[ZoneBuilder] Add interface for FxEffectDef
Soundaliases are missing, so the game will complain about missing sounds!
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@ -1921,9 +1921,12 @@ namespace Game
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struct FxTrailVertex
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{
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/*
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float pos[2];
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float normal[2];
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float texCoord[2];
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*/
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char pad[20];
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};
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struct FxTrailDef
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@ -1956,7 +1959,7 @@ namespace Game
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float sparkFountainBoostFactor;
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};
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union unknownFxUnion
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union FxElemExtendedDef
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{
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char *unknownBytes;
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FxSparkFountain *sparkFountain;
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@ -2037,7 +2040,7 @@ namespace Game
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FxEffectDefRef *effectEmitted;
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FxFloatRange emitDist;
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FxFloatRange emitDistVariance;
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unknownFxUnion *trailDef;
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FxElemExtendedDef extendedDef;
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//If elemType == 3, then use trailDef
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//If elemType == 6, then use sparkFountain
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//If elemType != 3 && elemType != 6 use unknownBytes (size = 1)
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