[Friends] Better presence handling + Spacewar app as fallback

This commit is contained in:
momo5502 2017-02-20 23:58:58 +01:00
parent 0198948d26
commit d121b9119d
6 changed files with 116 additions and 16 deletions

View File

@ -159,21 +159,56 @@ namespace Components
Friends::UpdateState();
}
void Friends::ClearPresence(std::string key)
std::vector<int> Friends::GetAppIdList()
{
std::vector<int> ids;
auto addId = [&](int id)
{
if(std::find(ids.begin(), ids.end(), id) == ids.end())
{
ids.push_back(id);
}
};
addId(0);
addId(10190);
addId(480);
if (Steam::Proxy::SteamUtils)
{
addId(Steam::Proxy::SteamUtils->GetAppID());
}
return ids;
}
void Friends::SetRawPresence(const char* key, const char* value)
{
if (Steam::Proxy::ClientFriends)
{
Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", 0, key.data(), nullptr);
Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", Steam::Proxy::AppId, key.data(), nullptr);
auto appIds = Friends::GetAppIdList();
for (auto id : appIds)
{
Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", id, key, value);
}
}
}
void Friends::ClearPresence(std::string key)
{
if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamUtils)
{
Friends::SetRawPresence(key.data(), nullptr);
}
}
void Friends::SetPresence(std::string key, std::string value)
{
if (Steam::Proxy::ClientFriends && !Dvar::Var("cl_anonymous").get<bool>() && Steam::Enabled())
if (Steam::Proxy::ClientFriends && Steam::Proxy::SteamUtils && !Dvar::Var("cl_anonymous").get<bool>() && Steam::Enabled())
{
Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", 0, key.data(), value.data());
Steam::Proxy::ClientFriends.invoke<void>("SetRichPresence", Steam::Proxy::AppId, key.data(), value.data());
Friends::SetRawPresence(key.data(), value.data());
}
}
@ -181,17 +216,15 @@ namespace Components
{
if(Steam::Proxy::ClientFriends)
{
Steam::Proxy::ClientFriends.invoke<void>("RequestFriendRichPresence", 0, user);
Steam::Proxy::ClientFriends.invoke<void>("RequestFriendRichPresence", Steam::Proxy::AppId, user);
Steam::Proxy::ClientFriends.invoke<void>("RequestFriendRichPresence", Friends::GetGame(user), user);
}
}
std::string Friends::GetPresence(SteamID user, std::string key)
{
if (!Steam::Proxy::ClientFriends) return "";
if (!Steam::Proxy::ClientFriends || !Steam::Proxy::SteamUtils) return "";
std::string result = Steam::Proxy::ClientFriends.invoke<const char*>("GetFriendRichPresence", Steam::Proxy::AppId, user, key.data());
if (result.empty()) result = Steam::Proxy::ClientFriends.invoke<const char*>("GetFriendRichPresence", 0, user, key.data());
std::string result = Steam::Proxy::ClientFriends.invoke<const char*>("GetFriendRichPresence", Friends::GetGame(user), user, key.data());
return result;
}
@ -426,6 +459,19 @@ namespace Components
}
}
int Friends::GetGame(SteamID user)
{
int appId = 0;
Steam::FriendGameInfo info;
if (Steam::Proxy::SteamFriends && Steam::Proxy::SteamFriends->GetFriendGamePlayed(user, &info))
{
appId = info.m_gameID.appID;
}
return appId;
}
void Friends::UpdateTimeStamp()
{
Friends::SetPresence("iw4x_playing", Utils::String::VA("%d", Steam::SteamUtils()->GetServerRealTime()));

View File

@ -25,6 +25,8 @@ namespace Components
static void AddFriend(SteamID user);
static int GetGame(SteamID user);
private:
#pragma pack(push, 4)
struct FriendRichPresenceUpdate
@ -86,5 +88,8 @@ namespace Components
static bool IsOnline(unsigned __int64 timeStamp);
static void StoreFriendsList();
static void SetRawPresence(const char* key, const char* value);
static std::vector<int> GetAppIdList();
};
}

View File

@ -51,7 +51,7 @@ namespace Steam
return 0;
}
bool Friends::GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo)
bool Friends::GetFriendGamePlayed(SteamID steamIDFriend, FriendGameInfo *pFriendGameInfo)
{
return false;
}

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@ -2,12 +2,21 @@
namespace Steam
{
struct FriendSessionStateInfo_t
struct FriendSessionStateInfo
{
uint32_t m_uiOnlineSessionInstances;
uint8_t m_uiPublishedToFriendsSessionInstance;
};
struct FriendGameInfo
{
GameID_t m_gameID;
uint32_t m_unGameIP;
uint16_t m_usGamePort;
uint16_t m_usQueryPort;
SteamID m_steamIDLobby;
};
class Friends
{
public:
@ -20,7 +29,7 @@ namespace Steam
virtual int GetFriendPersonaState(SteamID steamIDFriend);
virtual const char *GetFriendPersonaName(SteamID steamIDFriend);
virtual int GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize);
virtual bool GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo);
virtual bool GetFriendGamePlayed(SteamID steamIDFriend, FriendGameInfo *pFriendGameInfo);
virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName);
virtual bool HasFriend(SteamID steamIDFriend, int eFriendFlags);
virtual int GetClanCount();
@ -49,7 +58,7 @@ namespace Steam
virtual int GetFriendPersonaState(SteamID steamIDFriend) = 0;
virtual const char *GetFriendPersonaName(SteamID steamIDFriend) = 0;
virtual bool GetFriendGamePlayed(SteamID steamID, void *pGamePlayInfo) = 0;
virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName) = 0;
virtual const char *GetFriendPersonaNameHistory(SteamID steamIDFriend, FriendGameInfo iPersonaName) = 0;
virtual int GetFriendSteamLevel(SteamID steamIDFriend) = 0;
virtual const char *GetPlayerNickname(SteamID steamIDPlayer) = 0;
virtual int16_t GetFriendsGroupCount() = 0;

