Split playlist data (+fixed issue)

TODO: Test with sensitive connections and unstable network drives.
This commit is contained in:
momo5502 2016-01-03 15:14:44 +01:00
parent 1e1a415125
commit ca5d823efd
9 changed files with 118 additions and 8 deletions

View File

@ -53,6 +53,23 @@ namespace Components
Network::Send(Game::netsrc_t::NS_CLIENT, target, data); Network::Send(Game::netsrc_t::NS_CLIENT, target, data);
} }
void Network::SendRaw(Game::netsrc_t type, Address target, std::string data)
{
DWORD header = 0xFFFFFFFF;
std::string rawData;
rawData.append(reinterpret_cast<char*>(&header), 4);
rawData.append(data.begin(), data.end());
rawData.append("\0", 1);
Game::OOBPrintRaw(type, *target.Get(), rawData.data(), rawData.size());
}
void Network::SendRaw(Address target, std::string data)
{
Network::SendRaw(Game::netsrc_t::NS_CLIENT, target, data);
}
int Network::PacketInterceptionHandler(const char* packet) int Network::PacketInterceptionHandler(const char* packet)
{ {
// Check if custom handler exists // Check if custom handler exists
@ -74,7 +91,13 @@ namespace Components
if (Network::PacketHandlers.find(Network::SelectedPacket) != Network::PacketHandlers.end()) if (Network::PacketHandlers.find(Network::SelectedPacket) != Network::PacketHandlers.end())
{ {
size_t offset = Network::SelectedPacket.size() + 4 + 1; size_t offset = Network::SelectedPacket.size() + 4 + 1;
Network::PacketHandlers[Network::SelectedPacket](from, std::string(msg->data + offset, msg->cursize - offset));
std::string data(msg->data + offset, msg->cursize - offset);
// Remove trailing 0x00 byte
if (data.size() && !data[data.size() - 1]) data.pop_back();
Network::PacketHandlers[Network::SelectedPacket](from, data);
} }
else else
{ {

View File

@ -35,9 +35,15 @@ namespace Components
const char* GetName() { return "Network"; }; const char* GetName() { return "Network"; };
static void Handle(std::string packet, Callback callback); static void Handle(std::string packet, Callback callback);
// Only non-binary data
static void Send(Address target, std::string data); static void Send(Address target, std::string data);
static void Send(Game::netsrc_t type, Address target, std::string data); static void Send(Game::netsrc_t type, Address target, std::string data);
// Allows sending binary data
static void SendRaw(Address target, std::string data);
static void SendRaw(Game::netsrc_t type, Address target, std::string data);
private: private:
static std::string SelectedPacket; static std::string SelectedPacket;
static std::map<std::string, Callback> PacketHandlers; static std::map<std::string, Callback> PacketHandlers;

View File

@ -97,6 +97,14 @@ namespace Components
if (Party::LobbyMap.size() <= 1) Game::Steam_JoinLobby(id, 0); if (Party::LobbyMap.size() <= 1) Game::Steam_JoinLobby(id, 0);
} }
void Party::PlaylistError(std::string error)
{
Party::Container.Valid = false;
Party::Container.AwaitingPlaylist = false;
Party::ConnectError(error);
}
DWORD Party::UIDvarIntStub(char* dvar) DWORD Party::UIDvarIntStub(char* dvar)
{ {
if (!_stricmp(dvar, "onlinegame")) if (!_stricmp(dvar, "onlinegame"))
@ -313,6 +321,13 @@ namespace Components
Party::Container.RequestTime = Game::Com_Milliseconds(); Party::Container.RequestTime = Game::Com_Milliseconds();
Party::Container.AwaitingPlaylist = true; Party::Container.AwaitingPlaylist = true;
Network::Send(address, "getplaylist\n"); Network::Send(address, "getplaylist\n");
// This is not a safe method
// TODO: Fix actual error!
if (Game::CL_IsCgameInitialized())
{
Command::Execute("disconnect", true);
}
} }
else if (matchType == 2) // Match else if (matchType == 2) // Match
{ {
@ -326,7 +341,6 @@ namespace Components
} }
else else
{ {
Dvar::Var("xblive_privatematch").Set(1);
Game::Menus_CloseAll(Game::uiContext); Game::Menus_CloseAll(Game::uiContext);
char xnaddr[32]; char xnaddr[32];

