Update Functions.hpp
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@ -804,7 +804,7 @@ namespace Game
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typedef client_t*(__cdecl * SV_GetPlayerByNum_t)();
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extern SV_GetPlayerByNum_t SV_GetPlayerByNum;
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typedef int(__cdecl * Sys_Error_t)(const char* error, ...);
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typedef void(__cdecl * Sys_Error_t)(const char* error, ...);
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extern Sys_Error_t Sys_Error;
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typedef void(__cdecl * Sys_FreeFileList_t)(char** list);
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