[General]: Cleanup dvar usage (#744)
This commit is contained in:
parent
d428207560
commit
d00ba58658
@ -3,6 +3,8 @@
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namespace Components
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namespace Components
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{
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{
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Dvar::Var D3D9Ex::RUseD3D9Ex;
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#pragma region D3D9Device
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#pragma region D3D9Device
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HRESULT D3D9Ex::D3D9Device::QueryInterface(REFIID riid, void** ppvObj)
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HRESULT D3D9Ex::D3D9Device::QueryInterface(REFIID riid, void** ppvObj)
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@ -630,7 +632,7 @@ namespace Components
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#pragma region D3D9
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#pragma region D3D9
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HRESULT __stdcall D3D9Ex::D3D9::QueryInterface(REFIID riid, void** ppvObj)
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HRESULT WINAPI D3D9Ex::D3D9::QueryInterface(REFIID riid, void** ppvObj)
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{
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{
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*ppvObj = nullptr;
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*ppvObj = nullptr;
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@ -644,84 +646,84 @@ namespace Components
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return hRes;
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return hRes;
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}
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}
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ULONG __stdcall D3D9Ex::D3D9::AddRef()
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ULONG WINAPI D3D9Ex::D3D9::AddRef()
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{
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{
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return m_pIDirect3D9->AddRef();
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return m_pIDirect3D9->AddRef();
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}
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}
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ULONG __stdcall D3D9Ex::D3D9::Release()
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ULONG WINAPI D3D9Ex::D3D9::Release()
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{
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{
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ULONG count = m_pIDirect3D9->Release();
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ULONG count = m_pIDirect3D9->Release();
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if (!count) delete this;
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if (!count) delete this;
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return count;
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return count;
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::RegisterSoftwareDevice(void* pInitializeFunction)
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HRESULT WINAPI D3D9Ex::D3D9::RegisterSoftwareDevice(void* pInitializeFunction)
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{
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{
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return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
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return m_pIDirect3D9->RegisterSoftwareDevice(pInitializeFunction);
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}
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}
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UINT __stdcall D3D9Ex::D3D9::GetAdapterCount()
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UINT WINAPI D3D9Ex::D3D9::GetAdapterCount()
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{
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{
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return m_pIDirect3D9->GetAdapterCount();
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return m_pIDirect3D9->GetAdapterCount();
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
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HRESULT WINAPI D3D9Ex::D3D9::GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier)
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{
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{
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return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
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return m_pIDirect3D9->GetAdapterIdentifier(Adapter, Flags, pIdentifier);
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}
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}
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UINT __stdcall D3D9Ex::D3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
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UINT WINAPI D3D9Ex::D3D9::GetAdapterModeCount(UINT Adapter, D3DFORMAT Format)
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{
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{
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return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
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return m_pIDirect3D9->GetAdapterModeCount(Adapter, Format);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
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HRESULT WINAPI D3D9Ex::D3D9::EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode)
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{
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{
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return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
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return m_pIDirect3D9->EnumAdapterModes(Adapter, Format, Mode, pMode);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
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HRESULT WINAPI D3D9Ex::D3D9::GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode)
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{
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{
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return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
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return m_pIDirect3D9->GetAdapterDisplayMode(Adapter, pMode);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
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HRESULT WINAPI D3D9Ex::D3D9::CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed)
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{
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{
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return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
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return m_pIDirect3D9->CheckDeviceType(iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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HRESULT WINAPI D3D9Ex::D3D9::CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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{
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{
