Better way to check for alts
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@ -227,7 +227,7 @@ namespace Assets
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}
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}
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if (asset->szAltWeaponName && *asset->szAltWeaponName != 0 && !asset->dpadIcon) // A very bad way to check if this is already an alt
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if (asset->szAltWeaponName && *asset->szAltWeaponName != 0 && asset->weapDef->ammoCounterClip != Game::AMMO_COUNTER_CLIP_ALTWEAPON) // A very bad way to check if this is already an alt
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{
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builder->loadAssetByName(Game::XAssetType::ASSET_TYPE_WEAPON, asset->szAltWeaponName, false);
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}
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