View File

@ -14,6 +14,7 @@ namespace Components
static bool PlaylistAwaiting(); static bool PlaylistAwaiting();
static void PlaylistContinue(); static void PlaylistContinue();
static void PlaylistError(std::string error);
private: private:
struct JoinContainer struct JoinContainer

View File

@ -3,6 +3,7 @@
namespace Components namespace Components
{ {
std::string Playlist::CurrentPlaylistBuffer; std::string Playlist::CurrentPlaylistBuffer;
std::string Playlist::ReceivedPlaylistBuffer;
void Playlist::LoadPlaylist() void Playlist::LoadPlaylist()
{ {
@ -33,7 +34,23 @@ namespace Components
void Playlist::PlaylistRequest(Network::Address address, std::string data) void Playlist::PlaylistRequest(Network::Address address, std::string data)
{ {
Logger::Print("Received playlist request, sending currently stored buffer.\n"); Logger::Print("Received playlist request, sending currently stored buffer.\n");
Network::Send(address, std::string("playlistresponse\n") + Playlist::CurrentPlaylistBuffer);
// Split playlist data
unsigned int maxBytes = Playlist::CurrentPlaylistBuffer.size();
for (unsigned int i = 0; i < maxBytes; i += 2000)
{
unsigned int sendBytes = min(2000, maxBytes - i);
unsigned int sentBytes = i + sendBytes;
std::string data;
data.append(reinterpret_cast<char*>(&sentBytes), 4); // Sent bytes
data.append(reinterpret_cast<char*>(&maxBytes), 4); // Max bytes
data.append(Playlist::CurrentPlaylistBuffer.data() + i, sendBytes);
Network::SendRaw(address, std::string("playlistresponse\n") + data);
}
} }
void Playlist::PlaylistReponse(Network::Address address, std::string data) void Playlist::PlaylistReponse(Network::Address address, std::string data)
@ -42,9 +59,43 @@ namespace Components
{ {
if (address == Party::Target()) if (address == Party::Target())
{ {
Logger::Print("Received playlist response, loading and continuing connection.\n"); if (data.size() <= 8)
Game::Live_ParsePlaylists(data.data()); {
Party::PlaylistContinue(); Party::PlaylistError(Utils::VA("Received playlist response, but it is invalid."));
Playlist::ReceivedPlaylistBuffer.clear();
return;
}
else
{
unsigned int sentBytes = *(unsigned int*)(data.data() + 0);
unsigned int maxBytes = *(unsigned int*)(data.data() + 4);
// Clear current buffer, if we receive a new packet
if (data.size() - 8 == sentBytes) Playlist::ReceivedPlaylistBuffer.clear();
// Append received data
Playlist::ReceivedPlaylistBuffer.append(data.data() + 8, data.size() - 8);
if (Playlist::ReceivedPlaylistBuffer.size() != sentBytes)
{
Party::PlaylistError(Utils::VA("Received playlist data, but it seems invalid: %d != %d", sentBytes, Playlist::ReceivedPlaylistBuffer.size()));
Playlist::ReceivedPlaylistBuffer.clear();
return;
}
else
{
Logger::Print("Received playlist data: %d/%d (%d%%)\n", sentBytes, maxBytes, ((100 * sentBytes) / maxBytes));
}
if (Playlist::ReceivedPlaylistBuffer.size() == maxBytes)
{
Logger::Print("Received playlist response, loading and continuing connection.\n");
Game::Live_ParsePlaylists(Playlist::ReceivedPlaylistBuffer.data());
Party::PlaylistContinue();
Playlist::ReceivedPlaylistBuffer.clear();
}
}
} }
else else
{ {
@ -99,5 +150,6 @@ namespace Components
Playlist::~Playlist() Playlist::~Playlist()
{ {
Playlist::CurrentPlaylistBuffer.clear(); Playlist::CurrentPlaylistBuffer.clear();
Playlist::ReceivedPlaylistBuffer.clear();
} }
} }

