectedClients < 2) + if (Game::level->numConnectedClients < VotesRequired()) { Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_VOTINGNOTENOUGHPLAYERS\"", 0x65)); return; @@ -218,7 +232,7 @@ namespace Components return; } - if (ent->client->sess.voteCount >= 3) + if (ent->client->sess.voteCount >= VotesRequired()) { Game::SV_GameSendServerCommand(ent - Game::g_entities, Game::SV_CMD_CAN_IGNORE, VA("%c \"GAME_MAXVOTESCALLED\"", 0x65)); return; @@ -321,6 +335,11 @@ namespace Components // Replicate g_allowVote Utils::Hook::Set(0x5E3A4F, Game::DVAR_INTERNAL | Game::DVAR_CODINFO); + Events::OnDvarInit([]() + { + Vote::SV_VotesRequired = Game::Dvar_RegisterInt("sv_votesRequired", 0, 0, 18, Game::DVAR_NONE, ""); + }); + ClientCommand::Add("callvote", Cmd_CallVote_f); ClientCommand::Add("vote", Cmd_Vote_f); diff --git a/src/Components/Modules/Vote.hpp b/src/Components/Modules/Vote.hpp index 82b35d22..ac4f4405 100644 --- a/src/Components/Modules/Vote.hpp +++ b/src/Components/Modules/Vote.hpp @@ -11,11 +11,14 @@ namespace Components using CommandHandler = std::function; static std::unordered_map VoteCommands; + static Dvar::Var SV_VotesRequired; + static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map , g_gametype , typemap , " "kick , tempBanUser \""; static void DisplayVote(const Game::gentity_s* ent); static bool IsInvalidVoteString(const std::string& input); + static int VotesRequired(); static bool HandleMapRestart(const Game::gentity_s* ent, const Command::ServerParams* params); static bool HandleMapRotate(const Game::gentity_s* ent, const Command::ServerParams* params); From 41039f9b19b05ef313e6588342fe06f30c5654cb Mon Sep 17 00:00:00 2001 From: mxve <68632137+mxve@users.noreply.github.com> Date: Tue, 21 May 2024 05:35:40 +0200 Subject: [PATCH 2/9] add sv_votesrequired description --- src/Components/Modules/Vote.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/Components/Modules/Vote.cpp b/src/Components/Modules/Vote.cpp index b149198f..8a2d6c2c 100644 --- a/src/Components/Modules/Vote.cpp +++ b/src/Components/Modules/Vote.cpp @@ -335,9 +335,8 @@ namespace Components // Replicate g_allowVote Utils::Hook::Set(0x5E3A4F, Game::DVAR_INTERNAL | Game::DVAR_CODINFO); - Events::OnDvarInit([]() - { - Vote::SV_VotesRequired = Game::Dvar_RegisterInt("sv_votesRequired", 0, 0, 18, Game::DVAR_NONE, ""); + Events::OnDvarInit([]{ + Vote::SV_VotesRequired = Game::Dvar_RegisterInt("sv_votesRequired", 0, 0, 18, Game::DVAR_NONE, "Set the amount of votes required for a vote to pass.\n0 = (players / 2) + 1"); }); ClientCommand::Add("callvote", Cmd_CallVote_f); From 704a125223d77a7a305e079503a1f1f9825cc41a Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sat, 15 Jun 2024 23:58:11 +0200 Subject: [PATCH 3/9] Better MSS logging when ASI files are missing and causes sound to not be played (also don't spam console) --- src/Components/Modules/Logger.cpp | 23 ++++ src/Game/Game.cpp | 2 + src/Game/Game.hpp | 2 + src/Game/Structs.hpp | 214 ++++++++++++++++++++++++++++-- 4 files changed, 228 insertions(+), 13 deletions(-) diff --git a/src/Components/Modules/Logger.cpp b/src/Components/Modules/Logger.cpp index 1d90e816..4f54ca63 100644 --- a/src/Components/Modules/Logger.cpp +++ b/src/Components/Modules/Logger.cpp @@ -419,8 +419,31 @@ namespace Components }); } + void PrintAliasError(Game::conChannel_t channel, const char * originalMsg, const char* soundName, const char* lastErrorStr) + { + // We add a bit more info and we clear the sound stream when it happens + // to avoid spamming the error + const auto newMsg = std::format("{}Make sure you have the 'miles' folder in your game directory! Otherwise MP3 and other codecs will be unavailable.\n", originalMsg); + Game::Com_PrintError(channel, newMsg.c_str(), soundName, lastErrorStr); + + for (size_t i = 0; i < ARRAYSIZE(Game::milesGlobal->streamReadInfo); i++) + { + if (0 == std::strncmp(Game::milesGlobal->streamReadInfo[i].path, soundName, ARRAYSIZE(Game::milesGlobal->streamReadInfo[i].path))) + { + Game::milesGlobal->streamReadInfo[i].path[0] = '\x00'; // This kills it and make sure it doesn't get played again for now + break; + } + } + } + Logger::Logger() { + // Print sound aliases errors + if (!Dedicated::IsEnabled()) + { + Utils::Hook(0x64BA67, PrintAliasError, HOOK_CALL).install()->quick(); + } + Utils::Hook(0x642139, BuildOSPath_Stub, HOOK_JUMP).install()->quick(); Scheduler::Loop(Frame, Scheduler::Pipeline::SERVER); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 2887e3a1..e2d26a17 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -21,6 +21,8 @@ namespace Game NetField* clientStateFields = reinterpret_cast(0x741E40); size_t clientStateFieldsCount = Utils::Hook::Get(0x7433C8); + MssLocal* milesGlobal = reinterpret_cast(0x649A1A0); + const char* origErrorMsg = reinterpret_cast(0x79B124); XModel* G_GetModel(const int index) diff --git a/src/Game/Game.hpp b/src/Game/Game.hpp index 06315fad..12d81a94 100644 --- a/src/Game/Game.hpp +++ b/src/Game/Game.hpp @@ -56,6 +56,8 @@ namespace Game // This does not belong anywhere else extern NetField* clientStateFields; extern size_t clientStateFieldsCount; + extern MssLocal* milesGlobal; + extern const char* origErrorMsg; diff --git a/src/Game/Structs.hpp b/src/Game/Structs.hpp index 6778b88b..257044a1 100644 --- a/src/Game/Structs.hpp +++ b/src/Game/Structs.hpp @@ -1139,11 +1139,11 @@ namespace Game unsigned __int16 triCount; XSurfaceCollisionTree* collisionTree; }; - + struct DObjSkelMat { - float axis[3][4]; - float origin[4]; + float axis[3][4]; + float origin[4]; }; struct XSurface @@ -2426,7 +2426,7 @@ namespace Game float scale; unsigned int noScalePartBits[6]; unsigned __int16* boneNames; - unsigned