[Structs] Fix logfile definitions (#515)
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@ -177,9 +177,9 @@ namespace Components
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const auto time = Game::level->time / 1000;
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const auto time = Game::level->time / 1000;
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const auto len = _snprintf_s(string, _TRUNCATE, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, string2);
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const auto len = _snprintf_s(string, _TRUNCATE, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, string2);
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if (Game::level->logFile != nullptr)
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if (Game::level->logFile)
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{
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{
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Game::FS_Write(string, len, reinterpret_cast<int>(Game::level->logFile));
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Game::FS_Write(string, len, Game::level->logFile);
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}
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}
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// Allow the network log to run even if logFile was not opened
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// Allow the network log to run even if logFile was not opened
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@ -8430,7 +8430,7 @@ namespace Game
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gentity_s* firstFreeEnt;
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gentity_s* firstFreeEnt;
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gentity_s* lastFreeEnt;
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gentity_s* lastFreeEnt;
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Turret* turrets;
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Turret* turrets;
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void* logFile;
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int logFile;
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int initializing;
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int initializing;
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int clientIsSpawning;
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int clientIsSpawning;
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objective_t objectives[32];
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objective_t objectives[32];
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