Fix shader stuff
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@ -2476,6 +2476,33 @@ namespace Game
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GfxColor groundLighting;
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};
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enum surfaceType_t
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{
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SF_TRIANGLES = 0x0,
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SF_TRIANGLES_NO_SUN_SHADOW = 0x1,
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SF_BEGIN_STATICMODEL = 0x2,
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SF_STATICMODEL_RIGID = 0x2,
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SF_STATICMODEL_INSTANCED = 0x3,
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SF_STATICMODEL_RIGID_NO_SUN_SHADOW = 0x4,
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SF_STATICMODEL_INSTANCED_NO_SUN_SHADOW = 0x5,
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SF_END_STATICMODEL = 0x6,
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SF_BMODEL = 0x6,
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SF_BEGIN_XMODEL = 0x7,
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SF_XMODEL_RIGID = 0x7,
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SF_XMODEL_SKINNED = 0x8,
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SF_END_XMODEL = 0x9,
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SF_BEGIN_FX = 0x9,
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SF_CODE = 0x9,
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SF_GLASS = 0xA,
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SF_MARK = 0xB,
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SF_SPARK = 0xC,
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SF_PARTICLE_CLOUD = 0xD,
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SF_PARTICLE_SPARK_CLOUD = 0xE,
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SF_END_FX = 0xF,
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SF_NUM_SURFACE_TYPES = 0xF,
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SF_FORCE_32_BITS = 0xFFFFFFFF,
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};
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struct srfTriangles_t
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{
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int vertexLayerData;
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