char *parentList; + unsigned char* parentList; short* quats; float* trans; unsigned char* partClassification; @@ -4021,7 +4021,7 @@ namespace Game GfxSurfaceBounds* surfacesBounds; GfxStaticModelDrawInst* smodelDrawInsts; GfxDrawSurf* surfaceMaterials; - unsigned int* surfaceCastsSunShadow; + unsigned int* surfaceCastsSunShadow; volatile int usageCount; }; @@ -4032,7 +4032,7 @@ namespace Game unsigned __int16 materialSortedIndex : 12; unsigned __int16 visDataRefCountLessOne : 4; }; - + union GfxSModelSurfHeader { GfxSModelSurfHeaderFields fields; @@ -5519,6 +5519,32 @@ namespace Game StructuredDataEnumEntry* entries; }; + enum LookupResultDataType + { + LOOKUP_RESULT_INT = 0x0, + LOOKUP_RESULT_BOOL = 0x1, + LOOKUP_RESULT_STRING = 0x2, + LOOKUP_RESULT_FLOAT = 0x3, + LOOKUP_RESULT_SHORT = 0x4, + }; + + enum LookupState + { + LOOKUP_IN_PROGRESS = 0x0, + LOOKUP_FINISHED = 0x1, + LOOKUP_ERROR = 0x2, + }; + + enum LookupError + { + LOOKUP_ERROR_NONE = 0x0, + LOOKUP_ERROR_WRONG_DATA_TYPE = 0x1, + LOOKUP_ERROR_INDEX_OUTSIDE_BOUNDS = 0x2, + LOOKUP_ERROR_INVALID_STRUCT_PROPERTY = 0x3, + LOOKUP_ERROR_INVALID_ENUM_VALUE = 0x4, + LOOKUP_ERROR_COUNT = 0x5, + }; + enum StructuredDataTypeCategory { DATA_INT = 0x0, @@ -5594,6 +5620,15 @@ namespace Game unsigned int size; }; + + struct StructuredDataLookup + { + StructuredDataDef* def; + StructuredDataType* type; + unsigned int offset; + LookupError error; + }; + struct StructuredDataDefSet { const char* name; @@ -7932,8 +7967,8 @@ namespace Game struct GfxCmdBufContext { - GfxCmdBufSourceState *source; - GfxCmdBufState *state; + GfxCmdBufSourceState* source; + GfxCmdBufState* state; }; struct GfxDrawGroupSetupFields @@ -8385,18 +8420,18 @@ namespace Game int timeStamp; DObjAnimMat* mat; }; - + struct bitarray { - int array[6]; + int array[6]; }; /* 1923 */ struct XAnimCalcAnimInfo { - DObjAnimMat rotTransArray[1152]; - bitarray animPartBits; - bitarray ignorePartBits; + DObjAnimMat rotTransArray[1152]; + bitarray animPartBits; + bitarray ignorePartBits; }; @@ -11101,6 +11136,159 @@ namespace Game FFD_USER_MAP = 0x2, }; + struct ASISTAGE + { + int(__stdcall* ASI_stream_open)(unsigned int, int(__stdcall*)(unsigned int, void*, int, int), unsigned int); + int(__stdcall* ASI_stream_process)(int, void*, int); + int(__stdcall* ASI_stream_seek)(int, int); + int(__stdcall* ASI_stream_close)(int); + int(__stdcall* ASI_stream_property)(int, unsigned int, void*, const void*, void*); + unsigned int INPUT_BIT_RATE; + unsigned int INPUT_SAMPLE_RATE; + unsigned int INPUT_BITS; + unsigned int INPUT_CHANNELS; + unsigned int OUTPUT_BIT_RATE; + unsigned int OUTPUT_SAMPLE_RATE; + unsigned int OUTPUT_BITS; + unsigned int OUTPUT_CHANNELS; + unsigned int OUTPUT_RESERVOIR; + unsigned int POSITION; + unsigned int PERCENT_DONE; + unsigned int MIN_INPUT_BLOCK_SIZE; + unsigned int RAW_RATE; + unsigned int RAW_BITS; + unsigned int RAW_CHANNELS; + unsigned int REQUESTED_RATE; + unsigned int REQUESTED_BITS; + unsigned int REQUESTED_CHANS; + unsigned int STREAM_SEEK_POS; + unsigned int DATA_START_OFFSET; + unsigned int DATA_LEN; + int stream; + }; + + struct _STREAM + { + int block_oriented; + int using_ASI; + ASISTAGE* ASI; + void* samp; + unsigned int fileh; + char* bufs[3]; + unsigned int bufsizes[3]; + int reset_ASI[3]; + int reset_seek_pos[3]; + int bufstart[3]; + void* asyncs[3]; + int loadedbufstart[2]; + int loadedorder[2]; + int loadorder; + int bufsize; + int readsize; + unsigned int buf1; + int size1; + unsigned int buf2; + int size2; + unsigned int buf3; + int size3; + unsigned int datarate; + int filerate; + int filetype; + unsigned int fileflags; + int totallen; + int substart; + int sublen; + int subpadding; + unsigned int blocksize; + int padding; + int padded; + int loadedsome; + unsigned int startpos; + unsigned int totalread; + unsigned int loopsleft; + unsigned int error; + int preload; + unsigned int preloadpos; + int noback; + int alldone; + int primeamount; + int readatleast; + int playcontrol; + void(__stdcall* callback)(_STREAM*); + int user_data[8]; + void* next; + int autostreaming; + int docallback; + }; + + enum SND_EQTYPE + { + SND_EQTYPE_FIRST = 0x0, + SND_EQTYPE_LOWPASS = 0x0, + SND_EQTYPE_HIGHPASS = 0x1, + SND_EQTYPE_LOWSHELF = 0x2, + SND_EQTYPE_HIGHSHELF = 0x3, + SND_EQTYPE_BELL = 0x4, + SND_EQTYPE_LAST = 0x4, + SND_EQTYPE_COUNT = 0x5, + SND_EQTYPE_INVALID = 0x5, + }; + + struct __declspec(align(4)) SndEqParams + { + SND_EQTYPE type; + float gain; + float freq; + float q; + bool enabled; + }; + + struct MssEqInfo + { + SndEqParams params[3][64]; + }; + + struct MssFileHandle + { + unsigned int id; + MssFileHandle* next; + int handle; + char fileName[128]; + unsigned int hashCode; + int offset; + int fileOffset; + int fileLength; + }; + + struct __declspec(align(4)) MssStreamReadInfo + { + char path[256]; + int timeshift; + float fraction; + int startDelay; + _STREAM* handle; + bool readError; + }; + + struct MssLocal + { + struct _DIG_DRIVER* driver; + struct _SAMPLE* handle_sample[40]; + _STREAM* handle_stream[12]; + bool voiceEqDisabled[52]; + MssEqInfo eq[2]; + float eqLerp; + unsigned int eqFilter; + int currentRoomtype; + MssFileHandle fileHandle[12]; + MssFileHandle* freeFileHandle; + bool isMultiChannel; + float realVolume[12]; + int playbackRate[52]; + MssStreamReadInfo streamReadInfo[12]; + }; + + #pragma endregion #ifndef IDA From 21d5b05554838a82406db51f416690a7195a8221 Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sat, 15 Jun 2024 23:58:25 +0200 Subject: [PATCH 4/9] Correct Player Data Def class limit & migration! --- src/Components/Modules/StructuredData.cpp | 134 +++++++++++++++------- 1 file changed, 95 