[Voice] How mute

This commit is contained in:
Diavolo 2022-08-13 18:42:32 +02:00
parent 421836b89f
commit cb3f1f1506
No known key found for this signature in database
GPG Key ID: FA77F074E98D98A5
4 changed files with 82 additions and 22 deletions

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@ -5,6 +5,8 @@ namespace Components
Game::VoicePacket_t Voice::voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
int Voice::voicePacketCount[Game::MAX_CLIENTS];
bool Voice::s_playerMute[Game::MAX_CLIENTS];
const Game::dvar_t* Voice::sv_voice;
bool Voice::SV_VoiceEnabled()
@ -82,7 +84,7 @@ namespace Components
return false;
}
void Voice::SV_QueueVoicePacket(int talkerNum, int clientNum, Game::VoicePacket_t* voicePacket)
void Voice::SV_QueueVoicePacket(const int talkerNum, const int clientNum, Game::VoicePacket_t* voicePacket)
{
assert(talkerNum >= 0);
assert(clientNum >= 0);
@ -163,7 +165,7 @@ namespace Components
}
}
void Voice::CL_WriteVoicePacket_Hk(int localClientNum)
void Voice::CL_WriteVoicePacket_Hk(const int localClientNum)
{
const auto connstate = Game::CL_GetLocalClientConnectionState(localClientNum);
const auto clc = Game::CL_GetLocalClientConnection(localClientNum);
@ -197,6 +199,38 @@ namespace Components
}
}
bool Voice::CL_IsPlayerMuted_Hk([[maybe_unused]] Game::SessionData* session, [[maybe_unused]] const int localClientNum, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
return s_playerMute[muteClientIndex];
}
void Voice::CL_MutePlayer_Hk([[maybe_unused]] Game::SessionData* session, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
s_playerMute[muteClientIndex] = true;
}
void Voice::Voice_UnmuteMember_Hk([[maybe_unused]] Game::SessionData* session, const int clientNum)
{
AssertIn(clientNum, Game::MAX_CLIENTS);
s_playerMute[clientNum] = false;
}
void Voice::CL_TogglePlayerMute(const int localClientNum, const int muteClientIndex)
{
AssertIn(muteClientIndex, Game::MAX_CLIENTS);
if (CL_IsPlayerMuted_Hk(nullptr, localClientNum, muteClientIndex))
{
Voice_UnmuteMember_Hk(nullptr, muteClientIndex);
}
else
{
CL_MutePlayer_Hk(nullptr, muteClientIndex);
}
}
void Voice::CL_VoicePacket_Hk(const int localClientNum, Game::msg_t* msg)
{
const auto numPackets = Game::MSG_ReadByte(msg);
@ -224,45 +258,65 @@ namespace Components
return;
}
Game::SessionData* session{};
if (Game::Party_InParty(Game::g_lobbyData))
{
session = Game::g_lobbyData->session;
}
else if (Game::Party_InParty(Game::g_partyData))
{
session = Game::g_partyData->session;
}
else
{
session = Game::g_serverSession;
}
if (!Game::CL_IsPlayerMuted(session, localClientNum, voicePacket.talker))
if (!CL_IsPlayerMuted_Hk(nullptr, localClientNum, voicePacket.talker))
{
if ((*Game::cl_voice)->current.enabled)
{
Game::Voice_IncomingVoiceData(session, voicePacket.talker, reinterpret_cast<unsigned char*>(voicePacket.data), voicePacket.dataSize);
Game::Voice_IncomingVoiceData(nullptr, voicePacket.talker, reinterpret_cast<unsigned char*>(voicePacket.data), voicePacket.dataSize);
}
}
}
}
void Voice::UI_Mute_player(int clientNum, const int localClientNum)
{
if (Game::cgArray->clientNum != Game::sharedUiInfo->playerClientNums[clientNum])
{
CL_TogglePlayerMute(localClientNum, Game::sharedUiInfo->playerClientNums[clientNum]);
}
}
__declspec(naked) void Voice::UI_Mute_Player_Stub()
{
__asm
{
push eax
call UI_Mute_player
add esp, 8 // Game already pushed localClientNum
pop edi
pop esi
add esp, 0xC00
ret
}
}
Voice::Voice()
{
AssertOffset(Game::clientUIActive_t, connectionState, 0x9B8);
std::memset(voicePackets, 0, sizeof(voicePackets));
std::memset(voicePacketCount, 0, sizeof(voicePacketCount));
std::memset(s_playerMute, 0, sizeof(s_playerMute));
// Write voice packets to the server instead of other clients
Utils::Hook(0x487935, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5AD945, CL_WriteVoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x5A9E06, CL_VoicePacket_Hk, HOOK_CALL).install()->quick();
Utils::Hook(0x4B6250, CL_IsPlayerMuted_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(0x4519F5, SV_SendClientMessages_Stub, HOOK_CALL).install()->quick();
// Recycle packet handler for 'icanthear'
Utils::Hook::Set<const char*>(0x62673F, "v");
Utils::Hook(0x626787, SV_VoicePacket, HOOK_CALL).install()->quick();
Utils::Hook(0x45F041, UI_Mute_Player_Stub, HOOK_JUMP).install()->quick();
Utils::Hook(0x4C6B50, Voice_UnmuteMember_Hk, HOOK_JUMP).install()->quick();
Utils::Hook(0x43F460, CL_MutePlayer_Hk, HOOK_JUMP).install()->quick();
sv_voice = Game::Dvar_RegisterBool("sv_voice", false, Game::DVAR_NONE, "Use server side voice communications");
}
}

