[Localize] Remove patch that double loads str files
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@ -76,31 +76,6 @@ namespace Components
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Localization::Set(key, value);
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}
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void Localization::LoadLanguageStrings()
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{
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if (FileSystem::File(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage())).exists())
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{
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Game::SE_Load(Utils::String::VA("localizedstrings/iw4x_%s.str", Game::Win_GetLanguage()), 0);
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}
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else if (FileSystem::File("localizedstrings/iw4x_english.str").exists())
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{
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Game::SE_Load("localizedstrings/iw4x_english.str", 0);
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}
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}
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__declspec(naked) void Localization::SELoadLanguageStub()
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{
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__asm
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{
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pushad
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call Localization::LoadLanguageStrings
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popad
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push 629E20h
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retn
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}
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}
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void Localization::SetCredits()
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{
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static const char* staff[] =
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@ -347,9 +322,6 @@ namespace Components
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// Resolving hook
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Utils::Hook(0x629B90, Localization::Get, HOOK_JUMP).install()->quick();
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// Set loading entry point
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Utils::Hook(0x41D859, Localization::SELoadLanguageStub, HOOK_CALL).install()->quick();
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// Overwrite SetString
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Utils::Hook(0x4CE5EE, Localization::SetStringStub, HOOK_CALL).install()->quick();
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@ -17,8 +17,6 @@ namespace Components
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static Dvar::Var UseLocalization;
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static void __stdcall SetStringStub(const char* key, const char* value, bool isEnglish);
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static void LoadLanguageStrings();
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static void SELoadLanguageStub();
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static void SetCredits();
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static const char* SEH_LocalizeTextMessageStub(const char* pszInputBuffer, const char* pszMessageType, Game::msgLocErrType_t errType);
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