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return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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return m_pIDirect3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
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HRESULT WINAPI D3D9Ex::D3D9::CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels)
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{
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{
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return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
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return m_pIDirect3D9->CheckDeviceMultiSampleType(Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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HRESULT WINAPI D3D9Ex::D3D9::CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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{
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{
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return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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return m_pIDirect3D9->CheckDepthStencilMatch(Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
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HRESULT WINAPI D3D9Ex::D3D9::CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
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{
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{
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return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
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return m_pIDirect3D9->CheckDeviceFormatConversion(Adapter, DeviceType, SourceFormat, TargetFormat);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
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HRESULT WINAPI D3D9Ex::D3D9::GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps)
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{
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{
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return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
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return m_pIDirect3D9->GetDeviceCaps(Adapter, DeviceType, pCaps);
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}
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}
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HMONITOR __stdcall D3D9Ex::D3D9::GetAdapterMonitor(UINT Adapter)
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HMONITOR WINAPI D3D9Ex::D3D9::GetAdapterMonitor(UINT Adapter)
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{
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{
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return m_pIDirect3D9->GetAdapterMonitor(Adapter);
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return m_pIDirect3D9->GetAdapterMonitor(Adapter);
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}
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}
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HRESULT __stdcall D3D9Ex::D3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
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HRESULT WINAPI D3D9Ex::D3D9::CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface)
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{
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{
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HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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HRESULT hres = m_pIDirect3D9->CreateDevice(Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
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*ppReturnedDeviceInterface = new D3D9Ex::D3D9Device(*ppReturnedDeviceInterface);
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*ppReturnedDeviceInterface = new D3D9Ex::D3D9Device(*ppReturnedDeviceInterface);
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@ -730,28 +732,26 @@ namespace Components
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#pragma endregion
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#pragma endregion
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IDirect3D9* __stdcall D3D9Ex::Direct3DCreate9Stub(UINT sdk)
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IDirect3D9* CALLBACK D3D9Ex::Direct3DCreate9Stub(UINT sdk)
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{
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{
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if (Dvar::Var("r_useD3D9Ex").get<bool>())
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if (RUseD3D9Ex.get<bool>())
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{
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{
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IDirect3D9Ex* test = nullptr;
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IDirect3D9Ex* test = nullptr;
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if (FAILED(Direct3DCreate9Ex(sdk, &test))) return nullptr;
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if (FAILED(Direct3DCreate9Ex(sdk, &test))) return nullptr;
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return (new D3D9Ex::D3D9(test));
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return (new D3D9(test));
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}
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}
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else
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{
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return Direct3DCreate9(sdk);
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return Direct3DCreate9(sdk);
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}
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}
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}
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D3D9Ex::D3D9Ex()
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D3D9Ex::D3D9Ex()
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{
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{
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if (Dedicated::IsEnabled()) return;
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if (Dedicated::IsEnabled()) return;
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Dvar::Register<bool>("r_useD3D9Ex", false, Game::DVAR_ARCHIVE, "Use extended d3d9 interface!");
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RUseD3D9Ex = Dvar::Register<bool>("r_useD3D9Ex", false, Game::DVAR_ARCHIVE, "Use extended d3d9 interface!");
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// Hook Interface creation
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// Hook Interface creation
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Utils::Hook::Set(0x6D74D0, D3D9Ex::Direct3DCreate9Stub);
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Utils::Hook::Set(0x6D74D0, Direct3DCreate9Stub);
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}
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}
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}
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}
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@ -8,132 +8,131 @@ namespace Components
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D3D9Ex();
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D3D9Ex();
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private:
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private:
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class D3D9Device : public IDirect3DDevice9