View File

@ -11,9 +11,10 @@ namespace Components
static void LoadPlaylist(); static void LoadPlaylist();
static std::string ReceivedPlaylistBuffer;
private: private:
static std::string CurrentPlaylistBuffer; static std::string CurrentPlaylistBuffer;
static DWORD StorePlaylistStub(const char** buffer); static DWORD StorePlaylistStub(const char** buffer);
static void PlaylistRequest(Network::Address address, std::string data); static void PlaylistRequest(Network::Address address, std::string data);

View File

@ -70,8 +70,9 @@ namespace Components
// splash logo // splash logo
Utils::Hook::Set<char*>(0x475F9E, "data/images/splash.bmp"); Utils::Hook::Set<char*>(0x475F9E, "data/images/splash.bmp");
// Numeric ping // Numerical ping (cg_scoreboardPingText 1)
Utils::Hook::Set<BYTE>(0x45888E, 1); Utils::Hook::Set<BYTE>(0x45888E, 1);
Utils::Hook::Set<BYTE>(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT);
// increase font sizes for chat on higher resolutions // increase font sizes for chat on higher resolutions
static float float13 = 13.0f; static float float13 = 13.0f;

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@ -74,6 +74,7 @@ namespace Game
LocalizeMapString_t LocalizeMapString = (LocalizeMapString_t)0x44BB30; LocalizeMapString_t LocalizeMapString = (LocalizeMapString_t)0x44BB30;
sendOOB_t OOBPrint = (sendOOB_t)0x4AEF00; sendOOB_t OOBPrint = (sendOOB_t)0x4AEF00;
sendOOBRaw_t OOBPrintRawData = (sendOOBRaw_t)0x60FDC0;
PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0; PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0;
PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060; PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060;
@ -151,6 +152,13 @@ namespace Game
OOBPrint(type, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4), message); OOBPrint(type, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4), message);
} }
void OOBPrintRaw(int type, netadr_t netadr, const char* message, size_t length)
{
int* adr = (int*)&netadr;
OOBPrintRawData(type, length, message, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4));
}
const char* UI_LocalizeMapName(const char* mapName) const char* UI_LocalizeMapName(const char* mapName)
{ {
for (int i = 0; i < *arenaCount; i++) for (int i = 0; i < *arenaCount; i++)

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@ -169,6 +169,9 @@ namespace Game
typedef void(__cdecl* sendOOB_t)(int, int, int, int, int, int, const char*); typedef void(__cdecl* sendOOB_t)(int, int, int, int, int, int, const char*);
extern sendOOB_t OOBPrint; extern sendOOB_t OOBPrint;
typedef void(__cdecl* sendOOBRaw_t)(int, size_t, const char*, int, int, int, int, int);
extern sendOOBRaw_t OOBPrintRawData;
typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*); typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*);
extern PC_ReadToken_t PC_ReadToken; extern PC_ReadToken_t PC_ReadToken;
@ -244,6 +247,7 @@ namespace Game
void* ReallocateAssetPool(XAssetType type, unsigned int newSize); void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_t* item); void Menu_FreeItemMemory(Game::itemDef_t* item);
void OOBPrintT(int type, netadr_t netadr, const char* message); void OOBPrintT(int type, netadr_t netadr, const char* message);
void OOBPrintRaw(int type, netadr_t netadr, const char* message, size_t length);
const char* UI_LocalizeMapName(const char* mapName); const char* UI_LocalizeMapName(const char* mapName);
const char* UI_LocalizeGameType(const char* gameType); const char* UI_LocalizeGameType(const char* gameType);
} }