insertions(+), 39 deletions(-) diff --git a/src/Components/Modules/StructuredData.cpp b/src/Components/Modules/StructuredData.cpp index 34f9e6c9..ca55b76b 100644 --- a/src/Components/Modules/StructuredData.cpp +++ b/src/Components/Modules/StructuredData.cpp @@ -3,6 +3,8 @@ namespace Components { + constexpr auto BASE_PLAYERSTATS_VERSION = 155; + Utils::Memory::Allocator StructuredData::MemAllocator; const char* StructuredData::EnumTranslation[COUNT] = @@ -26,6 +28,11 @@ namespace Components { if (!data || type >= StructuredData::PlayerDataType::COUNT) return; + // Reallocate them before patching + Game::StructuredDataEnum* newEnums = MemAllocator.allocateArray(data->enumCount); + std::memcpy(newEnums, data->enums, sizeof(Game::StructuredDataEnum) * data->enumCount); + data->enums = newEnums; + Game::StructuredDataEnum* dataEnum = &data->enums[type]; // Build index-sorted data vector @@ -87,23 +94,52 @@ namespace Components void StructuredData::PatchCustomClassLimit(Game::StructuredDataDef* data, int count) { - const int customClassSize = 64; + constexpr auto CLASS_ARRAY = 5; + const auto originalClassCount = data->indexedArrays[CLASS_ARRAY].arraySize; - for (int i = 0; i < data->structs[0].propertyCount; ++i) + if (count != originalClassCount) { - // 3003 is the offset of the customClasses structure - if (data->structs[0].properties[i].offset >= 3643) + const int customClassSize = 64; + + // We need to recreate the struct list cause it's used in order definitions + auto newStructs = StructuredData::MemAllocator.allocateArray(data->structCount); + std::memcpy(newStructs, data->structs, data->structCount * sizeof(Game::StructuredDataStruct)); + data->structs = newStructs; + + constexpr auto structIndex = 0; { - // -10 because 10 is the default amount of custom classes. - data->structs[0].properties[i].offset += ((count - 10) * customClassSize); + auto strct = &data->structs[structIndex]; + + auto newProperties = StructuredData::MemAllocator.allocateArray(strct->propertyCount); + std::memcpy(newProperties, strct->properties, strct->propertyCount * sizeof(Game::StructuredDataStructProperty)); + strct->properties = newProperties; + + for (int propertyIndex = 0; propertyIndex < strct->propertyCount; ++propertyIndex) + { + // 3643 is the offset of the customClasses structure + if (strct->properties[propertyIndex].offset >= 3643) + { + // -10 because 10 is the default amount of custom classes. + strct->properties[propertyIndex].offset += ((count - originalClassCount) * customClassSize); + } + } + } + + // update structure size + data->size += ((count - originalClassCount) * customClassSize); + + // Update amount of custom classes + if (data->indexedArrays[CLASS_ARRAY].arraySize != count) + { + // We need to recreate the whole array - this reference could be reused accross definitions + auto newIndexedArray = StructuredData::MemAllocator.allocateArray(data->indexedArrayCount); + std::memcpy(newIndexedArray, data->indexedArrays, data->indexedArrayCount * sizeof(Game::StructuredDataIndexedArray)); + data->indexedArrays = newIndexedArray; + + // Add classes + data->indexedArrays[CLASS_ARRAY].arraySize = count; } } - - // update structure size - data->size += ((count - 10) * customClassSize); - - // Update amount of custom classes - data->indexedArrays[5].arraySize = count; } void StructuredData::PatchAdditionalData(Game::StructuredDataDef* data, std::unordered_map& patches) @@ -119,26 +155,44 @@ namespace Components bool StructuredData::UpdateVersionOffsets(Game::StructuredDataDefSet* set, Game::StructuredDataBuffer* buffer, Game::StructuredDataDef* whatever) { - Game::StructuredDataDef* newDef = &set->defs[0]; - Game::StructuredDataDef* oldDef = &set->defs[0]; - - for (unsigned int i = 0; i < set->defCount; ++i) + if (set->defCount > 1) { - if (newDef->version < set->defs[i].version) + int bufferVersion = *reinterpret_cast(buffer->data); + + for (size_t i = 0; i < set->defCount; i++) { - newDef = &set->defs[i]; + if (set->defs[i].version == bufferVersion) + { + if (i == 0) + { + // No update to conduct + } + else + { + Game::StructuredDataDef* newDef = &set->defs[i - 1]; + Game::StructuredDataDef* oldDef = &set->defs[i]; + + if (newDef->version == 159 && oldDef->version <= 158) + { + // this should move the data 320 bytes infront + std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643); + } + else if (newDef->version > 159 && false) + { + // 159 cannot be translated upwards and it's hard to say why + // Reading it fails in various ways + // might be the funky class bump...? + + Command::Execute("setPlayerData prestige 10"); + Command::Execute("setPlayerData experience 2516000"); + } + + return Utils::Hook::Call(0x456830)(set, buffer, whatever); + } + } } - if (set->defs[i].version == *reinterpret_cast(buffer->data)) - { - oldDef = &set->defs[i]; - } - } - - if (newDef->version >= 159 && oldDef->version <= 158) - { - // this should move the data 320 bytes infront - std::memmove(&buffer->data[3963], &buffer->data[3643], oldDef->size - 3643); + return Utils::Hook::Call(0x456830)(set, buffer, whatever); } // StructuredData_UpdateVersion @@ -182,7 +236,7 @@ namespace Components return; } - if (data->defs[0].version != 155) + if (data->defs[0].version != BASE_PLAYERSTATS_VERSION) { Logger::Error(Game::ERR_FATAL, "Initial PlayerDataDef is not version 155, patching not possible!"); return; @@ -262,16 +316,10 @@ namespace Components auto* newData = StructuredData::MemAllocator.allocateArray(data->defCount + patchDefinitions.size()); std::memcpy(&newData[patchDefinitions.size()], data->defs, sizeof Game::StructuredDataDef * data->defCount); - // Prepare the buffers + // Set the versions for (unsigned