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@ -16,6 +16,8 @@ namespace Components
static Game::VoicePacket_t voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
static int voicePacketCount[Game::MAX_CLIENTS];
static bool s_playerMute[Game::MAX_CLIENTS];
static const Game::dvar_t* sv_voice;
static void SV_WriteVoiceDataToClient(int clientNum, Game::msg_t* msg);
@ -28,7 +30,15 @@ namespace Components
static void SV_UserVoice(Game::client_t* cl, Game::msg_t* msg);
static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
static bool CL_IsPlayerMuted_Hk(Game::SessionData* session, int localClientNum, int muteClientIndex);
static void CL_MutePlayer_Hk(Game::SessionData* session, const int muteClientIndex);
static void Voice_UnmuteMember_Hk(Game::SessionData* session, int clientNum);
static void CL_TogglePlayerMute(int localClientNum, int muteClientIndex);
static void CL_WriteVoicePacket_Hk(int localClientNum);
static void CL_VoicePacket_Hk(int localClientNum, Game::msg_t* msg);
static void UI_Mute_player(int clientNum, int localClientNum);
static void UI_Mute_Player_Stub();
};
}

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@ -69,7 +69,6 @@ namespace Game
CL_GetLocalClientActiveCount_t CL_GetLocalClientActiveCount = CL_GetLocalClientActiveCount_t(0x5BAD90);
CL_ControllerIndexFromClientNum_t CL_ControllerIndexFromClientNum = CL_ControllerIndexFromClientNum_t(0x449E30);
CL_MouseEvent_t CL_MouseEvent = CL_MouseEvent_t(0x4D7C50);
CL_IsPlayerMuted_t CL_IsPlayerMuted = CL_IsPlayerMuted_t(0x4B6250);
Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090);
Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00);

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@ -148,9 +148,6 @@ namespace Game
typedef int(__cdecl * CL_MouseEvent_t)(int x, int y, int dx, int dy);
extern CL_MouseEvent_t CL_MouseEvent;
typedef bool(__cdecl * CL_IsPlayerMuted_t)(SessionData* session, int localClientNum, int muteClientIndex);
extern CL_IsPlayerMuted_t CL_IsPlayerMuted;
typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey);
extern Cmd_AddCommand_t Cmd_AddCommand;