- Fix for the game trying to decrypt all read files instead of just encrypted images, also fixes a crash when loading mods due to the game trying to decrypt the gsc files.
- Ugly fix for the game crashing with the latest version of steam (credits to IceNinjaman).
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@ -2908,24 +2908,14 @@ namespace Components
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// check if file should be skipped
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// check if file should be skipped
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auto skipFile = false;
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auto skipFile = false;
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if (!strncmp(&file[strlen(file) - 4], ".iwi", 4))
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if (!strncmp(&file[strlen(file) - 5], ".iwi", 4))
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{
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if (readSize > 3 && !memcmp(&fileBuffer[0], "IWi", 3))
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{
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{
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skipFile = true;
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skipFile = true;
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}
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}
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}
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else if (memcmp(&fileBuffer[0], "IWi", 4))
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else if (strstr(file, "weapons"))
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{
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{
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skipFile = true;
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skipFile = true;
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}
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}
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else
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{
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if (readSize > 8 && *reinterpret_cast<std::uint32_t*>(&fileBuffer[4]) == 0xe9c9c447)
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{
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skipFile = true;
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}
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}
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// if the header seems encrypted...
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// if the header seems encrypted...
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if (fileBuffer.size() > 4 && readSize == retval && !skipFile)
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if (fileBuffer.size() > 4 && readSize == retval && !skipFile)
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@ -175,11 +175,11 @@ namespace Steam
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size_t expectedParams = Proxy::ClientUser.paramSize("SpawnProcess");
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size_t expectedParams = Proxy::ClientUser.paramSize("SpawnProcess");
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if (expectedParams == 40) // Release
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if (expectedParams == 40) // Release
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{
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{
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Proxy::ClientUser.invoke<bool>("SpawnProcess", ourPath, cmdline.data(), 0, ourDirectory, gameID.bits, mod.data(), Proxy::AppId, 0, 0);
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Proxy::ClientUser.invoke("SpawnProcess", ourPath, cmdline.data(), ourDirectory, gameID.bits, mod.data(), Proxy::AppId, 0, 0);
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}
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}
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else if (expectedParams == 36) // Beta
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else if (expectedParams == 36) // Beta
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{
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{
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Proxy::ClientUser.invoke<bool>("SpawnProcess", ourPath, cmdline.data(), 0, ourDirectory, gameID.bits, mod.data(), 0, 0);
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Proxy::ClientUser.invoke("SpawnProcess", ourPath, cmdline.data(), ourDirectory, gameID.bits, mod.data(), Proxy::AppId, 0, 0);
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}
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}
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else if (expectedParams == 48) // Legacy, expects VAC blob
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else if (expectedParams == 48) // Legacy, expects VAC blob
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{
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{
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