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class D3D9Device : public IDirect3DDevice9
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{
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{
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public:
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public:
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D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {};
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D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {}
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virtual ~D3D9Device() {};
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virtual ~D3D9Device() = default;
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HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
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HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override;
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ULONG __stdcall AddRef() override;
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ULONG WINAPI AddRef() override;
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ULONG __stdcall Release() override;
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ULONG WINAPI Release() override;
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HRESULT __stdcall TestCooperativeLevel() override;
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HRESULT WINAPI TestCooperativeLevel() override;
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UINT __stdcall GetAvailableTextureMem() override;
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UINT WINAPI GetAvailableTextureMem() override;
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HRESULT __stdcall EvictManagedResources() override;
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HRESULT WINAPI EvictManagedResources() override;
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HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
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HRESULT WINAPI GetDirect3D(IDirect3D9** ppD3D9) override;
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HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
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HRESULT WINAPI GetDeviceCaps(D3DCAPS9* pCaps) override;
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HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
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HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
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HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override;
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HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override;
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HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
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HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
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void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
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void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) override;
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BOOL __stdcall ShowCursor(BOOL bShow) override;
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BOOL WINAPI ShowCursor(BOOL bShow) override;
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HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
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HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
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HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
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HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
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UINT __stdcall GetNumberOfSwapChains() override;
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UINT WINAPI GetNumberOfSwapChains() override;
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HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
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HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
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HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override;
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HRESULT WINAPI Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override;
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HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
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HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
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HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
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HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
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HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
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HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) override;
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void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override;
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void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override;
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void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
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void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
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HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override;
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HRESULT WINAPI UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override;
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HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
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HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
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HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
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HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
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HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
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HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
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HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
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HRESULT WINAPI StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
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HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override;
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HRESULT WINAPI ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override;
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HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
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HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
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HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
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HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
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HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
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HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
