[Voice] How mute
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@ -5,6 +5,8 @@ namespace Components
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Game::VoicePacket_t Voice::voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
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int Voice::voicePacketCount[Game::MAX_CLIENTS];
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bool Voice::s_playerMute[Game::MAX_CLIENTS];
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const Game::dvar_t* Voice::sv_voice;
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bool Voice::SV_VoiceEnabled()
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@ -82,7 +84,7 @@ namespace Components
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return false;
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}
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void Voice::SV_QueueVoicePacket(int talkerNum, int clientNum, Game::VoicePacket_t* voicePacket)
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void Voice::SV_QueueVoicePacket(const int talkerNum, const int clientNum, Game::VoicePacket_t* voicePacket)
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{
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assert(talkerNum >= 0);
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assert(clientNum >= 0);
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@ -163,7 +165,7 @@ namespace Components
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}
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}
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void Voice::CL_WriteVoicePacket_Hk(int localClientNum)
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void Voice::CL_WriteVoicePacket_Hk(const int localClientNum)
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{
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const auto connstate = Game::CL_GetLocalClientConnectionState(localClientNum);
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const auto clc = Game::CL_GetLocalClientConnection(localClientNum);
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@ -197,6 +199,38 @@ namespace Components
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}
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}
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bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex)
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{
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AssertIn(muteClientIndex, Game::MAX_CLIENTS);
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return s_playerMute[muteClientIndex];
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}
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void Voice::CL_MutePlayer_Hk([[maybe_unused]] Game::SessionData* session, const int muteClientIndex)
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{
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AssertIn(muteClientIndex, Game::MAX_CLIENTS);
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s_playerMute[muteClientIndex] = true;
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}
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void Voice::Voice_UnmuteMember_Hk([[maybe_unused]] Game::SessionData* session, const int clientNum)
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{
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AssertIn(clientNum, Game::MAX_CLIENTS);
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s_playerMute[clientNum] = false;
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}
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void Voice::CL_TogglePlayerMute(const int localClientNum, const int muteClientIndex)
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{
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AssertIn(muteClientIndex, Game::MAX_CLIENTS);
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if (CL_IsPlayerMuted_Hk(nullptr, localClientNum, muteClientIndex))
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{
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Voice_UnmuteMember_Hk(nullptr, muteClientIndex);
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}
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else
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{
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CL_MutePlayer_Hk(nullptr, muteClientIndex);
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}
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}
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void Voice::CL_VoicePacket_Hk(const int localClientNum, Game::msg_t* msg)
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{
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const auto numPackets = Game::MSG_ReadByte(msg);
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@ -224,45 +258,65 @@ namespace Components
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return;
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}
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Game::SessionData* session{};
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if (Game::Party_InParty(Game::g_lobbyData))
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{
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session = Game::g_lobbyData->session;
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}
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else if (Game::Party_InParty(Game::g_partyData))
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{
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session = Game::g_partyData->session;
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}
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else
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{
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session = Game::g_serverSession;
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}
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if (!Game::CL_IsPlayerMuted(session, localClientNum, voicePacket.talker))
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if (!CL_IsPlayerMuted_Hk(nullptr, localClientNum, voicePacket.talker))
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{
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if ((*Game::cl_voice)->current.enabled)
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{
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Game::Voice_IncomingVoiceData(session, voicePacket.talker, reinterpret_cast<unsigned char*>(voicePacket.data), voicePacket.dataSize);
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Game::Voice_IncomingVoiceData(nullptr, voicePacket.talker, reinterpret_cast<unsigned char*>(voicePacket.data), voicePacket.dataSize);
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}
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}
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}
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}
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void Voice::UI_Mute_player(int clientNum, const int localClientNum)
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{
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if (Game::cgArray->clientNum != Game::sharedUiInfo->playerClientNums[clientNum])
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{
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CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]);
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}
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}
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__declspec(naked) void Voice::UI_Mute_Player_Stub()
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{
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__asm
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{
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push eax
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call UI_Mute_player
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add esp, 8 // Game already pushed localClientNum
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pop edi
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pop esi
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add esp, 0xC00
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ret
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}
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}
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Voice::Voice()
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{
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AssertOffset(Game::clientUIActive_t, connectionState, 0x9B8);
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std::memset(voicePackets, 0, sizeof(voicePackets));
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std::memset(voicePacketCount, 0, sizeof(voicePacketCount));
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std::memset(s_playerMute, 0, sizeof(s_playerMute));
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// Write voice packets to the server instead of other clients
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Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x5A9E06, CL_VoicePacket_Hk, HOOK_CALL).install()->quick();
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Utils::Hook(0x4B6250, CL_IsPlayerMuted_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4519F5, SV_SendClientMessages_Stub, HOOK_CALL).install()->quick();
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// Recycle packet handler for 'icanthear'
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Utils::Hook::Set<const char*>(0x62673F, "v");
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Utils::Hook(0x626787, SV_VoicePacket, HOOK_CALL).install()->quick();
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Utils::Hook(0x45F041, UI_Mute_Player_Stub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x4C6B50, Voice_UnmuteMember_Hk, HOOK_JUMP).install()->quick();
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Utils::Hook(0x43F460, CL_MutePlayer_Hk, HOOK_JUMP).install()->quick();
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sv_voice = Game::Dvar_RegisterBool("sv_voice", false, Game::DVAR_NONE, "Use server side voice communications");
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}
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}
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@ -16,6 +16,8 @@ namespace Components
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static Game::VoicePacket_t voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
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static int voicePacketCount[Game::MAX_CLIENTS];
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static bool s_playerMute[Game::MAX_CLIENTS];
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static const Game::dvar_t* sv_voice;
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static void SV_WriteVoiceDataToClient(int clientNum, Game::msg_t* msg);
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@ -28,7 +30,15 @@ namespace Components
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static void SV_UserVoice(Game::client_t* cl, Game::msg_t* msg);
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static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
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static bool CL_IsPlayerMuted_Hk(Game::SessionData* session, int localClientNum, int muteClientIndex);
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static void CL_MutePlayer_Hk(Game::SessionData* session, const int muteClientIndex);
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static void Voice_UnmuteMember_Hk(Game::SessionData* session, int clientNum);
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static void CL_TogglePlayerMute(int localClientNum, int muteClientIndex);
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static void CL_WriteVoicePacket_Hk(int localClientNum);
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static void CL_VoicePacket_Hk(int localClientNum, Game::msg_t* msg);
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static void UI_Mute_player(int clientNum, int localClientNum);
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static void UI_Mute_Player_Stub();
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};
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}
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@ -69,7 +69,6 @@ namespace Game
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CL_GetLocalClientActiveCount_t CL_GetLocalClientActiveCount = CL_GetLocalClientActiveCount_t(0x5BAD90);
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CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum = CL_ControllerIndexFromClientNum_t(0x449E30);
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CL_MouseEvent_t CL_MouseEvent = CL_MouseEvent_t(0x4D7C50);
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CL_IsPlayerMuted_t CL_IsPlayerMuted = CL_IsPlayerMuted_t(0x4B6250);
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Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
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Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);
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@ -148,9 +148,6 @@ namespace Game
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typedef int(__cdecl * CL_MouseEvent_t)(int x, int y, int dx, int dy);
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extern CL_MouseEvent_t CL_MouseEvent;
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typedef bool(__cdecl * CL_IsPlayerMuted_t)(SessionData* session, int localClientNum, int muteClientIndex);
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extern CL_IsPlayerMuted_t CL_IsPlayerMuted;
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey);
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extern Cmd_AddCommand_t Cmd_AddCommand;
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