int i = 0; i < patchDefinitions.size(); ++i) { - std::memcpy(&newData[i], data->defs, sizeof Game::StructuredDataDef); - newData[i].version = (patchDefinitions.size() - i) + 155; - - // Reallocate the enum array - auto* newEnums = StructuredData::MemAllocator.allocateArray(data->defs->enumCount); - std::memcpy(newEnums, data->defs->enums, sizeof Game::StructuredDataEnum * data->defs->enumCount); - newData[i].enums = newEnums; + newData[i].version = (patchDefinitions.size() - i) + BASE_PLAYERSTATS_VERSION; } // Apply new data @@ -279,10 +327,18 @@ namespace Components data->defCount += patchDefinitions.size(); // Patch the definition - for (unsigned int i = 0; i < data->defCount; ++i) + for (int i = data->defCount - 1; i >= 0; --i) { // No need to patch version 155 - if (newData[i].version == 155) continue; + if (newData[i].version == BASE_PLAYERSTATS_VERSION) + { + continue; + } + + // We start from the previous one + const auto version = newData[i].version; + data->defs[i] = data->defs[i + 1]; + newData[i].version = version; if (patchDefinitions.contains(newData[i].version)) { From 835f74065cba8faae67c6ab8dc9b91bdbd465e96 Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sun, 16 Jun 2024 00:58:16 +0200 Subject: [PATCH 5/9] Fix a crash with arena reloading on custom maps --- src/Components/Modules/Friends.cpp | 5 +- src/Components/Modules/Logger.cpp | 289 +++++++++++++++-------------- src/Components/Modules/Maps.cpp | 172 +++++++++-------- src/Components/Modules/Maps.hpp | 9 +- 4 files changed, 250 insertions(+), 225 deletions(-) diff --git a/src/Components/Modules/Friends.cpp b/src/Components/Modules/Friends.cpp index 90cf83c7..cc327e1d 100644 --- a/src/Components/Modules/Friends.cpp +++ b/src/Components/Modules/Friends.cpp @@ -315,7 +315,10 @@ namespace Components Friends::LoggedOn = (Steam::Proxy::SteamUser_ && Steam::Proxy::SteamUser_->LoggedOn()); if (!Steam::Proxy::SteamFriends) return; - Game::UI_UpdateArenas(); + if (Game::Sys_IsMainThread()) + { + Game::UI_UpdateArenas(); + } int count = Steam::Proxy::SteamFriends->GetFriendCount(4); diff --git a/src/Components/Modules/Logger.cpp b/src/Components/Modules/Logger.cpp index 4f54ca63..25a50c60 100644 --- a/src/Components/Modules/Logger.cpp +++ b/src/Components/Modules/Logger.cpp @@ -38,32 +38,32 @@ namespace Components void Logger::MessagePrint(const int channel, const std::string& msg) { static const auto shouldPrint = []() -> bool - { - return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests(); - }(); + { + return Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests(); + }(); - if (shouldPrint) - { - (void)std::fputs(msg.data(), stdout); - (void)std::fflush(stdout); - return; - } + if (shouldPrint) + { + (void)std::fputs(msg.data(), stdout); + (void)std::fflush(stdout); + return; + } #ifdef _DEBUG - if (!IsConsoleReady()) - { - OutputDebugStringA(msg.data()); - } + if (!IsConsoleReady()) + { + OutputDebugStringA(msg.data()); + } #endif - if (!Game::Sys_IsMainThread()) - { - EnqueueMessage(msg); - } - else - { - Game::Com_PrintMessage(channel, msg.data(), 0); - } + if (!Game::Sys_IsMainThread()) + { + EnqueueMessage(msg); + } + else + { + Game::Com_PrintMessage(channel, msg.data(), 0); + } } void Logger::DebugInternal(const std::string_view& fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc) @@ -120,33 +120,33 @@ namespace Components void Logger::PrintFail2BanInternal(const std::string_view& fmt, std::format_args&& args) { static const auto shouldPrint = []() -> bool - { - return Flags::HasFlag("fail2ban"); - }(); + { + return Flags::HasFlag("fail2ban"); + }(); - if (!shouldPrint) - { - return; - } + if (!shouldPrint) + { + return; + } - auto msg = std::vformat(fmt, args); + auto msg = std::vformat(fmt, args); - static auto log_next_time_stamp = true; - if (log_next_time_stamp) - { - auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); - // Convert to local time - std::tm timeInfo = *std::localtime(&now); + static auto log_next_time_stamp = true; + if (log_next_time_stamp) + { + auto now = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now()); + // Convert to local time + std::tm timeInfo = *std::localtime(&now); - std::ostringstream ss; - ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S "); + std::ostringstream ss; + ss << std::put_time(&timeInfo, "%Y-%m-%d %H:%M:%S "); - msg.insert(0, ss.str()); - } + msg.insert(0, ss.str()); + } - log_next_time_stamp = (msg.find('\n') != std::string::npos); + log_next_time_stamp = (msg.find('\n') != std::string::npos); - Utils::IO::WriteFile(IW4x_fail2ban_location.get(), msg, true); + Utils::IO::WriteFile(IW4x_fail2ban_location.get(), msg, true); } void Logger::Frame() @@ -227,28 +227,28 @@ namespace Components pushad - push [esp + 28h] + push[esp + 28h] call PrintMessagePipe add esp, 4h popad ret - returnPrint: + returnPrint : pushad - push 0 // gLog - push [esp + 2Ch] // data - call NetworkLog - add esp, 8h + push 0 // gLog + push[esp + 2Ch] // data + call NetworkLog + add esp, 8h - popad + popad - push esi - mov esi, [esp + 0Ch] + push esi + mov esi, [esp + 0Ch] - push 4AA835h - ret + push 4AA835h + ret } } @@ -262,13 +262,16 @@ namespace Components { const auto* g_log = (*Game::g_log) ? (*Game::g_log)->current.string : ""; - if (std::strcmp(g_log, file) == 0) + if (g_log) // This can be null - has happened before { - if (std::strcmp(folder, "userraw") != 0) + if (std::strcmp(g_log, file) == 0) { - if (IW4x_one_log.get()) + if (std::strcmp(folder, "userraw") != 0) { - strncpy_s(folder, 256, "userraw", _TRUNCATE); + if (IW4x_one_log.get()) + { + strncpy_s(folder, 256, "userraw", _TRUNCATE); + } } } } @@ -280,8 +283,8 @@ namespace Components { pushad - push [esp + 20h + 8h] - push [esp + 20h + 10h] + push[esp + 20h + 8h] + push[esp + 20h + 10h] call RedirectOSPath add esp, 8h @@ -310,116 +313,116 @@ namespace Components void Logger::AddServerCommands() { Command::AddSV("log_add", [](const Command::Params* params) - { - if (params->size() < 2) return; - - std::unique_lock lock(LoggingMutex); - - Network::Address addr(params->get(1)); - if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end()) { - LoggingAddresses[0].push_back(addr); - } - }); + if (params->size() < 2) return; + + std::unique_lock lock(LoggingMutex); + + Network::Address addr(params->get(1)); + if (std::ranges::find(LoggingAddresses[0], addr) == LoggingAddresses[0].end()) + { + LoggingAddresses[0].push_back(addr); + } + }); Command::AddSV("log_del", [](const Command::Params* params) - { - if (params->size() < 2) return; - - std::unique_lock lock(LoggingMutex); - - const auto num = std::atoi(params->get(1)); - if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast(num) < LoggingAddresses[0].size()) { - auto addr = Logger::LoggingAddresses[0].begin() + num; - Print("Address {} removed\n", addr->getString()); - LoggingAddresses[0].erase(addr); - } - else - { - Network::Address addr(params->get(1)); + if (params->size() < 2) return; - if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end()) + std::unique_lock lock(LoggingMutex); + + const auto num = std::atoi(params->get(1)); + if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast(num) < LoggingAddresses[0].size()) { - LoggingAddresses[0].erase(i); - Print("Address {} removed\n", addr.getString()); + auto addr = Logger::LoggingAddresses[0].begin() + num; + Print("Address {} removed\n", addr->getString()); + LoggingAddresses[0].erase(addr); } else { - Print("Address {} not found!\n", addr.getString()); + Network::Address addr(params->get(1)); + + if (const auto i = std::ranges::find(LoggingAddresses[0], addr); i != LoggingAddresses[0].end()) + { + LoggingAddresses[0].erase(i); + Print("Address {} removed\n", addr.getString()); + } + else + { + Print("Address {} not found!\n", addr.getString()); + } } - } - }); + }); Command::AddSV("log_list", []([[maybe_unused]] const Command::Params* params) - { - Print("# ID: Address\n"); - Print("-------------\n"); - - std::unique_lock lock(LoggingMutex); - - for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i) { - Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString()); - } - }); + Print("# ID: Address\n"); + Print("-------------\n"); + + std::unique_lock lock(LoggingMutex); + + for (unsigned int i = 0; i < LoggingAddresses[0].size(); ++i) + { + Print("#{:03d}: {}\n", i, LoggingAddresses[0][i].getString()); + } + }); Command::AddSV("g_log_add", [](const Command::Params* params) - { - if (params->size() < 2) return; - - std::unique_lock lock(LoggingMutex); - - const Network::Address addr(params->get(1)); - if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end()) { - LoggingAddresses[1].push_back(addr); - } - }); + if (params->size() < 2) return; + + std::unique_lock lock(LoggingMutex); + + const Network::Address addr(params->get(1)); + if (std::ranges::find(LoggingAddresses[1], addr) == LoggingAddresses[1].end()) + { + LoggingAddresses[1].push_back(addr); + } + }); Command::AddSV("g_log_del", [](const Command::Params* params) - { - if (params->size() < 2) return; - - std::unique_lock lock(LoggingMutex); - - const auto num = std::atoi(params->get(1)); - if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast(num) < LoggingAddresses[1].size()) { - const auto addr = LoggingAddresses[1].begin() + num; - Print("Address {} removed\n", addr->getString()); - LoggingAddresses[1].erase(addr); - } - else - { - const Network::Address addr(params->get(1)); - const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr); - if (i != LoggingAddresses[1].end()) + if (params->size() < 2) return; + + std::unique_lock lock(LoggingMutex); + + const auto num = std::atoi(params->get(1)); + if (!std::strcmp(VA("%i", num), params->get(1)) && static_cast(num) < LoggingAddresses[1].size()) { - LoggingAddresses[1].erase(i); - Print("Address {} removed\n", addr.getString()); + const auto addr = LoggingAddresses[1].begin() + num; + Print("Address {} removed\n", addr->getString()); + LoggingAddresses[1].erase(addr); } else { - Print("Address {} not found!\n", addr.getString()); + const Network::Address addr(params->get(1)); + const auto i = std::ranges::find(LoggingAddresses[1].begin(), LoggingAddresses[1].end(), addr); + if (i != LoggingAddresses[1].end()) + { + LoggingAddresses[1].erase(i); + Print("Address {} removed\n", addr.getString()); + } + else + { + Print("Address {} not found!\n", addr.getString()); + } } - } - }); + }); Command::AddSV("g_log_list", []([[maybe_unused]] const Command::Params* params) - { - Print("# ID: Address\n"); - Print("-------------\n"); - - std::unique_lock lock(LoggingMutex); - for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i) { - Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString()); - } - }); + Print("# ID: Address\n"); + Print("-------------\n"); + + std::unique_lock lock(LoggingMutex); + for (std::size_t i = 0; i < LoggingAddresses[1].size(); ++i) + { + Print("#{:03d}: {}\n", i, LoggingAddresses[1][i].getString()); + } + }); } - void PrintAliasError(Game::conChannel_t channel, const char * originalMsg, const char* soundName, const char* lastErrorStr) + void PrintAliasError(Game::conChannel_t channel, const char* originalMsg, const char* soundName, const char* lastErrorStr) { // We add a bit more info and we clear the sound stream when it happens // to avoid spamming the error @@ -461,10 +464,10 @@ namespace Components