fix(download): restore password verification
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3f271ec1ed
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@ -462,6 +462,40 @@ namespace Components
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mg_http_reply(connection, 200, formatted.c_str(), "%s", data.c_str());
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mg_http_reply(connection, 200, formatted.c_str(), "%s", data.c_str());
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}
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}
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bool VerifyPassword([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
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{
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const std::string g_password = *Game::g_password ? (*Game::g_password)->current.string : "";
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if (g_password.empty()) return true;
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// SHA256 hashes are 64 characters long but we're gonna be safe here
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char buffer[128]{};
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const auto len = mg_http_get_var(&hm->query, "password", buffer, sizeof(buffer));
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const auto reply = [&c](const char* s) -> void
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{
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mg_printf(c, "%s", "HTTP/1.1 403 Forbidden\r\n");
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mg_printf(c, "%s", "Content-Type: text/plain\r\n");
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mg_printf(c, "Connection: close\r\n");
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mg_printf(c, "%s", "\r\n");
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mg_printf(c, "%s", s);
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};
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if (len <= 0)
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{
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reply("Password Required");
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return false;
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}
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const auto password = std::string(buffer, len);
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if (password != Utils::String::DumpHex(Utils::Cryptography::SHA256::Compute(g_password), ""))
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{
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reply("Invalid Password");
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return false;
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}
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return true;
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}
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std::optional<std::string> Download::InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
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std::optional<std::string> Download::InfoHandler([[maybe_unused]] mg_connection* c, [[maybe_unused]] const mg_http_message* hm)
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{
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{
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if (!(*Game::com_sv_running)->current.enabled)
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if (!(*Game::com_sv_running)->current.enabled)
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@ -524,6 +558,12 @@ namespace Components
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static nlohmann::json jsonList;
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static nlohmann::json jsonList;
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static std::filesystem::path fsGamePre;
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static std::filesystem::path fsGamePre;
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if (!VerifyPassword(c, hm))
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{
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// Custom reply done in VerifyPassword
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return {};
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}
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const std::filesystem::path fsGame = (*Game::fs_gameDirVar)->current.string;
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const std::filesystem::path fsGame = (*Game::fs_gameDirVar)->current.string;
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if (!fsGame.empty() && (fsGamePre != fsGame))
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if (!fsGame.empty() && (fsGamePre != fsGame))
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@ -572,6 +612,12 @@ namespace Components
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static std::string mapNamePre;
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static std::string mapNamePre;
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static nlohmann::json jsonList;
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static nlohmann::json jsonList;
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if (!VerifyPassword(c, hm))
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{
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// Custom reply done in VerifyPassword
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return {};
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}
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const std::string mapName = Party::IsInUserMapLobby() ? (*Game::ui_mapname)->current.string : Maps::GetUserMap()->getName();
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const std::string mapName = Party::IsInUserMapLobby() ? (*Game::ui_mapname)->current.string : Maps::GetUserMap()->getName();
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if (!Maps::GetUserMap()->isValid() && !Party::IsInUserMapLobby())
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if (!Maps::GetUserMap()->isValid() && !Party::IsInUserMapLobby())
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{
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{
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