Weapon dumping (waiting for IW4OF support)
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01a1567173
commit
cc895c766e
@ -782,4 +782,26 @@ namespace Assets
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buffer->popBlock();
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buffer->popBlock();
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}
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}
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IWeapon::IWeapon()
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{
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Components::Command::Add("dumpweapon", [](const Components::Command::Params* params)
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{
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if (params->size() < 2) return;
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std::string weapon = params->get(1);
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const auto header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_WEAPON, weapon.data());
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if (header.data)
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{
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Components::ZoneBuilder::RefreshExporterWorkDirectory();
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Components::ZoneBuilder::GetExporter()->write(Game::XAssetType::ASSET_TYPE_WEAPON, header.data);
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}
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else
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{
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Components::Logger::Print("Could not find weapon {}!\n", weapon);
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}
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}
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);
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}
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}
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}
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@ -6,6 +6,7 @@ namespace Assets
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{
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{
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public:
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public:
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_WEAPON; }
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_WEAPON; }
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IWeapon();
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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