Events::OnSVInit(AddServerCommands); Events::OnDvarInit([] - { - IW4x_one_log = Dvar::Register("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder"); - IW4x_fail2ban_location = Dvar::Register("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location"); - }); + { + IW4x_one_log = Dvar::Register("iw4x_onelog", false, Game::DVAR_LATCH, "Only write the game log to the 'userraw' OS folder"); + IW4x_fail2ban_location = Dvar::Register("iw4x_fail2ban_location", "/var/log/iw4x.log", Game::DVAR_NONE, "Fail2Ban logfile location"); + }); } Logger::~Logger() diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index 5300c66f..bdc3d45e 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -103,9 +103,9 @@ namespace Components const char* Maps::LoadArenaFileStub(const char* name, char* buffer, int size) { - std::string data = RawFiles::ReadRawFile(name, buffer, size); + std::string data; - if (Maps::UserMap.isValid()) + if (Maps::UserMap.isValid()) { const auto mapname = Maps::UserMap.getName(); const auto arena = GetArenaPath(mapname); @@ -116,6 +116,10 @@ namespace Components data = Utils::IO::ReadFile(arena); } } + else + { + data = RawFiles::ReadRawFile(name, buffer, size); + } strncpy_s(buffer, size, data.data(), _TRUNCATE); return buffer; @@ -141,11 +145,11 @@ namespace Components Maps::CurrentDependencies.clear(); auto dependencies = GetDependenciesForMap(zoneInfo->name); - + std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); Utils::Memory::Allocator allocator; - + if (dependencies.requiresTeamZones) { auto teams = dependencies.requiredTeams; @@ -177,7 +181,7 @@ namespace Components auto patchZone = std::format("patch_{}", zoneInfo->name); if (FastFiles::Exists(patchZone)) { - data.push_back({patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags}); + data.push_back({ patchZone.data(), zoneInfo->allocFlags, zoneInfo->freeFlags }); } return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync); @@ -185,18 +189,18 @@ namespace Components void Maps::OverrideMapEnts(Game::MapEnts* ents) { - auto callback = [] (Game::XAssetHeader header, void* ents) - { - Game::MapEnts* mapEnts = reinterpret_cast(ents); - Game::clipMap_t* clipMap = header.clipMap; - - if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name)) + auto callback = [](Game::XAssetHeader header, void* ents) { - clipMap->mapEnts = mapEnts; - //*Game::marMapEntsPtr = mapEnts; - //Game::G_SpawnEntitiesFromString(); - } - }; + Game::MapEnts* mapEnts = reinterpret_cast(ents); + Game::clipMap_t* clipMap = header.clipMap; + + if (clipMap && mapEnts && !_stricmp(mapEnts->name, clipMap->name)) + { + clipMap->mapEnts = mapEnts; + //*Game::marMapEntsPtr = mapEnts; + //Game::G_SpawnEntitiesFromString(); + } + }; // Internal doesn't lock the thread, as locking is impossible, due to executing this in the thread that holds the current lock Game::DB_EnumXAssets_Internal(Game::XAssetType::ASSET_TYPE_CLIPMAP_MP, callback, ents, true); @@ -276,7 +280,7 @@ namespace Components Logger::Print("Waiting for database...\n"); while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(10ms); - if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name || + if (!Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->name || !Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP].gameWorldMp->g_glassData || Maps::SPMap) { return Game::DB_XAssetPool[Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP].gameWorldSp->g_glassData; @@ -294,7 +298,7 @@ namespace Components call Maps::GetWorldData - mov [esp + 20h], eax + mov[esp + 20h], eax popad pop eax @@ -314,6 +318,22 @@ namespace Components } } + void Maps::ForceRefreshArenas() + { + if (Game::Sys_IsMainThread()) + { + Game::sharedUiInfo_t* uiInfo = reinterpret_cast(0x62E4B78); + uiInfo->updateArenas = 1; + Game::UI_UpdateArenas(); + } + else + { + // Dangerous!! + assert(false, "Arenas refreshed from wrong thread??"); + Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!"); + } + } + // TODO : Remove hook entirely? void Maps::GetBSPName(char* buffer, size_t size, const char* format, const char* mapname) { @@ -459,7 +479,7 @@ namespace Components char hashBuf[100] = { 0 }; unsigned int hash = atoi(Game::MSG_ReadStringLine(msg, hashBuf, sizeof hashBuf)); - if(!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname)) + if (!Maps::CheckMapInstalled(mapname, false, true) || hash && hash != Maps::GetUsermapHash(mapname)) { // Reconnecting forces the client to download the new map Command::Execute("disconnect", false); @@ -480,12 +500,12 @@ namespace Components push eax pushad - push [esp + 28h] + push[esp + 28h] push ebp call Maps::TriggerReconnectForMap add esp, 8h - mov [esp + 20h], eax + mov[esp + 20h], eax popad pop eax @@ -495,7 +515,7 @@ namespace Components push 487C50h // Rotate map - skipRotation: + skipRotation : retn } } @@ -506,7 +526,7 @@ namespace Components { pushad - push [esp + 24h] + push[esp + 24h] call Maps::PrepareUsermap pop eax @@ -523,7 +543,7 @@ namespace Components { pushad - push [esp + 24h] + push[esp + 24h] call Maps::PrepareUsermap pop eax @@ -668,7 +688,7 @@ namespace Components Logger::Error(Game::ERR_DISCONNECT, "Missing map file {}.