|
HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
|
||||||
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
|
HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
|
||||||
HRESULT __stdcall BeginScene() override;
|
HRESULT WINAPI BeginScene() override;
|
||||||
HRESULT __stdcall EndScene() override;
|
HRESULT WINAPI EndScene() override;
|
||||||
HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
|
HRESULT WINAPI Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
|
||||||
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
||||||
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
|
HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
|
||||||
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
|
||||||
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
|
HRESULT WINAPI SetViewport(CONST D3DVIEWPORT9* pViewport) override;
|
||||||
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
|
HRESULT WINAPI GetViewport(D3DVIEWPORT9* pViewport) override;
|
||||||
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
|
HRESULT WINAPI SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
|
||||||
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
|
HRESULT WINAPI GetMaterial(D3DMATERIAL9* pMaterial) override;
|
||||||
HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override;
|
HRESULT WINAPI SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override;
|
||||||
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
|
HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9* pLight) override;
|
||||||
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
|
HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) override;
|
||||||
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
|
HRESULT WINAPI GetLightEnable(DWORD Index, BOOL* pEnable) override;
|
||||||
HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane) override;
|
HRESULT WINAPI SetClipPlane(DWORD Index, CONST float* pPlane) override;
|
||||||
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
|
HRESULT WINAPI GetClipPlane(DWORD Index, float* pPlane) override;
|
||||||
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
|
HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
|
||||||
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
|
HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
|
||||||
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
|
HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
|
||||||
HRESULT __stdcall BeginStateBlock() override;
|
HRESULT WINAPI BeginStateBlock() override;
|
||||||
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
|
HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9** ppSB) override;
|
||||||
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
|
HRESULT WINAPI SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
|
||||||
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
|
HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
|
||||||
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
|
HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
|
||||||
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
|
HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
|
||||||
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
|
HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
|
||||||
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
|
HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
|
||||||
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
|
HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
|
||||||
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
|
HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
|
||||||
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
|
HRESULT WINAPI ValidateDevice(DWORD* pNumPasses) override;
|
||||||
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override;
|
HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override;
|
||||||
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
|
HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
|
||||||
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
|
HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) override;
|
||||||
HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber) override;
|
HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) override;
|
||||||
HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
|
HRESULT WINAPI SetScissorRect(CONST RECT* pRect) override;
|
||||||
HRESULT __stdcall GetScissorRect(RECT* pRect) override;
|
HRESULT WINAPI GetScissorRect(RECT* pRect) override;
|
||||||
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
|
HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) override;
|
||||||
BOOL __stdcall GetSoftwareVertexProcessing() override;
|
BOOL WINAPI GetSoftwareVertexProcessing() override;
|
||||||
HRESULT __stdcall SetNPatchMode(float nSegments) override;
|
HRESULT WINAPI SetNPatchMode(float nSegments) override;
|
||||||
float __stdcall GetNPatchMode() override;
|
float WINAPI GetNPatchMode() override;
|
||||||
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
|
HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
|
||||||
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
|
HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
|
||||||
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
||||||
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
|
||||||
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
|
HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
|
||||||
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
|
HRESULT WINAPI CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
|
||||||
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
|
HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
|
||||||
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
|
HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
|
||||||
HRESULT __stdcall SetFVF(DWORD FVF) override;
|
HRESULT WINAPI SetFVF(DWORD FVF) override;
|
||||||
HRESULT __stdcall GetFVF(DWORD* pFVF) override;
|
HRESULT WINAPI GetFVF(DWORD* pFVF) override;
|
||||||
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
|
HRESULT WINAPI CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
|
||||||
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
|
HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9* pShader) override;
|
||||||
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
|
HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9** ppShader) override;
|
||||||
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
||||||
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
||||||
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
||||||
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
||||||
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
||||||
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
||||||
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
|
HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
|
||||||
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
|
HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
|
||||||
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
|
HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
|
||||||
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
|
HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
|
||||||
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
|
HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
|
||||||
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
|
HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
|
||||||
