From d123ade36f23008223fd47ba48aaecda520c1b71 Mon Sep 17 00:00:00 2001 From: INeedBots Date: Sat, 2 Jan 2021 16:48:48 -0600 Subject: [PATCH] [XInput] Added sending movement components --- src/Components/Modules/XInput.cpp | 44 ++++++++++++++++++++++++++++--- src/Components/Modules/XInput.hpp | 6 ++++- 2 files changed, 46 insertions(+), 4 deletions(-) diff --git a/src/Components/Modules/XInput.cpp b/src/Components/Modules/XInput.cpp index 9b31b0bf..c2f8f261 100644 --- a/src/Components/Modules/XInput.cpp +++ b/src/Components/Modules/XInput.cpp @@ -35,14 +35,14 @@ namespace Components } } - void XInput::CL_GamepadMove(int localClientNum, Game::usercmd_s* cmd) + void XInput::CL_GamepadMove(int, Game::usercmd_s* cmd) { if (XInput::xiPlayerNum != -1) { XINPUT_STATE* xiState = &xiStates[xiPlayerNum]; - cmd->rightmove = xiState->Gamepad.sThumbLX / 256; - cmd->forwardmove = xiState->Gamepad.sThumbLY / 256; + cmd->rightmove = static_cast(xiState->Gamepad.sThumbLX / 256); + cmd->forwardmove = static_cast(xiState->Gamepad.sThumbLY / 256); } } @@ -67,10 +67,48 @@ namespace Components } } + __declspec(naked) void XInput::MSG_WriteDeltaUsercmdKeyStub() + { + __asm + { + // fix stack pointer + add esp, 0Ch + + // put both forward move and rightmove values in the movement button + mov dl, byte ptr [edi+1Ah] // to_forwardMove + mov dh, byte ptr [edi+1Bh] // to_rightMove + + mov [esp+30h], dx // to_buttons + + mov dl, byte ptr [ebp+1Ah] // from_forwardMove + mov dh, byte ptr [ebp+1Bh] // from_rightMove + + mov [esp+2Ch], dx // from_buttons + + // return back + push 0x60E40E + retn + } + } + + __declspec(naked) void XInput::MSG_ReadDeltaUsercmdKeyStub() + { + + } + XInput::XInput() { Utils::Hook(0x486970, XInput::CL_FrameStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x5A6DB9, XInput::CL_CreateCmdStub, HOOK_JUMP).install()->quick(); + + // package the forward and right move components in the move buttons + Utils::Hook(0x60E38D, XInput::MSG_WriteDeltaUsercmdKeyStub, HOOK_JUMP).install()->quick(); + + // send two bytes instead of one for sending movement data + Utils::Hook::Set(0x60E501, 8); + Utils::Hook::Set(0x60E5CD, 8); + + //Utils::Hook(0x5A6DB9, XInput::MSG_ReadDeltaUsercmdKeyStub, HOOK_JUMP).install()->quick(); } } diff --git a/src/Components/Modules/XInput.hpp b/src/Components/Modules/XInput.hpp index b2c1ab1e..0a808b77 100644 --- a/src/Components/Modules/XInput.hpp +++ b/src/Components/Modules/XInput.hpp @@ -16,5 +16,9 @@ namespace Components static void CL_CreateCmdStub(); static void CL_GamepadMove(int, Game::usercmd_s*); - }; + + static void MSG_WriteDeltaUsercmdKeyStub(); + + static void MSG_ReadDeltaUsercmdKeyStub(); + } }