\nYou may have a damaged installation or are attempting to load a non-existent map.", mapname); } - + return false; } @@ -706,7 +726,7 @@ namespace Components void Maps::G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2) { - if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s || + if (Maps::CurrentMainZone == "mp_backlot_sh"s || Maps::CurrentMainZone == "mp_con_spring"s || Maps::CurrentMainZone == "mp_mogadishu_sh"s || Maps::CurrentMainZone == "mp_nightshift_sh"s) { return; @@ -736,7 +756,7 @@ namespace Components Logger::Error(Game::errorParm_t::ERR_DROP, "Invalid trigger index ({}) in entities exceeds the maximum trigger count ({}) defined in the clipmap. Check your map ents, or your clipmap!", triggerIndex, ents->trigger.count); return 0; } - else + else { return Utils::Hook::Call(0x4416C0)(triggerIndex, bounds); } @@ -744,29 +764,29 @@ namespace Components return 0; } - + Maps::Maps() { Scheduler::Once([] - { - Dvar::Register("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, ""); - Maps::RListSModels = Dvar::Register("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels"); - - Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} }); - Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} }); - Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} }); - Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} }); - Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"}}); - - Maps::UpdateDlcStatus(); - - UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info) { - const auto dlc = token.get(); + Dvar::Register("isDlcInstalled_All", false, Game::DVAR_EXTERNAL | Game::DVAR_INIT, ""); + Maps::RListSModels = Dvar::Register("r_listSModels", false, Game::DVAR_NONE, "Display a list of visible SModels"); - Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR"); - }); - }, Scheduler::Pipeline::MAIN); + Maps::AddDlc({ 1, "Stimulus Pack", {"mp_complex", "mp_compact", "mp_storm", "mp_overgrown", "mp_crash"} }); + Maps::AddDlc({ 2, "Resurgence Pack", {"mp_abandon", "mp_vacant", "mp_trailerpark", "mp_strike", "mp_fuel2"} }); + Maps::AddDlc({ 3, "IW4x Classics", {"mp_nuked", "mp_cross_fire", "mp_cargoship", "mp_bloc", "mp_killhouse", "mp_bog_sh", "mp_cargoship_sh", "mp_shipment", "mp_shipment_long", "mp_rust_long", "mp_firingrange", "mp_bloc_sh", "mp_crash_tropical", "mp_estate_tropical", "mp_fav_tropical", "mp_storm_spring"} }); + Maps::AddDlc({ 4, "Call Of Duty 4 Pack", {"mp_farm", "mp_backlot", "mp_pipeline", "mp_countdown", "mp_crash_snow", "mp_carentan", "mp_broadcast", "mp_showdown", "mp_convoy", "mp_citystreets"} }); + Maps::AddDlc({ 5, "Modern Warfare 3 Pack", {"mp_dome", "mp_hardhat", "mp_paris", "mp_seatown", "mp_bravo", "mp_underground", "mp_plaza2", "mp_village", "mp_alpha"} }); + + Maps::UpdateDlcStatus(); + + UIScript::Add("downloadDLC", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info) + { + const auto dlc = token.get(); + + Game::ShowMessageBox(Utils::String::VA("DLC %d does not exist!", dlc), "ERROR"); + }); + }, Scheduler::Pipeline::MAIN); // disable turrets on CoD:OL 448+ maps for now Utils::Hook(0x5EE577, Maps::G_SpawnTurretHook, HOOK_CALL).install()->quick(); @@ -782,7 +802,7 @@ namespace Components #endif // - + //#define SORT_SMODELS #if !defined(DEBUG) || !defined(SORT_SMODELS) // Don't sort static models @@ -825,13 +845,13 @@ namespace Components Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick(); Command::Add("delayReconnect", []() - { - Scheduler::Once([] { - Command::Execute("closemenu popup_reconnectingtoparty", false); - Command::Execute("reconnect", false); - }, Scheduler::Pipeline::CLIENT, 10s); - }); + Scheduler::Once([] + { + Command::Execute("closemenu popup_reconnectingtoparty", false); + Command::Execute("reconnect", false); + }, Scheduler::Pipeline::CLIENT, 10s); + }); if (Dedicated::IsEnabled()) { @@ -845,12 +865,6 @@ namespace Components // Load usermap arena file Utils::Hook(0x630A88, Maps::LoadArenaFileStub, HOOK_CALL).install()->quick(); - // Always refresh arena when loading or unloading a zone - Utils::Hook::Nop(0x485017, 2); - Utils::Hook::Nop(0x4BDFB7, 2); // Unknown - Utils::Hook::Nop(0x45ED6F, 2); // loadGameInfo - Utils::Hook::Nop(0x4A5888, 2); // UI_InitOnceForAllClients - // Allow hiding specific smodels Utils::Hook(0x50E67C, Maps::HideModelStub, HOOK_CALL).install()->quick(); @@ -861,33 +875,33 @@ namespace Components // Client only Scheduler::Loop([] - { - auto*& gameWorld = *reinterpret_cast(0x66DEE94); - if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get()) return; - - std::map models; - for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i) { - if (gameWorld->dpvs.smodelVisData[0][i]) + auto*& gameWorld = *reinterpret_cast(0x66DEE94); + if (!Game::CL_IsCgameInitialized() || !gameWorld || !Maps::RListSModels.get()) return; + + std::map models; + for (unsigned int i = 0; i < gameWorld->dpvs.smodelCount; ++i) { - std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name; + if (gameWorld->dpvs.smodelVisData[0][i]) + { + std::string name = gameWorld->dpvs.smodelDrawInsts[i].model->name; - if (!models.contains(name)) models[name] = 1; - else models[name]++; + if (!models.contains(name)) models[name] = 1; + else models[name]++; + } } - } - Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0); - auto height = Game::R_TextHeight(font); - auto scale = 0.75f; - float color[4] = {0.0f, 1.0f, 0.0f, 1.0f}; + Game::Font_s* font = Game::R_RegisterFont("fonts/smallFont", 0); + auto height = Game::R_TextHeight(font); + auto scale = 0.75f; + float color[4] = { 0.0f, 1.0f, 0.0f, 1.0f }; - unsigned int i = 0; - for (auto& model : models) - { - Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL); - } - }, Scheduler::Pipeline::RENDERER); + unsigned int i = 0; + for (auto& model : models) + { + Game::R_AddCmdDrawText(Utils::String::VA("%d %s", model.second, model.first.data()), std::numeric_limits::max(), font, 15.0f, (height * scale + 1) * (i++ + 1) + 15.0f, scale, scale, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL); + } + }, Scheduler::Pipeline::RENDERER); } Maps::~Maps() diff --git a/src/Components/Modules/Maps.hpp b/src/Components/Modules/Maps.hpp index 356cf6fe..aca7d6bc 100644 --- a/src/Components/Modules/Maps.hpp +++ b/src/Components/Modules/Maps.hpp @@ -13,7 +13,7 @@ namespace Components { ZeroMemory(&this->searchPath, sizeof this->searchPath); this->hash = Maps::GetUsermapHash(this->mapname); - Game::UI_UpdateArenas(); + Maps::ForceRefreshArenas(); } ~UserMapContainer() @@ -29,7 +29,10 @@ namespace Components { bool wasValid = this->isValid(); this->mapname.clear(); - if (wasValid) Game::UI_UpdateArenas(); + if (wasValid) + { + Maps::ForceRefreshArenas(); + } } void loadIwd(); @@ -95,6 +98,8 @@ namespace Components static Dvar::Var RListSModels; + static void ForceRefreshArenas(); + static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname); static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict); static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); From da9b2b415bb2796407ba7dca36f75ef12b1708b6 Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sun, 16 Jun 2024 01:06:11 +0200 Subject: [PATCH 6/9] Fix assert & github CI maybe? --- src/Components/Modules/Logger.hpp | 2 +- src/Components/Modules/Maps.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Components/Modules/Logger.hpp b/src/Components/Modules/Logger.hpp index 8b43704d..2b23ae8b 100644 --- a/src/Components/Modules/Logger.hpp +++ b/src/Components/Modules/Logger.hpp @@ -83,7 +83,7 @@ namespace Components static void PrintFail2Ban(const std::string_view& fmt) { - PrintFail2BanInternal(fmt, std::make_format_args(0)); + PrintFail2BanInternal(fmt, std::make_format_args()); } template diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index bdc3d45e..1c76073b 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -329,7 +329,7 @@ namespace Components else { // Dangerous!! - assert(false, "Arenas refreshed from wrong thread??"); + assert(false && "Arenas refreshed from wrong thread??"); Logger::Print("Tried to refresh arenas from a thread that is NOT the main thread!! This could have lead to a crash. Please report this bug and how you got it!"); } } From 5ac6b8cd195cb4c0fe496ae3f4b3d77c7f493f6b Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sun, 16 Jun 2024 01:12:49 +0200 Subject: [PATCH 7/9] make_format_args ? --- src/Components/Modules/Logger.hpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Components/Modules/Logger.hpp b/src/Components/Modules/Logger.hpp index 2b23ae8b..ead3d695 100644 --- a/src/Components/Modules/Logger.hpp +++ b/src/Components/Modules/Logger.hpp @@ -23,12 +23,12 @@ namespace Components static void Print(const std::string_view& fmt) { - PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0)); + PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args()); } static void Print(Game::conChannel_t channel, const std::string_view& fmt) { - PrintInternal(channel, fmt, std::make_format_args(0)); + PrintInternal(channel, fmt, std::make_format_args()); } template @@ -47,7 +47,7 @@ namespace Components static void Error(Game::errorParm_t error, const std::string_view& fmt) { - ErrorInternal(error, fmt, std::make_format_args(0)); + ErrorInternal(error, fmt, std::make_format_args()); } template @@ -59,7 +59,7 @@ namespace Components static void Warning(Game::conChannel_t channel, const std::string_view& fmt) { - WarningInternal(channel, fmt, std::make_format_args(0)); + WarningInternal(channel, fmt, std::make_format_args()); } template @@ -71,7 +71,7 @@ namespace Components static void PrintError(Game::conChannel_t channel, const std::string_view& fmt) { - PrintErrorInternal(channel, fmt, std::make_format_args(0)); + PrintErrorInternal(channel, fmt, std::make_format_args()); } template From 7d974ecd8278f7fafb10e31ff9d40783f7650327 Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sun, 16 Jun 2024 10:07:20 +0200 Subject: [PATCH 8/9] Do not refresh arena if g_quitRequested --- src/Components/Modules/Maps.cpp | 6 ++++++ src/Game/Game.cpp | 1 + src/Game/Game.hpp | 1 + 3 files changed, 8 insertions(+) diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index 1c76073b..e4e6c2c0 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -322,6 +322,12 @@ namespace Components { if (Game::Sys_IsMainThread()) { + if (*Game::g_quitRequested) + { + // No need to refresh if we're exiting the game + return; + } + Game::sharedUiInfo_t* uiInfo = reinterpret_cast(0x62E4B78); uiInfo->updateArenas = 1; Game::UI_UpdateArenas(); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index e2d26a17..0b90782c 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -17,6 +17,7 @@ namespace Game G_DebugLineWithDuration_t G_DebugLineWithDuration = G_DebugLineWithDuration_t(0x4C3280); gentity_s* g_entities = reinterpret_cast(0x18835D8); + bool* g_quitRequested = reinterpret_cast(0x649FB61); NetField* clientStateFields = reinterpret_cast(0x741E40); size_t clientStateFieldsCount = Utils::Hook::Get(0x7433C8); diff --git a/src/Game/Game.hpp b/src/Game/Game.hpp index 12d81a94..12b3fe9c 100644 --- a/src/Game/Game.hpp +++ b/src/Game/Game.hpp @@ -52,6 +52,7 @@ namespace Game constexpr std::size_t MAX_GENTITIES = 2048; constexpr std::size_t ENTITYNUM_NONE = MAX_GENTITIES - 1; extern gentity_s* g_entities; + extern bool* g_quitRequested; // This does not belong anywhere else extern NetField* clientStateFields; From 83407f78955d6709a5bedd8d68481321e664277f Mon Sep 17 00:00:00 2001 From: Louvenarde Date: Sun, 16 Jun 2024 10:10:26 +0200 Subject: [PATCH 9/9] Bump IW4OF --- deps/iw4-open-formats | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/deps/iw4-open-formats b/deps/iw4-open-formats index 9c245e79..f4ff5d53 160000 --- a/deps/iw4-open-formats +++ b/deps/iw4-open-formats @@ -1 +1 @@ -Subproject commit 9c245e794c7c452de82aa9fd07e6b3edb27be9b7 +Subproject commit f4ff5d532aeaac1c3254ef20ace687ab41622ab9