View File

@ -14,6 +14,7 @@ namespace Steam
void* Proxy::SteamUser = nullptr;
Friends15* Proxy::SteamFriends = nullptr;
Apps7* Proxy::SteamApps = nullptr;
Utils* Proxy::SteamUtils = nullptr;
User* Proxy::SteamUser_ = nullptr;
@ -108,13 +109,19 @@ namespace Steam
void Proxy::SetMod(std::string mod)
{
if (!Proxy::ClientUser || !Steam::Enabled() || Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) return;
if (!Proxy::ClientUser || !Proxy::SteamApps || !Steam::Enabled() || Components::Dedicated::IsEnabled() || Components::ZoneBuilder::IsEnabled()) return;
if (!Proxy::SteamApps->BIsSubscribedApp(Proxy::AppId))
{
Proxy::AppId = 480; // Spacewar - Steam's demo app
}
GameID_t gameID;
gameID.type = 1; // k_EGameIDTypeGameMod
gameID.appID = Proxy::AppId & 0xFFFFFF;
gameID.modID = 0xBAADF00D;
// Interface clientApps(Proxy::ClientEngine->GetIClientApps(Proxy::SteamUser, Proxy::SteamPipe, "CLIENTAPPS_INTERFACE_VERSION001"));
// Interface clientShortcuts(Proxy::ClientEngine->GetIClientShortcuts(Proxy::SteamUser, Proxy::SteamPipe, "CLIENTSHORTCUTS_INTERFACE_VERSION001"));
// if (!clientApps || !clientShortcuts) return;
@ -412,6 +419,9 @@ namespace Steam
Proxy::ClientFriends = Proxy::ClientEngine->GetIClientFriends(Proxy::SteamUser, Proxy::SteamPipe, "CLIENTFRIENDS_INTERFACE_VERSION001");
if (!Proxy::ClientFriends) return false;
Proxy::SteamApps = reinterpret_cast<Apps7*>(Proxy::SteamClient->GetISteamApps(Proxy::SteamUser, Proxy::SteamPipe, "STEAMAPPS_INTERFACE_VERSION007"));
if (!Proxy::SteamApps) return false;
Proxy::SteamFriends = reinterpret_cast<Friends15*>(Proxy::SteamClient->GetISteamFriends(Proxy::SteamUser, Proxy::SteamPipe, "SteamFriends015"));
if (!Proxy::SteamFriends) return false;

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@ -102,6 +102,35 @@ namespace Steam
virtual void *GetIClientVR(char const * pchVersion) = 0;
};
class Apps7
{
public:
virtual bool BIsSubscribed() = 0;
virtual bool BIsLowViolence() = 0;
virtual bool BIsCybercafe() = 0;
virtual bool BIsVACBanned() = 0;
virtual const char *GetCurrentGameLanguage() = 0;
virtual const char *GetAvailableGameLanguages() = 0;
virtual bool BIsSubscribedApp(int nAppID) = 0;
virtual bool BIsDlcInstalled(int nAppID) = 0;
virtual uint32_t GetEarliestPurchaseUnixTime(int nAppID) = 0;
virtual bool BIsSubscribedFromFreeWeekend() = 0;
virtual int GetDLCCount() = 0;
virtual bool BGetDLCDataByIndex(int iDLC, int *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize) = 0;
virtual void InstallDLC(int nAppID) = 0;
virtual void UninstallDLC(int nAppID) = 0;
virtual void RequestAppProofOfPurchaseKey(int nAppID) = 0;
virtual bool GetCurrentBetaName(char *pchName, int cchNameBufferSize) = 0;
virtual bool MarkContentCorrupt(bool bMissingFilesOnly) = 0;
virtual uint32_t GetInstalledDepots(int appID, void *pvecDepots, uint32_t cMaxDepots) = 0;
virtual uint32_t GetAppInstallDir(int appID, char *pchFolder, uint32_t cchFolderBufferSize) = 0;
virtual bool BIsAppInstalled(int appID) = 0;
virtual SteamID GetAppOwner() = 0;
virtual const char *GetLaunchQueryParam(const char *pchKey) = 0;
virtual bool GetDlcDownloadProgress(uint32_t, uint64_t *, uint64_t *) = 0;
virtual int GetAppBuildId() = 0;
};
class Interface
{
public:
@ -238,6 +267,7 @@ namespace Steam
static void UnregisterCallback(int32_t callId);
static Friends15* SteamFriends;
static Apps7* SteamApps;
static Utils* SteamUtils;
static User* SteamUser_;
static Interface ClientFriends;