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
|
HRESULT WINAPI CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
|
||||||
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
|
HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9* pShader) override;
|
||||||
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
|
HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9** ppShader) override;
|
||||||
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
|
||||||
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
|
||||||
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
|
||||||
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
|
||||||
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
|
||||||
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
|
||||||
HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
|
HRESULT WINAPI DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
|
||||||
HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
|
HRESULT WINAPI DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
|
||||||
HRESULT __stdcall DeletePatch(UINT Handle) override;
|
HRESULT WINAPI DeletePatch(UINT Handle) override;
|
||||||
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
|
HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IDirect3DDevice9 *m_pIDirect3DDevice9;
|
IDirect3DDevice9 *m_pIDirect3DDevice9;
|
||||||
@ -145,28 +144,30 @@ namespace Components
|
|||||||
D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {};
|
D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {};
|
||||||
virtual ~D3D9() {};
|
virtual ~D3D9() {};
|
||||||
|
|
||||||
HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
|
HRESULT WINAPI QueryInterface(REFIID riid, void** ppvObj) override;
|
||||||
ULONG __stdcall AddRef() override;
|
ULONG WINAPI AddRef() override;
|
||||||
ULONG __stdcall Release() override;
|
ULONG WINAPI Release() override;
|
||||||
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
|
HRESULT WINAPI RegisterSoftwareDevice(void* pInitializeFunction) override;
|
||||||
UINT __stdcall GetAdapterCount() override;
|
UINT WINAPI GetAdapterCount() override;
|
||||||
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
|
HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
|
||||||
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
|
UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
|
||||||
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
|
HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
|
||||||
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
|
HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
|
||||||
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
|
HRESULT WINAPI CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
|
||||||
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
|
HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
|
||||||
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
|
HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
|
||||||
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
|
HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
|
||||||
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
|
HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
|
||||||
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
|
HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
|
||||||
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
|
HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) override;
|
||||||
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
|
HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
IDirect3D9 *m_pIDirect3D9;
|
IDirect3D9 *m_pIDirect3D9;
|
||||||
};
|
};
|
||||||
|
|
||||||
static IDirect3D9* __stdcall Direct3DCreate9Stub(UINT sdk);
|
static Dvar::Var RUseD3D9Ex;
|
||||||
|
|
||||||
|
static IDirect3D9* CALLBACK Direct3DCreate9Stub(UINT sdk);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,10 @@ namespace Components
|
|||||||
Dvar::Var Download::SV_wwwDownload;
|
Dvar::Var Download::SV_wwwDownload;
|
||||||
Dvar::Var Download::SV_wwwBaseUrl;
|
Dvar::Var Download::SV_wwwBaseUrl;
|
||||||
|
|
||||||
|
Dvar::Var Download::UIDlTimeLeft;
|
||||||
|
Dvar::Var Download::UIDlProgress;
|
||||||
|
Dvar::Var Download::UIDlTransRate;
|
||||||
|
|
||||||
Download::ClientDownload Download::CLDownload;
|
Download::ClientDownload Download::CLDownload;
|
||||||
|
|
||||||
std::thread Download::ServerThread;
|
std::thread Download::ServerThread;
|
||||||
@ -34,9 +38,9 @@ namespace Components
|
|||||||
|
|
||||||
Scheduler::Once([]
|
Scheduler::Once([]
|
||||||
{
|
{
|
||||||
Dvar::Var("ui_dl_timeLeft").set(Utils::String::FormatTimeSpan(0));
|
UIDlTimeLeft.set(Utils::String::FormatTimeSpan(0));
|
||||||
Dvar::Var("ui_dl_progress").set("(0/0) %");
|
UIDlProgress.set("(0/0) %");
|
||||||
Dvar::Var("ui_dl_transRate").set("0.0 MB/s");
|
UIDlTransRate.set("0.0 MB/s");
|
||||||
}, Scheduler::Pipeline::MAIN);
|
}, Scheduler::Pipeline::MAIN);
|
||||||
|
|
||||||
Command::Execute("openmenu mod_download_popmenu", false);
|
Command::Execute("openmenu mod_download_popmenu", false);
|
||||||
@ -373,8 +377,8 @@ namespace Components
|
|||||||
Scheduler::Once([]
|
Scheduler::Once([]
|
||||||
{
|
{
|
||||||
framePushed = false;
|
framePushed = false;
|
||||||
Dvar::Var("ui_dl_progress").set(std::format("({}/{}) {}%", dlIndex, dlSize, dlProgress));
|
UIDlProgress.set(std::format("({}/{}) {}%", dlIndex, dlSize, dlProgress));
|
||||||
}, Scheduler::Pipeline::CLIENT);
|
}, Scheduler::Pipeline::MAIN);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto delta = Game::Sys_Milliseconds() - fDownload->download->lastTimeStamp;
|
auto delta = Game::Sys_Milliseconds() - fDownload->download->lastTimeStamp;
|
||||||
@ -402,8 +406,8 @@ namespace Components
|
|||||||
|
|
||||||
Scheduler::Once([]
|
Scheduler::Once([]
|
||||||
{
|
{
|
||||||
Dvar::Var("ui_dl_timeLeft").set(Utils::String::FormatTimeSpan(dlTimeLeft));
|
UIDlTimeLeft.set(Utils::String::FormatTimeSpan(dlTimeLeft));
|
||||||
Dvar::Var("ui_dl_transRate").set(Utils::String::FormatBandwidth(dlTsBytes, dlDelta));
|
UIDlTransRate.set(Utils::String::FormatBandwidth(dlTsBytes, dlDelta));
|
||||||
}, Scheduler::Pipeline::MAIN);
|
}, Scheduler::Pipeline::MAIN);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -686,9 +690,9 @@ namespace Components
|
|||||||
{
|
{
|
||||||
Events::OnDvarInit([]
|
Events::OnDvarInit([]
|
||||||
{
|
{
|
||||||
Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::DVAR_NONE, "");
|
UIDlTimeLeft = Dvar::Register<const char*>("ui_dl_timeLeft", "", Game::DVAR_NONE, "");
|
||||||
Dvar::Register<const char*>("ui_dl_progress", "", Game::DVAR_NONE, "");
|
UIDlProgress = Dvar::Register<const char*>("ui_dl_progress", "", Game::DVAR_NONE, "");
|
||||||
Dvar::Register<const char*>("ui_dl_transRate", "", Game::DVAR_NONE, "");
|
UIDlTransRate = Dvar::Register<const char*>("ui_dl_transRate", "", Game::DVAR_NONE, "");
|
||||||
});
|
});
|
||||||
|
|
||||||
UIScript::Add("mod_download_cancel", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
UIScript::Add("mod_download_cancel", []([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info)
|
||||||
|
@ -16,6 +16,10 @@ namespace Components
|
|||||||
static Dvar::Var SV_wwwDownload;
|
static Dvar::Var SV_wwwDownload;
|
||||||
static Dvar::Var SV_wwwBaseUrl;
|
static Dvar::Var SV_wwwBaseUrl;
|
||||||
|
|
||||||
|
static Dvar::Var UIDlTimeLeft;
|
||||||
|
static Dvar::Var UIDlProgress;
|
||||||
|
static Dvar::Var UIDlTransRate;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
class ClientDownload
|
class ClientDownload
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user